Nurturing Your Walls Of Lame

Error404Error404 Join Date: 2002-11-19 Member: 9353Members
<div class="IPBDescription">Putting your savings into a bank account</div> I tend to play skulk alot of the game, and as a result tend to accumulate alot of res which I use to buy the team resource towers and upgrades.

Sometimes when my kills are good, I like to invest in my walls of lame. I like to think of them like a bank account, you put your resource savings in there, and now and then an unwary marine walks into your death trap and you pocket the interest.

In v1.04, whenever a gorge put up a wall of lame, the team would complain, but in v.2 it really helps slow down the marines, if you strategically place them. When the marines are spending time attacking your walls of lame, you know that it's better than them attacking your hives.

Sometimes, I feel like a landlord, as a skulk I circle the territory and check on my walls of lame and picking up the rent. Like a good taxpayer, I put my earnings back into the community, and buy hives and upgrades so the kids can play safely.

I must be a model citizen.

Comments

  • DeathPookyDeathPooky Join Date: 2002-11-01 Member: 3037Members
    I agree, there's nothing better than skulking around hunting for marines and seeing your res bump up and the little "Marine killed by spike" appear at the top of your screen. I've had OC/SC combos that I plant with my initial 25 res last the duration of the game and net me around 10-20 kills. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> But be sure to check up on your buildings, if it looks like those pesky marines are trying to assault them, either go gorge and use heal spary to its fullest, or use their distraction to have yourself a little marine backside lunch.

    Some players need to learn, spending your 30-50 res to make a wall of lame or a defended res point ends up earning you and your team much more in the long run than saving it all and going fade 5 minutes into the game. It's the almighty cycle of res.

    RESOURCES -> BUILDINGS -> UPGRADES -> KILLS -> RESOURCES

    or perhaps...

    RESOURCES -> BUILDINGS -> KILLS -> RESOURCES

    Just cut out that whole middle man of you doing the work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    LOL, Now thats a great post.
    A good WoL or Kill Nest as I have taken to calling them will earn you a ton of res if placed well. My faveret is to rush the double res and build 2 Ots there. As I gain res by killing I will stop bye and plant a few more OTs and whatever chamber we are using.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    WoLs are... still pretty lame. This will work until you get a GL. Besides, WoLs are expensive, and very difficult to afford in the early game, where they're most important. IMHO, not worth it.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    <!--QuoteBegin--Trojan2+Aug 13 2003, 11:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trojan2 @ Aug 13 2003, 11:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My faveret is to rush the double res and build 2 Ots there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thats what I do too, double res real estate is a real money earner, all the other players are wondering why I'm building OCs instead of resource towers, but I know that I'll get the resources back when the unupgraded marines rush to the double resource point to die!! As soon as I get enough resources, I'll cap the nodes if they haven't been capped already!

    Means that the double resource nodes are safe from the marines, while I got my little earners already set up. Saves a lot of resources than later, than your team wasting Onoses trying to get back a double resource node thats been secured by marines.

    I think it's better to put up walls of lame than have early Onoses, it's about stalling for time really, giving your team the extra time to save up for a mass attack, rather than single Onos rambo missions.
  • OperamanOperaman Join Date: 2003-07-16 Member: 18211Members
    Walls of lame just aren't my style I guess. I find placing OC's so they cover each other and in unexpected places really throws off marines. I've placed many MANY WoL's but laying traps around corners with dispersed OC's is a good way of not letting the marines use GL's effectively, and racking up the kills. If the OC's aren't close together, you ned to fire more rounds... take more time... and at the same time opening yourself up to attack. Also when you have OC's up in the rafters that shoot at the marines coming out of the door while a regularly placed OC gets pounded cuts down entire squads.
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    I love seeing 6 Marines charge into my wel built WOL as I watch my blue res-o-meter shoot up from all the kills. Its satisfying to see the marines drop a phase, Tfac and Siege only to kill my WOL as skulks much on now undefended outposts.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I dunno, whenever I'm in a res position to make WoL, I either go lerk/onos or rush the enemy base to put up useful towers near it.

    I've never actually had a situation where I've had both the res AND nothing to build other than WoLs.
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