Balance
Abaddon0
Join Date: 2003-05-09 Member: 16169Members, Constellation
<div class="IPBDescription">how i see it</div> I think that the game is balanced in a since of who wins (50/50) but it seems that the game is decided with in the first 15 min of play, after that, another 2 hours of a lousing battle before it is finally over. i feel that the game gets drawn out for to long, in 1.x, the long games were the best game, where it was an epic struggle over the key hive where the tide shifted over the game several times, now it seams that after the first 15 min the game is decided, its just takes a while for the marines to move a turret farm close enough to siege the hive or for the aliens to take down the turret farm that is the marine base. After the first exciting 15 min, it seams that the game just drags on and on.
Comments
But if you try to play NS 2.0 as if it's NS 1.04: yes, it will be decided in the first 15 mins. 2.0 allows you far more flexibility than 1.04 - when you learn how to use it, games are far more fun. Just remember that the emphasis is on resources, not hives. Keep that in mind and you'll do fine; marines can only set up turret farms if they have the funds.
Storyline wise, maybe. But not really <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
the marines took two hives fast and spent their resourse of farming a turret bonanza at each..
while myself and one other player were trying to counter these take overs.. the rest of our team was attacking marine spawn.. the game was over in minutes.. 2 gorgs and four skulks demolished marine spawn
all that was left was two wandering marines.. they didn't last long
as far as balance.. most games are balanced now.. but this is by the players .. marines, i'm finding are surviving longer with an experienced team and commander.. yet against and experienced team of aliens. no matter if the marines are vets or not.. they don't last the distance
Hell, I won't even play marines right now, they just can't win from what I've seen. If the alien team is even semi-good, knows the basics, they WILL win everytime, they are just simply the stronger team, its nice we find this all out after months of "balancing" though...ha.
The marines won <b>1</b> game out of 16.
Also note that we played <b>2.01b</b>
That said, on pubs, the whole "2 hour" phenomenon occurs frequently. After all, if 'rines are winning, it tends to the mean the aliens didn't expand, which also means they probably have the evolutions to drag the game on and on until the 'rines can turret push or heavy push into the hive. Other way around, even only loosely cooperative alien teams can win on pubs, which results (especially if the 'rines had a newbie turret farming commander) in a long endgame. This is far from always the case (I've seen frequent 30 minute games as well as actual, exciting 2 hour games that kept going back and forth), it's frequent, and I can understand your pain.
However, I also write this off as 2.0 growing pains. Over time, fewer nubs (not newbies, nubs) will stay around, which will result in better endgames. It will also, however, begin to reveal the imbalances so well shown by the vets and PTs (Flayra's doing beautifully at fixing it up, though!)