What Programs Used To Model

ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
i wanna know if you can use this program called blender to model weapons for halflife
<a href='http://www.blender3d.org/' target='_blank'>http://www.blender3d.org/</a>
or if you can use it to do the modeling the load it into some compiling program and compile it?

Comments

  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    I think it's possible to convert blender models into a format that can be used for half life, but blender is really tough to learn
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    do you know what program can be used to convert and to me blender isnt hard to use because it was the first program i ever learned
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited August 2003
    I can't remember the specifics <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Just look for blender exporters/plugins. If you can export it to any format that half life supports your good to go. 3d studio max for example
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    ok do you know where i can find like a list of all the files that is supported by halflife?
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited August 2003
    I'm not an expert, but milkshape can import various things such as:
    Wavefront OBJ
    Autodesk 3ds
    Lightwave LWO
    Softimage XSI

    etc etc.

    Now if you can import it into milkshape, you know it's possible to use into half life (excluding factors like poly limitations etc). So if you can find an exporter that allows you to export a blend file to any of those (and there are a few more too) then it should be possible to either work with it from there or import it into milkshape and work with it from there as well. Not sure if that made any sense.... I've never actually tried it so this is theory <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    *edit* did a quick search; <a href='http://www.unrealized.com/main/tools.html?display_section=Modeling#935240359' target='_blank'>http://www.unrealized.com/main/tools.html?...eling#935240359</a>
    this page is kinda old because it still refers to the c-key, but it says you can export to DXF; well milkshape can import DXF files so therefore if you export a blender model to DXF you should be able to import it and work with it as if it was a milkshape model to begin with. or whatever....

    I haven't touched blender in forever so I forgot most of this stuff
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    and one more question whats the polygon limit for halflife is it 1800?
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    There is no limit.

    If there was, it certainly wouldn't be anything around 1800 >_<
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    A bit more info on Blender > HL..

    <a href='http://dynamic.gamespy.com/~polycount/ubb/Forum1/HTML/004850.html?00000' target='_blank'>http://dynamic.gamespy.com/~polycount/ubb/...4850.html?00000</a>

    From what he's saying it <i>should</i> be possible..it really is a shame that Blender doesn't have nicer import / export options as it has a lot of really nifty features..
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    thanks for all the info guys hopefully ill get some models up soon
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