Balance
SDJason
Join Date: 2003-05-29 Member: 16841Members
<div class="IPBDescription">a discussion</div> Balance is achieved through counters, and opposites, and mostly counters.
List here all the strategies, tech's, buildings, evolutions and counters for them.
From this list we may be able to discuss changes needed, and present suggestions to the Developers of this mod with reasoning to back it up
Ill start out
Umbra-No known counter other than mass attack
Spores- No known counter (find and kill lerk)
Turret farm- No known counter other than whittle it down
Meelee attacks-Standoff attacks
Standoff attacks-Vents/o chambers/rushing/find a new route/sensory
Camping-Umbra/sensory
Sensory- scan/obs/find the sensory and kill it
Defense chamber-Siege/mass attack/grenades
WOL-Siege/Mass attack/grenade
Bilebomb-Weld since it does no damage to units
Onos-Turret farm
This is an extremely limited list, but you get the idea.. from here we can theorize the rock paper scissors method that most rts's follow, and then be able to more accurately suggest improvements to the dev teams from the fanbase
List here all the strategies, tech's, buildings, evolutions and counters for them.
From this list we may be able to discuss changes needed, and present suggestions to the Developers of this mod with reasoning to back it up
Ill start out
Umbra-No known counter other than mass attack
Spores- No known counter (find and kill lerk)
Turret farm- No known counter other than whittle it down
Meelee attacks-Standoff attacks
Standoff attacks-Vents/o chambers/rushing/find a new route/sensory
Camping-Umbra/sensory
Sensory- scan/obs/find the sensory and kill it
Defense chamber-Siege/mass attack/grenades
WOL-Siege/Mass attack/grenade
Bilebomb-Weld since it does no damage to units
Onos-Turret farm
This is an extremely limited list, but you get the idea.. from here we can theorize the rock paper scissors method that most rts's follow, and then be able to more accurately suggest improvements to the dev teams from the fanbase
This discussion has been closed.
Comments
First off, spores don't work against HA (I think), so an HA with good aim can take the lerk down.
Umbra is not as useful in this version, and grenades and shotguns do wonders against it.
That said, shotguns are also incredibly useful for nailing aliens that want to get in close and is pretty much the best gun in the game
Sorry if I sound rude but I dont know what you mean.... Theres a counter to everything it just takes more than a standard marine with an LMG and thats how it will always be.
Umbra- Mass Attack/Grenade Launcher
Spores- Heavy Armor is immune
Turret farm- BileBomb
Melee attacks- Keep your distance
Standoff attacks-Vents/o chambers/rushing/find a new route/sensory
Camping-Umbra/sensory/siege
Sensory- scan/obs/find the sensory and kill it
Defense chamber-Siege/mass attack/grenades
WOL-Siege/Mass attack/grenade
Bilebomb-Weld damage or kill gorge
Onos-Turret farm/Shotguns
The counter to Turrets is clan-quality(ha-ha, look, irony) attacks/tactics/whatever to take them out
The counter to umbra is explosives/avoiding it
I could be a real pain and just say the counter to the kharaa are the hax0r turrets.
Everyone else has them pretty well covered.
In order for a game to be balanced... everything must have a counter... at present many dont, and some dont need to, since aliens and marines employ different strategies, however by listing all the counters to each strat... we can better suggest ideas to counter the uncounterable strats without upsetting the balance of the game...
~Jason
Please enlighten me on the counter to nade spam if the marines relocated to the vent room in tanith for example. You would make me very happy and i could have fun again on that map. Every time i play it some marine lamer comm relocates there and drags the game out for hours.
We do not need anymore balance posts. Go away.
We do not need anymore balance posts. Go away. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Here here!! *thumbs up*
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