<!--QuoteBegin--Marq+Aug 12 2003, 10:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marq @ Aug 12 2003, 10:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmm.... getting pwned by lurks? I don't see the difficulty in killing lerks. Spike shooter doesn't even compare to the light machine gun's power, and most of them are just ignorant because they like to spore spam bases...well at least I always ignore that...I can't speak for everyone.
Here's a lil advice from me. If you see a lerk in the vents, sporing armorys in most situations, ignore him and stay away. If you see him attacking you in hallways, then chase him down until he's clear out of your territory. And finally, If you see him supporting his comrades, just focus on killing him first then his comrades. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> hummmm, spikes kill marines fast, lmg kills lerk fast, lerk can move VERY fast while spiking, marine is capped and cant bhop now.... another case of never meeting a half decent lerk has cropped up twice in the same day :o
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hummmm, spikes kill marines fast, lmg kills lerk fast, lerk can move VERY fast while spiking, marine is capped and cant bhop now.... another case of never meeting a half decent lerk has cropped up twice in the same day :o <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Lerks are fast. LMG is more powerfull than spikes. It's who has the better skill that determines the outcome. I personally have no trouble killing lerks...you all just suck.
<!--QuoteBegin--[p4]Samwise+Aug 12 2003, 07:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Samwise @ Aug 12 2003, 07:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> SHHHH! The grenade launcher is 2.0's best-kept secret. (The second best-kept secret is the fact that scanner sweeps reveal cloaked aliens.) Do you want the marines to start winning every game, damn you? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> A little NS story:
Marines had atmospheric processing with roughly 30-40 turrets, everything electrified, 3 TFs, fully upgraded, MT, the rest. We had every hive and every other nozzle. We lost to grenade spam. It's not a secret. It's imbalance since there's no feasible counter.
<!--QuoteBegin--killswitch1968+Aug 12 2003, 10:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (killswitch1968 @ Aug 12 2003, 10:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--[p4]Samwise+Aug 12 2003, 07:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Samwise @ Aug 12 2003, 07:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> SHHHH! The grenade launcher is 2.0's best-kept secret. (The second best-kept secret is the fact that scanner sweeps reveal cloaked aliens.) Do you want the marines to start winning every game, damn you? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> A little NS story:
Marines had atmospheric processing with roughly 30-40 turrets, everything electrified, 3 TFs, fully upgraded, MT, the rest. We had every hive and every other nozzle. We lost to grenade spam. It's not a secret. It's imbalance since there's no feasible counter. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> The counter to that many turrets is a combined species attack, the counter to the grenade launchers is to use this attack on base when the grenade launchers are attacking a hive, you lose a hive to ultimately win the game.
Comments
Here's a lil advice from me. If you see a lerk in the vents, sporing armorys in most situations, ignore him and stay away. If you see him attacking you in hallways, then chase him down until he's clear out of your territory. And finally, If you see him supporting his comrades, just focus on killing him first then his comrades. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
hummmm, spikes kill marines fast, lmg kills lerk fast, lerk can move VERY fast while spiking, marine is capped and cant bhop now.... another case of never meeting a half decent lerk has cropped up twice in the same day :o
Lerks are fast. LMG is more powerfull than spikes. It's who has the better skill that determines the outcome. I personally have no trouble killing lerks...you all just suck.
A little NS story:
Marines had atmospheric processing with roughly 30-40 turrets, everything electrified, 3 TFs, fully upgraded, MT, the rest. We had every hive and every other nozzle. We lost to grenade spam. It's not a secret. It's imbalance since there's no feasible counter.
A little NS story:
Marines had atmospheric processing with roughly 30-40 turrets, everything electrified, 3 TFs, fully upgraded, MT, the rest. We had every hive and every other nozzle. We lost to grenade spam. It's not a secret. It's imbalance since there's no feasible counter. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The counter to that many turrets is a combined species attack, the counter to the grenade launchers is to use this attack on base when the grenade launchers are attacking a hive, you lose a hive to ultimately win the game.