Would You Consider This An Exploit?

VashVash Join Date: 2002-11-12 Member: 8333Members
Just finished a most pathetic game, where the marines employed a nice tactic that im not so sure is real fair. The comm dropped about 8 CCs into the area of all our OCs and right next to as many as possible. The marines enjoyed happily shooting down all our defenses while the OCs fired upon all these dummy comm consoles. And of course the CCs have a stupidly high amount of HP even when they are unbuilt so there's no hope of them getting killed fast enough.

Needles to say, aliens lost that game. I would call this an exploit..what about you?

Comments

  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    <!--QuoteBegin---Vash-+Aug 17 2003, 02:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Vash- @ Aug 17 2003, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just finished a most pathetic game, where the marines employed a nice tactic that im not so sure is real fair. The comm dropped about 8 CCs into the area of all our OCs and right next to as many as possible. The marines enjoyed happily shooting down all our defenses while the OCs fired upon all these dummy comm consoles. And of course the CCs have a stupidly high amount of HP even when they are unbuilt so there's no hope of them getting killed fast enough.

    Needles to say, aliens lost that game. I would call this an exploit..what about you? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't consider this an exploit. Taking the micky a bit, yes, but not an exploit.

    See, OCs are not meant to be a stand-alone defence, they're meant to be an annoyance, to slow the enemy down. They keep the marines at bay long enough for you to come up and eat them. And if the Comm wants to spend XX res to destract their attention, well, that's his perogative. He could've just spent it on a GL and had the same effect, so feel glad he's wasting his resources, and take advantage.

    I employed a similar tactic once on one of the very rare occasions I commed... the Kharaa had some offence chambers near a double res point (NS_Veil, I think) so I dropped the res node. The OCs attacked that instead. It's not an exploit, it's clever comming. Feel free to drop some chambers down in front of turret farms sometime... can't take quite as many hits, I know, but still an effective tactic if you have enough res and need a distraction.
  • JeeRJeeR Join Date: 2003-08-09 Member: 19237Members
    edited August 2003
    This issue has already been talked about somewhere in the forums I think(I dont remember wich one though).

    If I can track the topic I'll post a link.

    Both sides had good arguments, one of them being the fact that in a real-life optic, Marines would use anything they can to stray alive and possibly achieve their goal (win), so using a CC as a wall in order to hide behind shouldn't be considered lame.

    What I was okay about, was the fact that it would be cool to have a dedicated structures to be used as barricades (maybe some usable elements of the map).
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    The "commchair in hive room" thing is really old , it's even mentionned in "A Million Res Nodes"...

    However , since the CC will cost 20 res in 2.01d then its starting HPs should be lowered somehow.

    Remember , the alien can also break hive lockdowns by putting a hive and bunches of OCs to distract the turrets while 1-2 onos happily smash everything...
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    cc spamming comm deserves a ban.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    What Ollj said. I've seen quite a few bans given out for this on the servers I play on, and rightly so.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin--Ollj+Aug 17 2003, 04:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Aug 17 2003, 04:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> cc spamming comm deserves a ban. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Do they have to drop protolabs instead to make it fair ?

    The decoy building strategy is valid , however dropping CCs in vents to block aliens is kind of cheap.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <!--QuoteBegin--Stakhanov+Aug 17 2003, 09:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stakhanov @ Aug 17 2003, 09:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> however dropping CCs in vents to block aliens is kind of cheap. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Do they have to drop protolabs in vents instead to make it fair ?
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    Err if I comm a distinctive win I often spam CC's as a 'victory flourish', surely thats ok?
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin--Ollj+Aug 17 2003, 04:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Aug 17 2003, 04:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Stakhanov+Aug 17 2003, 09:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stakhanov @ Aug 17 2003, 09:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> however dropping CCs in vents to block aliens is kind of cheap. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Do they have to drop protolabs in vents instead to make it fair ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Protolabs don't fit in vents <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    I have a screenshot somewhere where i spent 300+res building armouries,obs..etc in the aliens hive just as I launched a full HA/HMG strike cause it stoped all onos movement and skulks were having trouble getting to my guys too.

    The onyl reason I was able to do this was cause I had enough res (9-0) and the aliens let me save for it by not attacking all my res nodes. Moral of that story is dont let the comm get enough to build 5 CC's aint they like 30 each?
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin--Kid-A+Aug 17 2003, 04:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kid-A @ Aug 17 2003, 04:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Err if I comm a distinctive win I often spam CC's as a 'victory flourish', surely thats ok? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    bah... it's funnier to drop various useless structures to impress the aliens...
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    <!--QuoteBegin--Ollj+Aug 17 2003, 09:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Aug 17 2003, 09:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> cc spamming comm deserves a ban. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The sad thing is an admin was in the game. And on the marines.
  • JeeRJeeR Join Date: 2003-08-09 Member: 19237Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->bah... it's funnier to drop various useless structures to impress the aliens... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Lol! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    /me imagining comander droping into hive:
    -a broken TV set
    -various pictures of his 3rd marriage
    -a golf club
    -an old sofa
    -dirt bags
    -empty jerrycans
    -Britney Spears CDs
    -out-of-date tabasco sauce cans
    -his 4th ex-wife's ugly carpet
    -WCs...

    Com[to all]: AHA! See aliens? I Have The One Million Rez Node! Feel mah P0ww44h!!"
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->JeeR Posted: Aug 17 2003, 07:05 AM
    --------------------------------------------------------------------------------
    Both sides had good arguments, one of them being the fact that in a real-life optic, Marines would use anything they can to stray alive and possibly achieve their goal (win)...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    But one thing that many people forget to realize is that NS is only a video game, and it is highly unlikely that it will ever happen in reality.

    As for CC spamming, it should not be allowed. I've never seen a gorge run into marine base and spam hives all over the place <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> , and any other structure can only be dropped one at a time, at the risk of the gorge's life. Comm ust sits back and makes a bunch of licks and he's set.
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    <!--QuoteBegin--Stakhanov+Aug 17 2003, 09:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stakhanov @ Aug 17 2003, 09:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "A Million Res Nodes"...

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    where from?
    --------------------
    Well it is allowed if you have the res, of course but it isnt very smart and will lose you.. 500 res???
    besides, they havent banned Wall of lames, or turret farms, and dropping a few things for decoys are much cheaper than wols and turret farms..
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    surely this is another reason pointing at making the hp of something unbuilt lower than that of the built structure?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    The obvious and simple solution to all of this is to make the OC's fire at targets in this order:


    1. Other enemy automated defenses
    2. Enemy players
    3. Enemy buildings


    That way, CC spam would be worthless to do.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin---Vash-+Aug 17 2003, 09:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Vash- @ Aug 17 2003, 09:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just finished a most pathetic game, where the marines employed a nice tactic that im not so sure is real fair. The comm dropped about 8 CCs into the area of all our OCs and right next to as many as possible. The marines enjoyed happily shooting down all our defenses while the OCs fired upon all these dummy comm consoles. And of course the CCs have a stupidly high amount of HP even when they are unbuilt so there's no hope of them getting killed fast enough.

    Needles to say, aliens lost that game. I would call this an exploit..what about you? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It works the other way to: as a gorge, drop a ton of unbuilt OCs and all the stupid turrets will get distracted...
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    Sure, but how fast does an unbuilt OC die? On top of that, how fast does a gorge die to a turret farm? The gorge and the 2 unbuilt OCs he dropped before he got his **** shot will be dead before they had any useful effect at all.
  • ShawnDShawnD Join Date: 2002-11-09 Member: 7827Members
    If aliens are able to build invisible OC's, humans should be able to distract them.
  • TaiDaisharTaiDaishar Join Date: 2003-08-11 Member: 19417Members
    As someone already said... it works both ways.

    I'm a gorge fan and a lot of times I deal with turret farms with simply building a few DCs in a corner and then getting OCs right infront of the sentries, building the OCs and then bile bombing away and if there's not enough marines around the base will die in minutes before most marines could even get there.

    I do not like this tactic but as they say: All is fair in love and war(fare?)
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Eight times thirty resources equals two-hundred and forty resources. Spent on taking out some OCs, and nothing else. Just get an Onos to run in there and gore the hell out of those smartasses. If you hadn't got an Onos by the time the marines were able to waste 240 res on useless structures, you were most probably gonna lose anyway.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    comm chair = 20 res.

    20 x 8=160 res

    160 res = 4 HA sets.
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    <!--QuoteBegin--sej+Aug 17 2003, 11:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sej @ Aug 17 2003, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> comm chair = 20 res.

    20 x 8=160 res

    160 res = 4 HA sets. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Uh... I have to ask, why would a comm put down 8 comm chairs to draw fire if 1 would do the same thing? I've never seen more than two(maybe three) used to make an Onus wall...
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    edited August 2003
    <!--QuoteBegin--Flash(Frog)+Aug 17 2003, 01:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flash(Frog) @ Aug 17 2003, 01:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--sej+Aug 17 2003, 11:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sej @ Aug 17 2003, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> comm chair = 20 res.

    20 x 8=160 res

    160 res = 4 HA sets. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Uh... I have to ask, why would a comm put down 8 comm chairs to draw fire if 1 would do the same thing? I've never seen more than two(maybe three) used to make an Onus wall... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I am there with Flash, you have to give props to the comm who actually stopped using the <span style='color:red'><i>shoot shoot effecient bunnyhop shoot leet shoot</i></span> mentality and actually used his mind to pioneer some of these strategies to outsmart more traditional (mindless copycats) gamers. But just the same, if these unothadox tactics are used at bad times or are not pulled off properly, they only hurt the team. People that think this anything more then being lame (aka acceptable) are just upset that this stuff actually works and beats your <span style='color:red'><i>Shoot Aimbot shoot bunnyhop shoot ogc shoot</i></span> skills.
  • BinaryAccess1110BinaryAccess1110 Join Date: 2003-08-15 Member: 19785Members
    <!--QuoteBegin--ShawnD+Aug 17 2003, 09:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShawnD @ Aug 17 2003, 09:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If aliens are able to build invisible OC's, humans should be able to distract them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They aren't invisible when hit or when they fire (Well, they partially are when firing).
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