Question about actual gameplay

ZcaliberZcaliber Join Date: 2002-01-26 Member: 93Members
<div class="IPBDescription">Well, kinda i suppose. ^^;;</div>Howdy, after not posting in a grip and a day. I have a kinda odd question to ask...

What's the average time for a match? Like... How long before an actual win occours.

And what's it like when the opposing team attains 'Uber' status.
Like... Marines VS.  <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo--> <i>Tinys</i> and <i>Blinks</i>.
Or... Aliens Vs. Uber Powered armor marines toting the best weapons and equipment and an expansive base.

What I'm getting at with the second... Is there ANY hope of the lesser team 'pulling it off' and winning?

I'd also like to know what it's like battling a Level 5. ^^;; I'd imagine... "Oh Sh*t... GET YER ARSES TO THE AIRLOCK! NOW!" *Rumble rumble rumble*

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Comments

  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    There are two ways to battle a level5.

    One is to run backwards (meaning you run slower) and shoot at him hoping he'll die before he reaches you, which he pretty much never does.

    The other is to drop all your guns and equipment, turn around, and just <i>run</i>. Even then you'll probably find sweet death awaits you.
  • Morso_RodriguezMorso_Rodriguez Join Date: 2002-07-10 Member: 908Members
    I have an unrelated question that I'm to lazy to make a new thread about - What is it like to play as a flyer?
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Lazy bastage...

    How many grenade rounds, approx, does it take to kill a lvl 5?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    No idea how many grenade rounds it takes. It all depends on how close they hit, what upgrades a lvel 5 has obtained, etc.

    As for the original question, if a couple aliens can get to level 5, they can easily trample marine bases and USUALLY win a game. Vice crsa, if marines are pumped and the aliens have not built up their hives, well, the usually die also.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    and how much time does a game take?
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Between 5 minutes and aout an hour. Really depends if people rush, how many are playing, how muhc is is spend on building or weapons, etc.
  • mark_necmark_nec Join Date: 2002-06-20 Member: 802Members
    about how many marines does it take to take down a  <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo--> ? i mean if the commander were to send a group of marines to take one down how many would he send?
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    lol Zcaliber, I like the avatar ...

    Well .. you see, the commander doesnt reall send out marines to take out the lvl5 - more like the lvl5 goes out to take out the marines.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    It's not a matter of how many marines, but how well equipped and upgraded they are.  This kind of balance is still STC.
  • ZcaliberZcaliber Join Date: 2002-01-26 Member: 93Members
    From the sounds of all that still needs to be added and tweaked...it sounds like NS won't be released till Mid-September  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->.

    Anywho, how often are there stalemates? Y'know... goes on till the map changes. ^^;;

    "Sh*t!" <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->  <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo--> *Rumble rumble rumble*

    And.... What IS it like playing as a Flier? Do they have NoClip type flyin' or somethin'?

    Edit: \/ O.O Eep! *Scuttles away* (Did'nt wanna double post)
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    <mock rage> Don't ever! Ever! Suggest a release date of any kind other than, "When it's done." </mock rage>

    <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    About the Flyer: As far as i know, you can't acutally "fly" but you "glide"... You can hit your XXX-button to hit your wings and get up a bit, but you can't fly around at will. Also each wing-moving(?) costs you energy, like all other alien-abilities cost energy and when you run out of energy, you can't fly untill it's recharged. But remember, everything is either completely wrong (I'm no Playtester or Dev) or STC...
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Don't worry Zcaliber, it's not nearly as STC as it was.  Like the man said it is feature complete.  The main things left to be done seems to be replacing the placeholoder models/animations.  Changes to things that effect how many marines it takes to a kill a level 5 seem to basicaly done, but Flayra is still making small tweaks to make sure the balance and gameplay is as good as it can get.

    It's really difficult to describe flying, so I won't even try.  Ramses is basicly correct in his description of 'Flying' with the Level 3.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Point #1: all of our "STC" responses.  --  Basically, a lot of this stuff *is* figured out *and* balanced already... but in the off-chance that it changes in the future, we don't want to start handing out false information.

    Point #2: flying.  --  I've been told it's in the style of a game called "Joust," which unfortunately I've never played.  Basically, every time you hit "jump" you flap your wings.  Depending on the timing, you can either gain altitude or gain velocity in a horizontal direction - you can get moving pretty fast!
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Zcaliber, awesome avatar, love hina = win.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    I personally have seen three <b>very</b> lucky marines (I was one of them) take down a level five without it killing a thing. Or even damaging anyone. Sure, it was sheer luck, but it happened.

    I myself have been a level five a few times and not killed a thing (I really -really- suck as a level 5.. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> ).

    And then I've seen level 5's level entire bases and kill off marine after marine, winning the game. It all depends on the players, a bit of luck, and the upgrades you have.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Also, the other key to remember when dealing with a level 5 is that it has no ranged weapon that can damage and can not get in very tight places. The first thing I do when I see a level 5 is, if I have jet packs, fly to a high up perch. If I don't have jetpacks, I head to the nearest vent, back in a foot or so, and start unloading shots. The level 5 is a big beast which has trouble dealing with the mice around it's feet and the birds above it's head. A smart marine will use this handicap to their advantage. Of course, buildings and marine carrying haavy weapons probobly wont be moving around much . . . Thats why I try to carry nothing heavier than a shotty . .
  • Crim0nKingCrim0nKing Join Date: 2002-02-18 Member: 225Members
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    Can be researched late game to give them the ability to fly, probably works the same way the lvl three's flying works, press the jump button.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Somewhat. Jetpacks are like a jump where you keep going up as long as you hold the button. Flying is like each "jump" is a flap of the wings, theres a distinct bouncy feeling. It's very convincing and must be felt to understand fully. Very much and intuitive thing.
  • bob2bob2 Join Date: 2002-06-15 Member: 772Members
    you havent... played .. joust??

    its the old atari type arcade game where you ride a flying ostrich and are can knock enemies off of theirs by hitting them from above the flying is you guys have said..

    and.. LOVE HINA > j00!
    GREATER THEN ALL!!!!!!!!!!!!!!!!!!!!!!!!

    </spazz>
  • ZcaliberZcaliber Join Date: 2002-01-26 Member: 93Members
    Heh, yes, Love Hina definatly owns... even if i've only seen the first episode. ^^;;

    Aaaaaanywho, wonderin' how stable the current build is BTW... If askin' that is forbidden, then at least leave me one ear! Just one! a half of one at least.

    *Alum* =X Erhm.... *AHEM* Anyways, just wondering.

    [Ben_Stein_Voice]The suspense is killing me. [/Ben_Stein_Voice]
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    I think it was MonsE who said that all the "bad" bugs are out and that the playtest-build runs very stable. He (MonsE or Molec) said also that now there are only "crazy" bugs were you think "hmmm... thats odd" or "hmmm...whats that?" but nothing "hmmm... now I must reboot".
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    That was me. I am not be confused with Molec.



    <!--EDIT|Flayra|July 27 2002,14:11-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    Yeah, I'm the pessimist of the family. Then again, being the one that always has one or two bugs more than the rest of the playtesters kinda puts me in that role automatically.

    But in truth, there -are- only one or two 'Eh?' bugs and a few asthetic problems. RC4 was nice, and the next build will be even better.... RC4 was the first build I actually looked forward to playing after playing it once or twice.



    <!--EDIT|Moleculor|July 26 2002,19:03-->
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The other is to drop all your guns and equipment, turn around, and just run. Even then you'll probably find sweet death awaits you. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    so wait.. your speed is based on what u carry? or what u have out?
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Based on what you carry. Even the -ammo- has weight.
  • ZcaliberZcaliber Join Date: 2002-01-26 Member: 93Members
    I'm guessing what you currently HAVE. Like you can go in with 1 extra weapon, chucking yer LMG and keeping the Knife ünd Pistol...

    Or you can be a lumbering 'Ah ahm gonna pamp yoo ahp!' with every weapon.

    I personally would'nt mind a few 'Eh? What what?' bugs... But then again thats me.

    Waitin' for 1.8 of Dragonmod Z.... Waiting for 1.2 of Desert Crisis... Waiting for the next release of S&I... Waiting for the release of Natural Selection...

    Ugh... All this waitin' is killin' me! @.@
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    <!--QuoteBegin--Zcaliber+July 26 2002,20:40--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Zcaliber @ July 26 2002,20:40)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Or you can be a lumbering 'Ah ahm gonna pamp yoo ahp!' with every weapon.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I laughed so hard I leaned back and fell out of my chair.
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