3 Questions About Cvars

EvoEvo Join Date: 2003-01-11 Member: 12180Members
<div class="IPBDescription">Echo, fastswitch, and centerid</div> I've got 3 quick questions about my config and some cvars:


1) Is there a CVAR to adjust EAX's echo? I just recently enabled EAX, and I noticed right away that everything sounded like it was being played in a small metal room. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I thought turret farms were bad before for going "ping ping ping", but now its just like "piiiiiiinggiiiingiiiingiiiiiiingiiiiiingiiiiing" and it gets annoying <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Certainly theres a CVAR to adjust this back to a reasonable level?


2) Does hud_fastswitch 1 only affect the numerical (1-5) weapon slots? Im in the habit of using my mousewheel more often (its <i>supposed</i> to be faster), but when I scroll I still have to hit fire to actually select a weapon. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
(This would be Reason #387 why I can't stand the HL engine <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> )


3) I also enabled hud_centerid 1, but, uh... players ID's aren't appearing in the center of my screen. Why doesn't this work? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->



Thanks in advance!

Comments

  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1) Is there a CVAR to adjust EAX's echo? I just recently enabled EAX, and I noticed right away that everything sounded like it was being played in a small metal room.  I thought turret farms were bad before for going "ping ping ping", but now its just like "piiiiiiinggiiiingiiiingiiiiiiingiiiiiingiiiiing" and it gets annoying
    Certainly theres a CVAR to adjust this back to a reasonable level?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There is one, as far as I know, but I don't know what it is. I know that there are a whole bunch of cvars which let you fiddle with your sound settings - there's a hell of a lot of control you actually have over it. I remember reading about them somewhere. Unfortunately I don't know any of the cvars myself (except for "volume" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->).

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2) Does hud_fastswitch 1 only affect the numerical (1-5) weapon slots? Im in the habit of using my mousewheel more often (its supposed to be faster), but when I scroll I still have to hit fire to actually select a weapon.
    (This would be Reason #387 why I can't stand the HL engine  )<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No... hud_fastswitch 1 should work fine with the mousewheel. It isn't in any way faster than using hud_fastswitch 1 and the keyboard. It isn't physically faster, and it's less efficient because you have to cycle through the weapons in between. I'll never understand why people prefer it, but... whatever floats your boat.

    You will need this script if you want to be able to switch weapons while reloading, using the mousewheel:
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//This script fixes the "can't switch weapons during reload" bug for mousewheel users. Enjoy - SoulSkorpion

    hud_fastswitch 1 //means you don't get the weapons GUI when you select a weapon, you just pull it out instead.

    alias weapon1 "slot1; unbind MWHEELUP; bind MWHEELDOWN weapon2"
    alias weapon2 "slot2; bind MWHEELUP weapon1; bind MWHEELDOWN weapon3"
    alias weapon3 "slot3; bind MWHEELUP weapon2; bind MWHEELDOWN weapon4"
    alias weapon4 "slot4; bind MWHEELUP weapon3; unbind MWHEELDOWN"

    unbind MWHEELUP
    bind MWHEELDOWN weapon2<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3) I also enabled hud_centerid 1, but, uh... players ID's aren't appearing in the center of my screen. Why doesn't this work?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't know for sure, but at a guess I'd say that this is because that cvar only affects the built-in-to-HalfLife player names, like what TFC uses. I don't think Flayra's funky tooltip thingies would work with these cvars. I could be wrong, but that's my guess.
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