3 questions

UnknownUnknown Join Date: 2002-06-12 Member: 759Members
<div class="IPBDescription">Leaks,r_speeds, commander mode</div>1) Everytime I compile my map I get a leak error.  This has started when I carved a hole in the main room then attached another farly small room.  It keeps on saying that my info_gameplay is outside the map, when it is in reality near the center of my map.

2) Even with this problem, I was still able to run the map in NSTR2.  When I travel near that new room my fps drops to 5 and the wpolys goto above 2500! (Before I added that room I was getting about 200 and 30fps)  When I go the farthest away from that new room my wpolys and fps goto normal (30fps and 200 wpolys).  Is this being caused by the leak error?  If not, then how can I reduce my wpolys?  (The new room is connected by a large vent (about the size of a marine standing))

3)  Before all these errors started,  my map kept on quiting out of NSTR2 when I went near the very bottom of the map (min y) but not lower then the min y in commander mode.  I read somewhere (not on this site) that with the new 1.1.1.0 patch of HL causes any maps under 300K to quit out of the program that is running them (ex. NSTR, TFC, CS, etc.).  At this point my map is about 231K.  My map only quit out of NSTR2 when I go close to the min y in commander mode and in no other instance has my map quit out of NSTR2.  Why is it doing this?  Should I increase my min x,min y, max x, and max y about 500-1000 units (or whatever it goes by)?


Thanks for the help in advanced.  I am also presuming that these questions have not been answered before.

Note:
1)I have no lights in my map, so I am not using qrad or hlrad.
2)I am only using about 2mb of the 4mb max textures.
3)This map is for clan use only and will no means be advable to the public.

Comments

  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    Also....(yea theres more, but not much I promise) when I say "quits out of NSTR", it really quits out. No error messages and nothing unusal. It seems that someone just accessed my console and typed in "quit" or "exit".


    Anyone know a link for the latest version of zoner's tools?  My hlrad.exe and hlvis.exe seem to be not working correctly.  Whenever I use hlrad the entire computer freezes.  When I use hlvis, just worldcraft freezes.


    Thanks again <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    umm leaks are small holes in the map.... when u get near them the fps drop drastically..... and the wpolys go mad... i gotta find the hole and put a brush to fill it...
    [edit]/ if ur compiling with wc.... dont do it... wc compiling tools suck......, get compile front end or batch compiler...... at this cs mappin page u have everything u need to make a map...... <a href="http://countermap.counter-strike.net/maputilities.php" target="_blank">Countermap</a> /[edit]
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Here's my take on these issues...although some of these questions are more general HL editing problems than NS problems.  An excellent resource for these kinds of issues is <a href="http://www.valve-erc.com/" target="_blank">The Valve ERC.</a>  There's probably a link to the latest Zoner's tools on this website, look under "files".

    First of all, a leak occurs when the level isn't closed off completely.  For a map to compile correctly, it must be airtight.  You could imagine filling your level up with water...if the water drips out anywhere, it's something you need to fix.  You must modify your brushwork until your map becomes sealed again.

    This is what's causing your second issue -- when there is a leak in the map, the HLVIS and HLRAD compile tools are not able to run, because they can't tell what's "inside" the map and what's "outside" the map.  HLVIS tells the engine which areas are visible from where, and the engine uses that information to draw only the areas that the player can see.  If HLVIS does not run, the engine must draw every single polygon in the level, which explains your immense r_speeds.

    For your third problem, I have heard that other people have issues with maps that don't have any lights.  Just for kicks, add a light in and run HLRAD (make sure you've taken care of the leak first).  Then see if your problem is fixed.

    As for your question about the compile tools, I've got a few things to say about them.  First of all, as your map starts to increase in size, you'll find it beneficial not to compile while Worldcraft is running.  Worldcraft will take up a decent amount of CPU power and RAM, and it's a good idea to keep your computer resources free while running the compile tools, especially HLRAD (a serious RAM hog).  It doesn't sound like that's your problem if your map is 200KB, but you never know.

    Secondly, if you're running on a system that doesn't have a lot of RAM, HLRAD can take a very, very long time.  If you run out of RAM, your computer will begin to use hard disk space as temporary memory.  And hard disks are a LOT slower than RAM.  Again, since your map is small I doubt this is your problem.  However, if you continue to encounter this problem (especially in the MakeScales or SwapTransfers section of HLRAD), you might want to do something about it.  You can get more RAM, or compile on a friend's machine with more RAM, or you can use the -sparse parameter on HLRAD to use a less memory-intense algorithm to calculate the light.  These are just a few options that you can choose, I hope this helps your situation.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    /me bravos Rhoads.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    Thank you very much.  I am sure these will help me.  My map is only big in size but small in filesize because its really just a big box with some walls and things in your way.  Think of it as the map "flagrun" from TFC.

    Heres my comp's specs:
    400mhz AMD
    327mb (or 328mb not sure) of RAM
    Voodoo3 3000 with 16mb of RAM

    So I don't really think I have a RAM problem but I have more of a crappy CPU speed problem <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • DanDaManDanDaMan Join Date: 2002-03-19 Member: 335Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->started when I carved a hole<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    If you're carving anything at all it better be a square block into another square block or you'll get problems.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    Yea it was.  Its still saying I have a leak though.  I've done it twice before with no problems.  I'm just going to forget that room.  It was really nothing big but it was a good room for close and crammped battles.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Carving ..... BAAAAD
    Building .... GoooooooD!

    Map made from carves .... BAAAAAAAD
    Map built from scratch .... GOOOOOD
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    I found the leak and I fixed it!  It was so small I had lots of trouble finding and then fixing it.  Thanks for all your help.  That "outside" complier that really helped me.

    If there was a lock button for the topic creator like on the other IB boards that I am on, I would lock this.
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