Lerk Gas Moved Back To 3 Hives
Zenn
Join Date: 2003-02-01 Member: 12970Members
<div class="IPBDescription">Ask for it!</div> Lerk Gas is very very strong in 2.0 right now. In fact, its a large reason why IMO the balance of 2.0 is so heavy for the aliens. Just 1 lerk sporing gas can more or less hold by an entire team of marines (who naturally fear the gas) by himself. And just what does it take to counter a hive 1 ability that cost 30 res to get? Oh, lets see...about, 100 or so res? Why does it take 100 res to BEGIN TO UPGRADE for the counter to a 30 res attack that is highly effective at holding off attacks?? Thats not even counting the cost to drop the HA per unit! Its downright rediculous!
I suggest Spores be moved back to a 3 hive ability, umbra at hive 1, scream at 2.
I suggest Spores be moved back to a 3 hive ability, umbra at hive 1, scream at 2.
Comments
Plus I dont see any problems with spores,you could just run out of the cloud and kill the lerk or start teching for HA and kill the lerk via GL spam
They aren't THAT overpowered, anyone who stands in the spore cloud for the whole time period should get more cranial fluid.
Spores are an area-denial weapon against early marines and making them 3rd hive when their hard counter (HA) should be in game doesn't simply work. Like alster said, rushing the lerk through the spores works wonders. Lerk costs 30 resources, it should have something to cause trouble to 0 res stock marines.
Its not really a major thing for start game marines seeing as how it takes 2 bites from a skulk to kill a marine, if a lerk gases a freshly spawned marine and gets him down to 55 or 60 health (which is alot for spore damage) the marine is still going to take 2 skulk bites to kill. Even if you stand in the gas cloud for its entire durration I don't believe that it will kill you (though I could be wrong).
Sure it would make it easier for a lerk to spike him to death however that would interfere with their spore spam and leave even more full health marines to run off unhurt.
The only problem that I can see with spores is if they are used in combination with early game oc chambers to block marines in their base.... marines are already owned by oc's (1 marine vs 1 oc looses but 1 skulk vs 1 turret wins, hmm, seems like oc's are a replacement for alien units in the early game) if the marines have already been damaged from spores on spawn oc's would own them even more hardcore.
Yes, theoreticaly it "CAN" equal alot of dead marines, funny thing is that it never happens. Must be because in order for that "CAN" to work the marines have to stand still in the spore clouds untill they expire, then must charge the lerk with only a knife out, then the lerk must not miss a single spike.
Basicaly to summarize, a lerk doesn't get many kills. A lerk could thereticaly get alot of kills but its not gona happen, or at least very rarely.
Do you have nothing better to do than perform the duties of a self assinged forum patrol who's only job is to complain that a post is in the wrong forum?
Why don't you add your opinion to this thread instead of whining that "its in the wrong forum... don't know if I can take it... stress is building....".
Let the people whos job it is worry about what forum it is in.
Why don't you add your opinion to this thread instead of whining that "its in the wrong forum... don't know if I can take it... stress is building....". <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I would care less if there weren't umpteen other S&I posts strewn around in General. Seriously folks, is it so hard to read the forum title before you post?
As for my opinion: Remarkably bad suggestion. The only time spores could conceivably be considered "overpowered" is when the lerk is bouncing around a vent and unable to be shot by LMGs/pistols. Switching spores to a 3rd hive ability wouldn't balance the ability, it would just ensure that it have no actual use in gameplay.
Spores are not overpowered at all, if at all it should give them armory humpers a hint.(*spelling it out* go do something useful)
last i checked spores don't hurt structures , let him waste his manpower, even with spikes - he's not gonna be destroying bases fast.
doug
because at hive1 marines dont have things like GLs etc that can negate umbra, and can you imagine an army of skulks chomping double time coming at you wave after wave.
and testament: your spikes are a LoS weapon, that means to hit them you need to be in the open. that means you are at risk of getting shot. so the probability of kills should be higher.
Spores however means that you don't have to be there to deal damage. As in you can go back to your hiding place after you released them.
atm spores have been nerfed so much eg. they no v little damage, they don't stack and you see a big green ball which you can follow and find the shooter. They are merely a pointer to where the little **** is, and maybe a annoyance but not overpowered.
they stand infront of an onos/lerk just waiting to get eaten/gased. Instead of just hunting it down as team they die defensive and whining.
they stand infront of an onos/lerk just waiting to get eaten/gased. Instead of just hunting it down as team they die defensive and whining. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Attempting to chase after a sporing lerk with any skill is an exercise in futility.
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
id love to have primal scream at second hive, would make me evenmore "overpowered" then.
Lerks do what theyre meant to do, i.e. support and ranged attack.
Spores could stack... meaning:
1 lerk x 3 shots did 3x DMG
3 lerks x 3 shots did 9x DMG
I'm not sure how much DMG spores do (can't rememeber), but I think its 10.
As it is now the worst a lerk can do is 10 DMG a second, in 1.04 he could do 30 DMG a second and 3 lerks could do 90 DMG a second, so you see the nice balance they did to the lerk. Not to mention the fact that Spores last 6 seconds now instead of 1.04s 10 or 8 seconds (I don't rememeber).
Trust me, Spores are alot better then they use to be, alot more balanced!
[edit] added more info[/edit]