Yup Teamplay Wins It

SpecIceSpecIce Join Date: 2003-07-24 Member: 18398Members
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> OKay so I have been comming for the entire day. Everyone is always complaing that Marines never win. I have won 8/9 games as commander in one day . Truthfully. The reason we lost that one game was because marines were running around not Listening to me!!! They were breaking apart and not working as a team. But other then that comming for me is so much easier in 2.0 and 2.01 b then in 1.4. It is a lot less stressful. So guys I am here to CONFIRM that. MARINES CAN EASILY WIN!!! if they work as a team. I am gonna make a freaking Manual for marines so they can realise this is not CS I am gonna make a basic marine Manual anyone want to help out with this? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> COME GET SOME COME GET SOME

Comments

  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Toldya. Usually, I see my aliens steamrolling a disorganized and mostly turretfarming human team, but occasionally the poor critters get pwnd by a comm and team that somehow started acting smartly. Damn.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    every marine ramboing alone just helps the aliens getting res.
    its like playing against the own team.
    and later he will vote eject the comm for not dropping guns.

    I can only agree that Marines can win easily in 2.0
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    I wish they would just stop with these changes and keep 2.01b. I think its as good as it can be. The lower cost and time of electrifying RT's helps marines alot. If marines get anymore help we will be dealing with "MARINES ALWAYS WIN WTH **** YOU FLAYRA" threads 2 months from now.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Actually, yeah, I like 2.01b... In fact, I think, with the res electrification fixes, pub games would be very well balanced (we just roll over aliens in 2.01x with res spammage). However, there's still the problem of time to fade and time to 2nd hive for competitive play, and I assume we'll see that fixed soon enough...

    I do really want Flayra to continue though. It's important to remember these are experiments, not meant to be final solutions, but rather to see how the dynamics change so that a proper solution can be invented.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->8/9 games <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I was 11/12 after my first two days. I'm now around 55/65, I think... Seen a lot more horrible marine teams that just won't listen. However, yes, it's true, most marine losses involve an incompetent comm, but that doesn't make the game balanced. It just makes most comms incompetent.
  • Splatter1Splatter1 Join Date: 2003-08-07 Member: 19149Members
    I fully agree that a good comm can totally make the difference in public matches.

    A lot of the time where I play a Marine and we lose is because the comm has quite simply done stupid things, such as:

    a) spent well over 100 resources spamming pointless medpacks and ammo.
    b) equipped everyone with a nade launcher while we have no upgrades.
    c) placed res towers / TF's for a single marine near an enemy base where enemies can easilly be heard/seen (he gets killed 3 seconds later while building)
    d) dropped HA/HMG constantly, while never dropping welders.
    e) put up a TF, then 'forget' to put up turrets to guard it - or worse, leave open a huge blind spot so the TF gets taken down, and multiple turrets are lost in the process.
    f) listens to the whiners who spam for guns, after they've already lost their last 2...

    and of course: never giving waypoints or communicating with the team.

    So far, I've only commed 3 times in 2.0, but I'm 3/3. Any alien can tell you that killing a fairly spred-out group of HA/Shotgun(HMG)/welder marines is an absolute **** with anything less than 3 hives (its much worse where Onos can't redeem while devouring), yet most comms seem to love giving nade launchers to LA marines, and they end up running off on their own to get chomped by skulks instead of saving up their resources.

    I believe it's because 2.0 hasn't been out for very long, and most servers are filled with newbies. Many commanders are still learning the game, and some are just plain hopeless and will go back to Counter Strike soon enough. However, for now, I personally believe the comm makes all the difference at this stage in the game. Later, when aliens learn to work together (I.E. Onos uses stomp, 2 skulks eat all stunned marines) things will get much more even.
Sign In or Register to comment.