Problem Fixed
Confused
Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
<div class="IPBDescription">falling though the floor while evolving</div> previously a palyer who went onos on a grate( a func_wall) more tahn 120 above teh floor of teh level would fall though it about 3/4 of teh way and become stuck. this would not happen if teh floor was not an entity.
now the other day i was angry about thsi and so i just moved all teh func_ walls to world brushes.
after compiling i discovered that the render mode and ammount had been grand fathered back to the world brushes.
thus they rendered perfectly right were solid and the onos did not fall though them
THIS DOES NOT WORK IN SOFT WARE MODE
which is why i didnt brinmg it up earlier but scince we have stopped supporting soft ware mode...
hope this helps some one
now the other day i was angry about thsi and so i just moved all teh func_ walls to world brushes.
after compiling i discovered that the render mode and ammount had been grand fathered back to the world brushes.
thus they rendered perfectly right were solid and the onos did not fall though them
THIS DOES NOT WORK IN SOFT WARE MODE
which is why i didnt brinmg it up earlier but scince we have stopped supporting soft ware mode...
hope this helps some one
Comments
Max
Max
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@confused! : I'd love to see the .map file that produced this... since those properties are stored at the entity level, and brushes are located within entities, I have no idea how an individual brush from the worldspawn could adapt entity properties -- I'm not aware of any way to store render properties in a face, but if you've found a magic formula I want to know how it's being stored in the .map so that it can be duplicated. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Interesting find <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Max
can you explain how EXACTLY you were doing it?
hmm im looking back at my confused stuff
i dont now im gonna post the rmf as a <a href='http://briefcase.yahoo.com/brunjes@ameritech.net' target='_blank'>zip</a>
i dont recall it being hard for me to do. actually i wasnt expecting transparency but it still works. altough some of tehm seem to have gone bad scince i looked at the map last ( its been like 2 months.
the room to look at is in teh center of the map this one
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/778/fullsize.GIF' border='0' alt='user posted image'>
i dont know
Max <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I've fallen through the floor in tanith before. The one of the hallways on the way to waste handling that you can see through.... I've randomly evolved and fell through there.
Max