Fades...

TestamentTestament Join Date: 2002-11-02 Member: 4037Members
edited August 2003 in NS General Discussion
<div class="IPBDescription">They are the most INCREDIBLE alien.</div> I forget what map I was on, but it's alot of closed spaces. The hives are The Great Viaduct and Power Silo. Anyway, I was messing around as Skulk, just having fun...then I go Fade (Hive 1), I knock off like 5 marines, almost die. I researc regeneration...that's when it begins. I'd ambush marines from corners, take on 5-6 at once. Then me and a Gorge sat outisde the 'Rine base slaughtering all who opposed us. Then I went Onos and 4 Onii slaughtered them. Next game on that map: Just some random killing, then we invade the MArine base. I take EIGHT MARINES AT ONCE. I kill almost all of them, then take off and the Onos finishes tehm off. Then I come back and we finish the base off. (I was saked if I hacked <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)

Cue next map, the one with the Tram Way. We start off okay...had a bit of a fight in the Sewer hive, but all was good. I research regen again, and go out from (I think) the Tram Way. There's a little rap arond where the 'Rines were starting to dig in...4 come out, I kill em all, I regen a few seconds, and take on like 5 more. I left after that, got bored.

Long story short: I'm never going to bash the Fade again.

Edit: Note in all the Fade stories, I never died once. I was the same Fade throughout all the games.
«13

Comments

  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    yeah untill you run into marines who can shoot straight or have upgrades (god forgive you if they have both.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    <!--QuoteBegin--Trojan2+Aug 14 2003, 04:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trojan2 @ Aug 14 2003, 04:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah untill you run into marines who can shoot straight or have upgrades (god forgive you if they have both. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Many of them had both. Love jumping, strafing, and blink. I once got down to 25HP.
  • SilverSurfieSilverSurfie Join Date: 2003-08-12 Member: 19597Members
    Must have been newbie Marines dude... Im scared of 5 marines w/ shotty as a Onos. You would be cannon fodder if they actually knew how to shoot.
  • 2of12B0RG2of12B0RG Join Date: 2002-12-21 Member: 11285Members
    Getting regen as a fade is completely useless. Regen is their 3rd weapon.

    Ah Hive 1 grumble maybe...
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    <!--QuoteBegin--SilverSurfie+Aug 14 2003, 04:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SilverSurfie @ Aug 14 2003, 04:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Must have been newbie Marines dude... Im scared of 5 marines w/ shotty as a Onos. You would be cannon fodder if they actually knew how to shoot. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I fear Marines w/ shotguns too. They had LMG's.
  • MarqMarq Join Date: 2003-08-07 Member: 19153Members
    speaking of that....shotguns are too overpowered to cost only 10 res. Hope they get nerfed sometime. Aliens all got nerfed....its probly the marines turn to get nerfed now
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    ....Marg, stop smoking crack.
  • CBD-IkariyaCBD-Ikariya Join Date: 2003-01-05 Member: 11841Members
    you'll hate the fade once your ambush of 1 light marine with shotty fails.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--CBD-Ikariya+Aug 14 2003, 06:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CBD-Ikariya @ Aug 14 2003, 06:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you'll hate the fade once your ambush of 1 light marine with shotty fails. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    bingo. Brought down two myself today, with ym precious boomstick.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    I can take out a fade fairly easily myself...

    One LMG clip, one pistol clip seems to do it most of the time, actually. (must already be damaged)
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin--CBD-Ikariya+Aug 13 2003, 11:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CBD-Ikariya @ Aug 13 2003, 11:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you'll hate the fade once your ambush of 1 light marine with shotty fails. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I kill solo shotgunners on a regular basis.
  • ProtomanProtoman Join Date: 2003-08-09 Member: 19291Members
    edited August 2003
    A fade is barely a match for a fully upgraded marine - and that's from an ambush position. Forget taking on mulitple marines that know how to aim.

    For a hit and run attacker, it just doesn't pack enough punch to get the job done - only doing 80 damage per hit.

    Against heavy armor, you are much better off just using skulks.

    Its really not much more than an uparmored skulk until hive three. And by then, you might as well go onos.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Protoman+Aug 14 2003, 01:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Protoman @ Aug 14 2003, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A fade is barely a match for a fully upgraded marine - and that's from an ambush position. Forget taking on mulitple marines that know how to aim. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Completely untrue. How often have you gone Fade?
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    fades are fun. I fear packs of marines though. sometimes i'd rather just save for onos.
  • ZarparchiorZarparchior Join Date: 2002-11-09 Member: 7929Members
    I hate good fade players when playing marines... I hit them enough for them to blink away, only to come back like 30 seconds later fully healed (by metabolism, as you can hear that stuff a mile away).

    I'd play them more often, but I seem to miss swipes waaaaaaaay too much. I can skulk bite like a MADDENED MAN I tell ya, but seem to miss like 3/7 of my swipes as Fade. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    I usually only go fade in maps like mineshaft where it's just ungodly hard to get around as an Onos.
  • SmilingAssassinSmilingAssassin Join Date: 2003-07-15 Member: 18174Members
    Blink really is the key here. One fade kept nearly the entire marine base busy. He was so fast, he would run past mines without damage, jump over turrets and take swipes at marines sitting there wondering where the heck a fade had come from in the middle of their base. Then he'd blink out of there before you knew what hit you. We ended up placing mines on the walls because as he blinked into our base, he'd always hit one section of the wall. It worked a little, but didn't kill him.

    He had adrenaline so that he could basically blink non-stop. Powerful alien. Just got to know how to use them!
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--Zarparchior+Aug 14 2003, 01:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zarparchior @ Aug 14 2003, 01:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hate good fade players when playing marines... I hit them enough for them to blink away, only to come back like 30 seconds later fully healed (by metabolism, as you can hear that stuff a mile away).

    I'd play them more often, but I seem to miss swipes waaaaaaaay too much. I can skulk bite like a MADDENED MAN I tell ya, but seem to miss like 3/7 of my swipes as Fade. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Skulk bite has a range of about 1.5 meters forward (MUCH farther then you'd think) and to the sides. Fade swipe needs to be incredibly close. Furthermore, fades travel rediculously slow, and to avoid a fade, just hop around. Most of his swipes will miss.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--Monkeybonk+Aug 14 2003, 01:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 14 2003, 01:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulk bite has a range of about 1.5 meters forward (MUCH farther then you'd think) and to the sides. Fade swipe needs to be incredibly close. Furthermore, fades travel rediculously slow, and to avoid a fade, just hop around. Most of his swipes will miss. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's one of the problems of the fade,the fades arm is longer than a skulks mouth but yet you have to be closer to dish some damage

    and I hate hopping marines,hence I also play lerk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZarparchiorZarparchior Join Date: 2002-11-09 Member: 7929Members
    edited August 2003
    Ah... that makes a lot of sense. Thanks Monkeybonk. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    But... wouldn't it <i>more</i> make sense if it was the other way around? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited August 2003
    <!--QuoteBegin--Monkeybonk+Aug 14 2003, 01:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 14 2003, 01:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulk bite has a range of about 1.5 meters forward (MUCH farther then you'd think) and to the sides. Fade swipe needs to be incredibly close. Furthermore, fades travel rediculously slow, and to avoid a fade, just hop around. Most of his swipes will miss. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well that's funny Monkeybonk, because when I and most any skilled Fade choose a marine and blink at him(which, by the way, is the fastest form of transportation in the game except maybe Celerity skulks), he's pretty much dead in a second or two regardless of whether or not his reflexes are fast enough to jump around. And no, that isn't just newbies. It's just a matter of learning to aim, and people that never play Fade never get good at aiming with Swipe.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--Zek+Aug 14 2003, 01:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 14 2003, 01:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Monkeybonk+Aug 14 2003, 01:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 14 2003, 01:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulk bite has a range of about 1.5 meters forward (MUCH farther then you'd think) and to the sides. Fade swipe needs to be incredibly close. Furthermore, fades travel rediculously slow, and to avoid a fade, just hop around. Most of his swipes will miss. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well that's funny Monkeybonk, because when I and most any skilled Fade choose a marine and blink at him(which, by the way, is the fastest form of transportation in the game except maybe Celerity skulks), he's pretty much dead in a second or two regardless of whether or not his reflexes are fast enough to jump around. And no, that isn't just newbies. It's just a matter of learning to aim, and people that never play Fade never get good at aiming with Swipe. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Your poorly disguised flame has been noted.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Monkeybonk. Fades work fine, if not great.
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    edited August 2003
    <!--QuoteBegin--HAMBONE+ Aug 12 2003, 07:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HAMBONE @ Aug 12 2003, 07:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You underestimate the power of a good fade. Most of the really good fades from the beta can probably single-handedly win a pub game when they go fade. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    Zek, at least you understand.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    *must not bragg.ggg.g...*

    too late!

    Today I went rambo with a shotgun and killed two fades at once <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->!

    Kekekkeekekeke

    Shotgun > fade > people who can't aim
  • alternatealternate Join Date: 2003-03-16 Member: 14574Members
    Fades, incredible?

    Get out your knife, circlestrafe it, hop some, it's not really an effort to kill it.
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    <!--QuoteBegin--Protoman+Aug 14 2003, 01:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Protoman @ Aug 14 2003, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A fade is barely a match for a fully upgraded marine - and that's from an ambush position. Forget taking on mulitple marines that know how to aim.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Shouldn't a fade allways be in an ambush position thanks to blink? If you give them time to aim then you're doing it wrong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I got to retrain my skill with the fade, have been in love too long with the deceptive simplicity of the vanilla skulk <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--QuoteBegin--n4s7y+Aug 14 2003, 03:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (n4s7y @ Aug 14 2003, 03:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*must not bragg.ggg.g...*

    too late!

    Today I went rambo with a shotgun and killed two fades at once <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->!
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *must not be mean*
    too late!
    You're bragging that you went rambo? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    That said good work on killing those fades. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WAR-KarmaWAR-Karma Join Date: 2003-01-18 Member: 12453Members
    Fade's are nice in pubs, but in wars vs people who can actually shoot and move in teams it's abilites when rambo are pretty limiting.
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    <!--QuoteBegin--404NotFound+Aug 14 2003, 12:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (404NotFound @ Aug 14 2003, 12:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can take out a fade fairly easily myself...

    One LMG clip, one pistol clip seems to do it most of the time, actually. (must already be damaged) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually, one LMG clip is almost always enough against a fade, except when the fade has carapace level 3 and weapon upgrades are at 0, or when the fade has regeneration and the damage from one clip is only barely adequate for the kill.
    Check <a href='http://www.nonoobs.com/damage.php' target='_blank'>http://www.nonoobs.com/damage.php</a>
    Note that several cases will give you a kill only is ALL 50 bullets hit, which may be a bit optimistic so the pistol will still be required. However, a group of LMG marines will definitely have enough firepower to kill a fade, if they can shoot well and react fast enough. Even at carapace level 3 and no upgrades for the marines, it only takes 55 bullets.
Sign In or Register to comment.