Setting Traps For Skulks
Diablus
Join Date: 2003-03-31 Member: 15080Members
<div class="IPBDescription">next or over trigger_hurts</div> (NOTE: this might not work if the skulk uses leap and cligs to a wall in time) ok this is great what i have to offer, ill use the ns_rigin inferno area with the lava pit, no not outside the hive lava pit the LONG walkway one. now ive done this twiceso far one on a fade and one on a skulk and it seemed to work fantastically. first off say u have no ammo, your all alone and your by the walkway, jump onto the railing right where if you move anymore your gonna be toast, sdit there and do taunts to attract an alien. wait for it to come within biting range, jump to the side and off so u land off the railing very fast and the skulk will either hit you and fall off or miss and fall into a firey pit of dewm. this also works really well on blinking fades, i never tried on an onos but id lvoe to se the results if they have celerity they can easily hop over the railing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
Works on any american alien <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Boomers....