"sewer Access" Section Of My Map.

DeaDeYeDeaDeYe Join Date: 2003-08-12 Member: 19592Members
<div class="IPBDescription">Need input on it.</div> I need some input on this section of my map. Is it a good design? Does it need anything? Should something not be there? Thx for the help.

Comments

  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    A picture or two may be helpful.
  • DeaDeYeDeaDeYe Join Date: 2003-08-12 Member: 19592Members
    Stupid thing... Here is the pic.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    There's a few texture alignment issues on some pipes, it looks a bit bright and washed out, and that fog sprite doesn't look too hot.
    However, the architecture looks solid, and I like the setting and scale, it has an impressive vertical aspect that many maps choose to ignore <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    whoa looks pretty cool. If you are using env_sprites there they might lag if they overlap each other.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Looks really cool and atmospheric! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> An addition I would suggest to make it look just that little bit cooler would be to add little red lights here and there that give out just a small amount of light. Either make them texture lights, or small red env_glows and a point light. Also some hanging wires would look great there, imo.

    Nice work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Well I'm sure he adjusted the gamme in Photoshop. if not, then yes it is far too bright. Otherwise, I really like the way it looks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Post some more screens <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    if you got rid of that smoke/fog sprite/effect i think it'd look alot nicer. Try and add some more lighting higer up and i can imagine that this would become a very atmospheric room. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Wow, that some pretty scary stuff!
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    That looks very nice. Reminds me of Hl2 concept art. ( You know, the one where he's climbing the little ladder)

    And Bosnian...wtx..?
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