While we're talking of such things -- I love hotgroups and that when fully deployed they add a *huge* amount of flexibility and power to the commander, when used properly.
However, functionally they need a few things -- just look at WC3 for example. A key to add or remove one person to a hotgroup would be very good. Also, it is frustratingly impossible to select a few people specifically among a group - we need a key to add or remove just one person from the already selected people or objects.
Otherwise, hotgroups are (what else?) hot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I love 'em, they just need a tweak or two to reach full potential.
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However, functionally they need a few things -- just look at WC3 for example. A key to add or remove one person to a hotgroup would be very good. Also, it is frustratingly impossible to select a few people specifically among a group - we need a key to add or remove just one person from the already selected people or objects.
Otherwise, hotgroups are (what else?) hot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I love 'em, they just need a tweak or two to reach full potential.