Problem Fixed

ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
<div class="IPBDescription">falling though the floor while evolving</div> previously a palyer who went onos on a grate( a func_wall) more tahn 120 above teh floor of teh level would fall though it about 3/4 of teh way and become stuck. this would not happen if teh floor was not an entity.

now the other day i was angry about thsi and so i just moved all teh func_ walls to world brushes.
after compiling i discovered that the render mode and ammount had been grand fathered back to the world brushes.
thus they rendered perfectly right were solid and the onos did not fall though them

THIS DOES NOT WORK IN SOFT WARE MODE
which is why i didnt brinmg it up earlier but scince we have stopped supporting soft ware mode...

hope this helps some one

Comments

  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Is there a place like this on one of the official maps? If I can reproduce the problem I'll try and fix it.

    Max
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    If my memory servers me right, the catwalks around the top of the Ventilation hive in <i>Origin</i>.
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    So let me get this straight: you're claiming that if a brush is made into a func_wall with render mode solid and render amount 255 (which is what you would use to correctly show a mask texture), then is changed back into worldspawn, it will still show the mask texture correctly?
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    If this works than this is a revoultion in NS mapping. Think about how many func walls you use while making maps, a lot huh? If this works it removes entities and still gives you the same effect. Only if you actually did this and not somthing else by accident that is.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Max, an example would be hera in datacore hive. Evolving in there makes you come out of the egg below the ledges all around. It is in a few of the official maps. I think origin too...
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    it is completely true i tell you the proof is in my old map ns confused all walk ways are like this.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I wasn't able to reproduce this in hera or origin. If someone can post a demo that would be helpful.

    Max
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited August 2003
    <!--QuoteBegin--confused!+Aug 19 2003, 05:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (confused! @ Aug 19 2003, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> after compiling i discovered that the render mode and ammount had been grand fathered back to the world brushes.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    @confused! : I'd love to see the .map file that produced this... since those properties are stored at the entity level, and brushes are located within entities, I have no idea how an individual brush from the worldspawn could adapt entity properties -- I'm not aware of any way to store render properties in a face, but if you've found a magic formula I want to know how it's being stored in the .map so that it can be duplicated. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I have had it happen to me twice on ns_veil when I evolved near the edge of one of the 'elevators' in the Sub-Sector (? the one in the bottom left of the map) hive.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ogm if this is true erm <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> its a new revolution!
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    I've fallen through the grated floor in the Marine Start behind the bottomless pit of Nothing.

    Interesting find <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Thanks Lazer, that demo is very useful.

    Max
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    edited August 2003
    confused!, it doesent work.I think, by mistake, you compiled the old version of your map, OR you didnt move them to worldbrushes ba mistake. For me it doesent work
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited August 2003
    dude it works consistantly for me im using hammer 3.5 and it works in ns_confused (if you want proof load it in quark as a bsp) which can be found via ns world. ill check with the new fgd. the one i was using (the one posted by ollj for tex lights ) is not the one im suing now but i ahv enver had a problem with it
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    strange... i just tried it with a map and it doesent work for me..

    can you explain how EXACTLY you were doing it?
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    now i too am unable to get it to work. anger!!

    hmm im looking back at my confused stuff

    i dont now im gonna post the rmf as a <a href='http://briefcase.yahoo.com/brunjes@ameritech.net' target='_blank'>zip</a>

    i dont recall it being hard for me to do. actually i wasnt expecting transparency but it still works. altough some of tehm seem to have gone bad scince i looked at the map last ( its been like 2 months.

    the room to look at is in teh center of the map this one
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/778/fullsize.GIF' border='0' alt='user posted image'>

    i dont know
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Half-Life crashed when I tried to run the map. There are also some missing textures. When I imported the .map I found Hammer broke the hatchling (is this the English word for these round doors?) over this big pipe that you can walk through. And finally I found some grates that were not bound to an entity. I'm really courious what people found out who could run the map now.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    I'll try, and I think that the word your looing for in hatch not hatchling. A hatchling is a baby bird.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Yea, it is a worldbrush. Is the same EXACT RMF you compiled off?
  • KaiserRollKaiserRoll Join Date: 2003-02-24 Member: 13902Members, Constellation
    <!--QuoteBegin--Max+Aug 19 2003, 08:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Aug 19 2003, 08:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is there a place like this on one of the official maps? If I can reproduce the problem I'll try and fix it.

    Max <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've fallen through the floor in tanith before. The one of the hallways on the way to waste handling that you can see through.... I've randomly evolved and fell through there.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    it is the exact rmf. it is just a world brush and the floor as you can see is transparent mass confusion ensues
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Yeah confused fix the damn baby birdy and give us some of the magic that makes world brushes transparent!
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Sorry to bring up an old thread, but this problem is now fixed for 2.1.

    Max
  • CoronerCoroner Join Date: 2003-09-18 Member: 20994Members
    as of the last time I played the map, about a month ago, so definantly its current version, Tanith has the issue. If you evolve (i went Fade) on top of the grate in Cargo (outside fusion) you fall through into the water. I had to noclip myself (yay for me being an admin) to get out. The grate im talking about is in the far corner between to two doorways leading away from the hive, at the top of the ramps
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