Metamod: Bugfix 2.0

voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
edited August 2003 in General Server Discussion
<div class="IPBDescription">Fixes some exploits with NS.</div> This is a metamod plugin that fixes some exploits with NS, Currently this will fix two known exploits:

- Prevents "Commander can electrify anything" exploit
- Locks hud_draw to 1 on the client.
- Prevents jointeamone/jointeamtwo/readyroom spam exploit (5 second delay).


<a href='http://www.voogru.com/files/bugfix_mm.zip' target='_blank'>http://www.voogru.com/files/bugfix_mm.zip</a> (Windows & Linux + Source).

I released this since some people in the #nsserver channel wanted this, If there are any problems feel free to email me.

Comments

  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    Nice work.
    These exploits have not been a problem on my server, but I'll install it for preventation until these things are fixed in a official patch.
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--voogru+Aug 12 2003, 10:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ Aug 12 2003, 10:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - Prevents jointeamone/jointeamtwo/readyroom spam exploit (5 second delay). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Bah, now how am I supposed to sneak onto the marine team past the stack of 4 n00bs in the Join Marine box? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • saubloedsaubloed Join Date: 2002-11-02 Member: 3996Members
    It is possible that you add that: Onos can no longer redeem while digesting a player
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    n1 Voogru. ^^Forget gameplay changes. Can you fix mp_limitteams?
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--CheesyPeteza+Aug 12 2003, 02:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CheesyPeteza @ Aug 12 2003, 02:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> n1 Voogru. ^^Forget gameplay changes. Can you fix mp_limitteams? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Im not too clear on how mp_limitteams is supposed to work.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    I assume it is supposed to work like the cs cvar mp_teamlimit. It sets the maximum team player difference allowed. So if you set it to 1 then you cannot join a team if you would make it have 2 more players than the other team. Anyway that bit works fine with mp_limitteams. Here is the bug:

    If the team difference is > mp_limitteams due to people leaving the game then you cannot join either team.

    If you could monitor the actual team difference and set the cvar to that value then it would act like mp_limitteams 1 wihtout the bug.
  • The_MAzTerThe_MAzTer Join Date: 2003-01-04 Member: 11784Members, Constellation
    VOOGRU fix one thing please:

    gamestart: go gorge, build a res, readyroom;jointeamtwo, go gorge again (because u have 25 res)

    make it just 2 min be4 u can hit F4 when the game start or something.
  • saubloedsaubloed Join Date: 2002-11-02 Member: 3996Members
    <!--QuoteBegin--The MAzTER+Aug 12 2003, 09:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The MAzTER @ Aug 12 2003, 09:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> VOOGRU fix one thing please:

    gamestart: go gorge, build a res, readyroom;jointeamtwo, go gorge again (because u have 25 res)

    make it just 2 min be4 u can hit F4 when the game start or something. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You can change mp_latejointime. I will try it.
  • The_MAzTerThe_MAzTer Join Date: 2003-01-04 Member: 11784Members, Constellation
    <!--QuoteBegin--saubloed+Aug 12 2003, 03:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (saubloed @ Aug 12 2003, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--The MAzTER+Aug 12 2003, 09:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The MAzTER @ Aug 12 2003, 09:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> VOOGRU fix one thing please:

    gamestart: go gorge, build a res, readyroom;jointeamtwo, go gorge again (because u have 25 res)

    make it just 2 min be4 u can hit F4 when the game start or something. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You can change mp_latejointime. I will try it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes, but it suck if u just jump in the map to slow and get 0 res
  • LethyLethy Join Date: 2002-11-07 Member: 7666Members, Constellation
    Cheers for the fix voogru.
  • saubloedsaubloed Join Date: 2002-11-02 Member: 3996Members
    <!--QuoteBegin--The MAzTER+Aug 12 2003, 11:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The MAzTER @ Aug 12 2003, 11:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes, but it suck if u just jump in the map to slow and get 0 res <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I use: mp_latejointime 0,5 are 30 seconds.
  • LethyLethy Join Date: 2002-11-07 Member: 7666Members, Constellation
    0.5/30 seconds is a little too long. Someone can still gorge,lay a chamber down,readyroom, get back in quickly enough to have the res to do it again. If you want to make sure they could only do it once, you need 0.3/20 seconds. That way when they come back in for a second time they'll have 0 res. Yeah it does suck that it's so short, but at least it stops exploiting.
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