Can U Use 1.04 Marine Buildings In 2.0?

DogmeatDogmeat Join Date: 2003-02-15 Member: 13571Members
<div class="IPBDescription">Dont get angry...</div> I was just checkking armory animations and I didnt see any difference with 2.0 and 1.04 armory. So can I for example use Deamon Elite buildings? If I can, can I use avp marine buildings also?

Comments

  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Simple test: try it yourself, instead of asking other people to <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • VisorVisor Join Date: 2003-08-08 Member: 19198Members
    I use custom marine buildings they do all work in 2.0
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    The Daemon Elite models aren't really custom. They're just black and red reskins. So they will work. Things will get buggy if you use the AvP models. Only on the AvP TF though. The little laptop doesn't open up <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->. And it was so cool.
  • haPihaPi Join Date: 2003-04-16 Member: 15556Members
    <!--QuoteBegin--Maus+Aug 13 2003, 08:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Aug 13 2003, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Simple test: try it yourself, instead of asking other people to <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    isnt there like an official list of "DO NOT CHANGE" models/sounds/sprites??

    i wouldnt bother changing one skin then fully test it out using developer 2, over and over again..

    some animations are different so they might not work..

    buildings i assume they would tho..

    hope this helps
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