Any Tips For Fighting Skulks With A Lmg Marine?

trob32trob32 Join Date: 2003-07-21 Member: 18336Members
what do you usually do when in a battle with a skulk armed with a LMG? Do you jump? do you strafe? Do you back pedal while shooting? I can't seems to kill skulks with the LMG for the life of me.

Comments

  • MarqMarq Join Date: 2003-08-07 Member: 19153Members
    You need to hear them comming and try to predict where they'll come from. What you need to do everytime is just sit tight and pick them off from the distance.

    If you get suprised by one and he's right on top of you... you can make it difficult for him to hit you by strafing and bunnyhoping. Never backpedal as it's too slow. Strafing has the same speed as running forward. Also you should try jumping on the skulk if it tries to run forward at you and bite.

    As for the aiming...you just have to practice, but don't panic and empty your clip into thin air. You should know that skulks die to 12 lmg bullets(without carapace).
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    edited August 2003
    I like the "Toro!!" method:

    As the skulk is approaching, *stand still*, crouch if you have teammates, and fire at will. This serves 3 purposes: 1) it makes the skulk a little lazy/overconfident since you arent jumping around wildly and he thinks your easy dinner, 2) it makes it easier for your teammates to get a good shot at the approaching skulk if you arent randomly blocking their fire, 3) it makes it easier for you to aim. When he gets to be about 10ft from you, uncrouch, sidestep, jump, and then keep sidestepping while in the air, all the while keeping your crosshair on him. Once landed, combine sidestepping with backpedaling to get as far away from the skulk as possible while still firing, preferably rotating around the centerpoint between the two of you in the same direction hes running (Clockwise or Counterclockwise) to keep the distance between you. IE if he starts running towards your right, sidestep left and backpedal. The combined effect of you standing still, and then suddenly sidestepping, jumping, and then running away from the skulks path is usually enough to disorient most skulks.

    The name comes from the spanish matadors(sp?) and their patented raging-bull-avoidance-technique.
  • DeathclawDeathclaw Join Date: 2003-08-07 Member: 19172Members
    I let them get fairly close, then spray and pray. And it usually works...
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    Aiming comes to most people differently. Usually, it's not so much a practice thing, it's finding the right environment for it.

    Here's how I notched up my aiming:

    I changed my res to 400x300. Not only does this improve my fps, it enlarges my crosshair, which feels better. I know this sounds radical to some people, but it really helped me a lot.

    I turned off mouse acceleration (thanks to whoever told me about that).

    I learned to have a tight grip on the mouse. It feels uncomfortable at first, but try placing your entire hand firmly over the mouse. Most people have a more relaxed grip because you don't need much precision to navigate around windows <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.

    I changed my mouse surface. I got rid of my mousepad and replaced it with a piece of cardboard, reducing the friction and gaining more control.

    As for close range anti-skulk tactics, learn to sidestep and jump. Most skulks will get disoriented and possibly go the wrong direction, putting more distance between yourself and the skulk, usually giving you enough time to put those 12 bullets in.
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    Typhon has it, but obviously its better if you can track targets and fire well enough to kill a skulk before you need to side step.

    Try to learn your reflex time, so you know where to hold the crosshair. Usually its a little after a corner as few people have zero reflex time, which is incidentally how I can tell when MT has been researched.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Apart from having good aim, you need to know the weaknesses of most average skulk players.
    Decreasing your resolution lets you see less overall as a sacrifice for easier aim, so now I know why some people with higher-than-average aim tend not to see me coming at them while I'm in their normal hi-resolution FOV.

    1. The hugging of the horizontal: Skulks for some reason like to bite at feet - a lot of them do this, and don't look up-down the z-axis. So if you can jump over their heads, they'll be bemused and have no idea where you are. In that instant, you need to either knife them or put a good portion of your clip in their hides.

    2. Jumping like a madman: Before the bunny-hopping restriction came in for marines, I was most frustrated as a skulk when marines could bunny hop faster than I could chase them! Now that that's been remedied, marines need to time their jumps well and make them count. I tend to combine side-stepping with jumping. However, the worst thing you could do is crouch in front of a skulk. They hardly miss even if they're going right over you.

    3. Best advice given is to keep distance and pick them off from far, as was mentioned already here.

    4. Don't go crazy and empty your entire clip into a wall just because a skulk is nearby. Keep calm and maybe you'll survive because you had an extra 25 bullets left, whereas you would die if you wanted to play butcher with a skulk at full health.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    edited August 2003
    All I have to say is shoot until you run out of ammo, and if the skulk is not dead, use your knife. You'd probably have a better chance of cutting that skulk than reloading.

    Edit: Oh yeah....I like it when 3 skulks rush me in a straight line down a long hallway....LMG pwnage.
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    AN interesting bit my friend and I picked up on last night messing around. Don't shoot for the head, it's not a valid target. The hitbox doesn't start until the shoulder.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Assuming a competent skulk, bunnyhop strafe and aim for the back legs (or just in front of, since that skulk will be moving faster than you, so you'll need to aim slightly ahead). Generally with two evenly matched players it'll be just luck.
  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    Watch your radar, the clicking is a dead give away but with silence you lose a big advantage, but if you watch the radar you can the a skulk when it starts to move, even if he's coming up from behind you. Then when you have him sighted try to stay ahead of him, (with your crosshairs) don't trail behind him because you will quickly lose sight of him. By tracking ahead of him you have a much better chance of getting hits.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Burst firing.
    Everytime i do it, it save my lifes.
    Too often do i see marines die cuz of an empty clip.
    Burst fire like 10 bullets at a time, everytime.

    Wait for them to come to you, not the opposite.
    Turn up your speakers and see where they are coming from.
    Find a corner and snug in there so they cant jump you from behind.

    NEVER EVER walk backwards.
    Your speed is then 50% slower.
    Strafe to get away.
    zig-zag left and right to go backwards at no more then 45 degrees so you can still see him.

    Stupid skulks dont move on ceilings.
    Smart ones ambush you. When you get in a new room, look above you. They often drop down on your arse and chomp you to bits

    Use small cramped hallways as much as possible to limit their movement and get a better hit probability.

    Screw the pistol. When they are close/next to you, use the knife. 1 stab is 3 bullets from your pistol. Switch back and forth from your LMG to your knife depending on how far he is.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    If you walk into a room that looks like this:

    |----------
    |.......
    |^......<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
    |.......|----
    |.......|
    |.......|
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    Walk into the corner as far as possible from the ambush point (the skulk). When you round the corner, you don't exactly want to already be in the jaws of the skulk. To maximize the time you have to react, be pressed up against the left wall in the diagram (the ^).

    Typhon has most of the other important things. Spray and pray obviously isn't going to work well against skulks, and has basically no chance against celerity/carapace skulks. Don't fire unless you are going to actually hit something.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    your run of the mill skulk will die easily enough if you just track em, and hold fire. When they get real close jump sideways and finish em off. No, this isnt the best or most efficient method, youll likely waste 20+bullets, but this downs them the quickest for me. 1 on 1 encounters should be easy unless you get ambushed.
  • KoenigKoenig Join Date: 2003-01-23 Member: 12659Members
    As for the knife...

    Most people seem to think its better than whipping out your pistol, I disagree the pistol does 20 - 26 damage depending on upgrades and will fire a lot faster, it also gives you the range advantage, often skulks will not be able to keep right next to you after the first two bites.

    Once a good skulk hears you slashing into the air with your knife, he will gain a little range and line up his bite perfectly.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    pratice....

    oh and it makes me laff to think that someone goes to the extent of lowering their resolution to such an extent its so detrimental to the overall gaming experience (400x400 res, pfffff), in order to increase their skill level.

    unless you hav a slow comp, which if u do, i sympathise, use a nice high res, and practice on it
    .

    Practice, find your own style, and when you cant get any better, buy a new system to improve fps, new connection to improve ping, and a new mouse/mat combo which suits you better.
  • seamus_androidseamus_android Join Date: 2002-11-18 Member: 9174Members
    <!--QuoteBegin--[p4]Prospero+Aug 20 2003, 06:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Prospero @ Aug 20 2003, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->AN interesting bit my friend and I picked up on last night messing around. Don't shoot for the head, it's not a valid target. The hitbox doesn't start until the shoulder.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I just tried this and have no trouble shooting the head.

    The skulk hitboxes seem to cover the entire the model except for the rear claws:

    <img src='http://www.wibberley.org/temp/hitbox.JPG' border='0' alt='user posted image'>
  • MarqMarq Join Date: 2003-08-07 Member: 19153Members
    Skulks without carapace also die to 5 pistol shots. Don't just empty your pistol clip...try to concentrate 5 good shots. Most of the time you can do it.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yeah, I can hit skulks in the head from the front ok, it just seems suspicious from the side.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    <!--QuoteBegin--sej+Aug 21 2003, 01:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sej @ Aug 21 2003, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> pratice....

    oh and it makes me laff to think that someone goes to the extent of lowering their resolution to such an extent its so detrimental to the overall gaming experience (400x400 res, pfffff), in order to increase their skill level.

    unless you hav a slow comp, which if u do, i sympathise, use a nice high res, and practice on it
    .

    Practice, find your own style, and when you cant get any better, buy a new system to improve fps, new connection to improve ping, and a new mouse/mat combo which suits you better. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    -_-'''

    I get 20fps average on 640x480.

    Try side jumping (bunnyhopping?) into a room where a skulk might be hanging out just above the door. Jumping straight forward requires a few more moments before you can clearly see above you, giving the skulk just enough time to jump on your head.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Most players can't hit a skulk at close range with a pistol. If you can't hit, go for the knife. Otherwise, pistol still does more damage/sec than the knife.
  • MithStriferMithStrifer Join Date: 2002-11-14 Member: 8587Members
    <!--QuoteBegin--Necrosis+Aug 21 2003, 07:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Aug 21 2003, 07:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, I can hit skulks in the head from the front ok, it just seems suspicious from the side. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yep I just tested this with a friend in a empty server, the side of the head, up and down, you cannot hit it, I tryed firing right into it and nothing, but the front you can hit.
  • kidakida Join Date: 2003-02-20 Member: 13778Members
    I consider myself a pretty good ns player. Practice bunnyhoping or just hopping around when the skulk attacks, I can usually dodge all the skulks by doing this.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    edited August 2003
    <a href='http://www.muppetking.com/index.php?mn=menu.php?ci=7&bd=halflife.shtml' target='_blank'>http://www.muppetking.com/index.php?mn=men...=halflife.shtml</a>

    I follow these hitboxes. They're obviously more restrictive than the real ones (to be honest I think most of the Fade body is ok to hit..) but using them means I kill a lot more.

    Onos pic isn't loading for some reason, but essentially if you're shooting an onos from the side, aim for its big fat middle, not the head.

    Yes I know its 1.04, but I came in at 2.0 and its worked OK for me.
  • MarqMarq Join Date: 2003-08-07 Member: 19153Members
    Knives are really good against skulks...but the problem is bite is better. You should try strafing and bunnyhoping with your pistol if you run out of ammo.

    Anyways, it takes 4 knife blows to kill a skulk (5 with carapace)
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    <!--QuoteBegin--Marq+Aug 22 2003, 04:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marq @ Aug 22 2003, 04:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Knives are really good against skulks...but the problem is bite is better. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    For some reason i thought this was really funny <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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