A Cry For Help

RedmonkeyRedmonkey Join Date: 2002-11-10 Member: 8052Members
<div class="IPBDescription">Any alien build/evolve/upgrade scripts?</div> I had one for 1.04, and it increased my speed and effectiveness as an alien immeasurably. So, if any of you have done one for 2.0, could you post it up?

Comments

  • RatRat Join Date: 2002-12-24 Member: 11486Members
    check general discussion, a thread called "Hey all you scripters" or somesuch, and in it is posted a link to every hotkey and impulse in NS. To bind these impulses/hotkey, open your config.cfg file in your ns directory and do

    bind "key" "impulse101" (kharaa chuckle, marine "Follow Me")

    and such.

    Or if you'd like different binds for marine and kharaa create a new .cfg file named appropriately, and in your autoexec.cfg file put

    bind "key" "exec marine.cfg"
    bind "secondkey" "exec kharaa.cfg"

    so that you can switch up your hotkeys. rather simple really.
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    These can all now be set using the in-game menu afaik.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Not all of them, but most. The in-game config just skips a few of the voice comm impulses.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    edited August 2003
    If you're not using your keypad, I have my upgrades and evolutions all bound to the keys.

    In alphabetical order:

    1-3 is defense upgrades
    4-6 is movement upgrades
    7-9 is sensory upgrades

    And for evolutions:

    0 is skulk
    del is gorge
    enter is lerk
    + is fade
    - is onos

    here's the evolutions.cfg

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->//Species

    alias "onos" "impulse 117"
    alias "fade" "impulse 116"
    alias "lerk" "impulse 115"
    alias "gorge" "impulse 114"
    alias "skulk" "impulse 113"

    //Upgrades

    //Defense

    alias "car" "impulse 101"
    alias "reg" "impulse 102"
    alias "red" "impulse 103"

    //Movement

    alias "cel" "impulse 107"
    alias "adr" "impulse 108"
    alias "sil" "impulse 109"

    //Sensory

    alias "clk" "impulse 110"
    alias "phr" "impulse 111"
    alias "sof" "impulse 112"

    //Binds

    bind "KP_END" "car"
    bind "KP_DOWNARROW" "red"
    bind "KP_PGDN" "reg"

    bind "KP_LEFTARROW" "adr"
    bind "KP_5" "cel"
    bind "KP_RIGHTARROW" "sil"

    bind "KP_HOME" "clk"
    bind "KP_UPARROW" "phr"
    bind "KP_PGUP" "sof"

    bind "KP_INS" "skulk; exec skulk.cfg"
    bind "KP_DEL" "gorge; exec gorge.cfg"
    bind "KP_ENTER" "lerk; exec lerk.cfg"
    bind "KP_PLUS" "fade; exec fade.cfg"
    bind "KP_MINUS" "onos; exec onos.cfg"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Note the last 5 lines. If you don't have other configs for aliens, then take the "exec configname.cfg" parts out. And yes, I know I could echo for every upgrade, but I memorized my script - it is in alphabetical order after all to make it easier. And yes, I also know I could have left out the aliases - it is just easier for people to understand what's going on in the script this way.

    [edit: oops, noticed I had single / for some comments <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ]
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