Finding Leaks

KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
What programs are out there that assist in finding leaks ?, if any.

Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    edited August 2003
    Worldcraft / Hammer can load the PTS or LIN file (I recommened using the LIN file, even though it defaults to PTS) that describes the course of the leak, in Hammer you can follow the course of the leak in the 3D view.

    If you can still load the map in HL, start HL with the parameter <i>-particles 50000</i> and enter the command <i>pointfile</i> in the console, the course of the leak will now appear as visible particles, use noclip to follow them.

    Finally there's the Leakmarker that works on the .MAP file, adding a marker entity at the first gap of a certain size around the course of the leak. I haven't had much success with this utility. <a href='http://saida.lava.nu' target='_blank'>http://saida.lava.nu</a>
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    It's nice to know i have an angel watching over me.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    heh thanks for that, i didnt know about the last 2
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    ok with loading the pointfile, i can see it in grid mode but not 3d, also i cant run pointfile cause after i move for about 2 secs in ns it crashes. And third one gives me a block where it is but from what i can see it is all blocked off and i have no idea where the d@mn leak is ?
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    this thing is starting to $hit me, cant find it anywhere and i followed the thing around and it lead to 'air' which was close to the middle of my map. Can i send this to somebody to have a closer look ?
  • PaladinPaladin Join Date: 2002-10-06 Member: 1455Members, Constellation
    Another (quite old) method is the sky-box-around-parts-of-the-map method.
    It's as easy as the title describes:
    Start with a huge hollowed skybox around the whole map and compile it. Normally bsp should now work without errors.(If thats not the case then u have some serious problems)
    Then scale the skybox to the half. If no errors occur , then just scale it down to the half again. If bsp discovers a leak then put a 2nd skybox around a quater of the map. Re-compile. Just continue this way 'til you've found all leaks.
    It's time consuming but it always works (as opposed to the pointfile thingy)

    -Paladin
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