Trouble With Transparent
The_Thing
Join Date: 2003-02-25 Member: 13993Members
<div class="IPBDescription">lock when</div> I ran into a problem when I hacked the lmg scope on to buzzcut's pistol with that transparent laser. Everything looks fine. When I previewed it in game, the transparent laser's transparency didnt work. It's like when ever I look at a model with transparency and recompile it, it disables the transparency. I even looked at soem transparency tutorials.
Comments
$texrendermode "xxxx.bmp" "additive"
$texrendermode \"texture_name.bmp\" \"additive\"
Exactly how it is, except put the texture's name instead of texture_name of course.
does it actually show up in HLMV because i can't see to get it to work. I know you can save it and make it transparent for ingame but it doesn't seem to show for me when i view it with HLMV.
does it actually show up in HLMV because i can't see to get it to work. I know you can save it and make it transparent for ingame but it doesn't seem to show for me when i view it with HLMV. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
only masked shows up in the new HLMV (Alpha test flag).
If you checked the flag for the texture, it will be addative ingame.