Direct3D crosshairs are bugged at the moment, I believe. The one workaround I know is to use OpenGL mode instead. Otherwise, I'm very sure this will be fixed in any patch that Flayra releases.
I understand the LMG isn't exactly accurate material, but I all too often find myself 'losing' sight of my crosshair and not having the slightest idea where I'm actually shooting.
Throw that in with jumping and running and I might as well be holding a sparkler. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Did the old crosshairs work in d3d? I'm guessing they did, otherwise there'd have been much complaining. If anyone gived me a definite yes or no I'll see about uploading a little pack of weapon.txt files to use the default HL cross.
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The one workaround I know is to use OpenGL mode instead. Otherwise, I'm very sure this will be fixed in any patch that Flayra releases.
Throw that in with jumping and running and I might as well be holding a sparkler. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Sol.