Trouble With Transparent

The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
<div class="IPBDescription">lock when</div> I ran into a problem when I hacked the lmg scope on to buzzcut's pistol with that transparent laser. Everything looks fine. When I previewed it in game, the transparent laser's transparency didnt work. It's like when ever I look at a model with transparency and recompile it, it disables the transparency. I even looked at soem transparency tutorials.

Comments

  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    If you're not using the latest version of Kratisto's decompiler, the transparency line in the QC will be lost when you decompile - you need to put it back in.

    $texrendermode "xxxx.bmp" "additive"
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    Thank you soo much maus!!! Ok mods, lock this thread.
  • PanzerOxPanzerOx Join Date: 2003-04-22 Member: 15754Members
    edited August 2003
    just a note, you can fix this with the updated HLMV, go to the textures tab, select the lazer texture, and check the additive flag.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Add this into the QC:

    $texrendermode \"texture_name.bmp\" \"additive\"

    Exactly how it is, except put the texture's name instead of texture_name of course.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    <!--QuoteBegin--PanzerOx+Aug 17 2003, 07:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PanzerOx @ Aug 17 2003, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just a note, you can fix this with the updated HLMV, go to the textures tab, select the lazer texture, and check the additive flag. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    does it actually show up in HLMV because i can't see to get it to work. I know you can save it and make it transparent for ingame but it doesn't seem to show for me when i view it with HLMV.
  • PanzerOxPanzerOx Join Date: 2003-04-22 Member: 15754Members
    <!--QuoteBegin--enf0rcer+Aug 18 2003, 12:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (enf0rcer @ Aug 18 2003, 12:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--PanzerOx+Aug 17 2003, 07:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PanzerOx @ Aug 17 2003, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just a note, you can fix this with the updated HLMV, go to the textures tab, select the lazer texture, and check the additive flag. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    does it actually show up in HLMV because i can't see to get it to work. I know you can save it and make it transparent for ingame but it doesn't seem to show for me when i view it with HLMV. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    only masked shows up in the new HLMV (Alpha test flag).

    If you checked the flag for the texture, it will be addative ingame.
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