Ns_logros - Marine Start
Arch0n1us
Join Date: 2002-07-31 Member: 1037Members
<div class="IPBDescription">Early Dev. Shots</div> Here are 2 early development shots of the marine start in my map, ns_logros. Not worthy of being compiled yet, I figured I'd submit a shot or 2 to see if there's anything I should change.
It's nowhere near done yet, but I figured I might as well post it... The map takes place on a space exploration station, the U.S.S. Logros. The rest of the backstory isn't done yet, but I'll get started on it.
<img src='http://mproductions.racknine.net/logros/hammer/commchair.jpg' border='0' alt='user posted image'>
<img src='http://mproductions.racknine.net/logros/hammer/reznode.jpg' border='0' alt='user posted image'>
It's nowhere near done yet, but I figured I might as well post it... The map takes place on a space exploration station, the U.S.S. Logros. The rest of the backstory isn't done yet, but I'll get started on it.
<img src='http://mproductions.racknine.net/logros/hammer/commchair.jpg' border='0' alt='user posted image'>
<img src='http://mproductions.racknine.net/logros/hammer/reznode.jpg' border='0' alt='user posted image'>
Comments
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and thats all of my sekrats your getting from meh!!!!!!!
I mean, the ladders go all the way up. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-GF
I mean, the ladders go all the way up. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
make the ladders not reach the top but make the ladder entity reach the top asif the rine is reaching up
The ship should be close to a star, which would be shown through the window behind the Command Console. Since the star is back there, giving off light, you can make a really cool effect by having those little light beems you see in half life shine through the window. Would really make the marine start look cool.
One of the lights by the command chair should be half torn out, and sparks flying out of it.
Maybe have a long, stretched out control panel behind the command chair.
Have some lamps hanging off the ceiling. Like on the roof of ns_eclipse's maintence.
Have more windows on the sides of the marine start. Like along the sides where some corridors are by.
Put a red siren on the roof above the 'cargo doors,' and have it flash and play a siren sound when the doors open/close. Maybe.
Get away from that whole grey thing you got going. Splash some red, blue, green, or yellow inside the textures. Grey gets old, very fast.
Maybe, <i>maybe</i> have a vent next to the marine Command Console.
Here I'll draw a picture of these things too. Hope you dont mind my comments, just what I think would make it look better. I like the cargo doors for the res nozzle though. Picture might be hard to understand, but eh...I did it in MS paint.
nooo! no annoying sounds. God they wear down so fast. Anyway, I'd say most of the matters have been adressed, I wonder does this camera mode show lighting aswell or just the map in pure "bright" mode.
"hey i like totally make this box, whadda ya think"
"hey i like totally make this box, whadda ya think" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
True. 1st finish it. Then show.