A Very Weird Problem
SnakeUb
Join Date: 2003-07-02 Member: 17871Members, Constellation
<div class="IPBDescription">looks like a leak ingame but not</div> i got a bit of wall (not huge) that looks like a leak ingame u get the hall o mirrors thingy but
- it isnt (hlvis works) (no leak report in compile) (i checked)
- r_speeds are ok there
does anyone know why this happens and how i can get round it
- it isnt (hlvis works) (no leak report in compile) (i checked)
- r_speeds are ok there
does anyone know why this happens and how i can get round it
Comments
Simply try to delete an rebuild the brush with the face causing the problem. Be sure to have all the vertices of this brush and other brushes nerarby exactly on the grid. This should help in most cases.
map / properties sets the max view distance. higher view distance = higher pings on servers.
Leaf portal saw into leaf is a minor vis error caused by too complex level geometry.
best solved with -full vis, geometry simplifications and hint brushes.
The visible volume of your map gets split into "leafes" (volume filling brushes) that are connected to each other by portals.
By using HINT brushes you determine were leafes are split, most times casusing more and smaller leafes and higher w_poly.
the maps.log shows xyz coordinates of the fitst 4 leaf portal_saw_into_leaf - portal coordinates (minx, miny, minz, maxx, maxy, maxz) that have this error.