Using Comm Chairs To Block Onos
Bleh
Join Date: 2003-02-09 Member: 13305Members
<div class="IPBDescription">Exploit?</div> Been playing as commander last few nights and I've come across same situations. Sometimes, I've have a small base or group of marines in a hot spot and dropped comm chairs in small hallways/chokepoints on the map to protect my marines/structures from being run over by Onos. The problem is, in almost every situation, the Onos simply can't get past a comm chair placed in center of small hall/doorway without taking it out. That leaves the marines totally protected while Onos mobility is cut off. Not that I'm against any advantage I can get to stop my team from being killed by Onos but problem is, this tactic is frowned upon most times.
I guess it varies on servers, I played one server where admin was on my team and didn't complain about my use of comm chairs to cut off aliens to protect the marines, the next day on the same server, another admin from same clan is crying exploit. I dunno, I'm just trying to get consensus, are there any servers where this kind of strategy is accepted or do most servers consider it an exploit?
I guess it varies on servers, I played one server where admin was on my team and didn't complain about my use of comm chairs to cut off aliens to protect the marines, the next day on the same server, another admin from same clan is crying exploit. I dunno, I'm just trying to get consensus, are there any servers where this kind of strategy is accepted or do most servers consider it an exploit?
Comments
fortunetly the skulk to fade and anything inbetween should be able to pass over or around the single CC, and chomp/xeno/slash/spike/spore/and spray their way to victory...
but yes, it does suck when it happens. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Cheeze is good to eat, but play with it too long and it will melt. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
IE: Do it too many times on too many servers and someone will be bound to ban you... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Another lame thing marines can do with ccs is drop a one behind/near a group of OCs to draw their fire while marines kill the ocs. Also frowned upon, but suprisingly used a lot less than walling..
However, this is an EXTREMELY expensive tactic unless you have something that is guarded from behind by turrets (such as is sometimes done on Bast). However, even then, a gorgie can wipe the CC out while no one's looking... You can't use them as temporaries unless you're in a position to win anyways, given the 30 res cost. You're much better off teaching your marines to shoot straight.
That and, given my tendency to drop turrets on oni in 1.0x, I feel that a little turret walling should leave the oni thankful I didn't drop it ON them!
Personaly, I think they need an anvil that costs 20 res, and when that onos comes charging in, CLONK! The com drops the ACME anvil on him! That all but stops him!
*laughs maniacly to himself* *looks up and blushes*
Oh, sorry.
Yeah, CC walls are lame, but they are completely g@y and therefor viable (if med spam stayed... you get the point)
And also, that is a LOT of res down the tubes!
Why not just put 5-6 t-facs at the entrance to your base? Electrify em, and even an ONOS won't get through without knowing they are there!
*ow ooh ow DAMN OW HOT FEET!!!!*
TFs aren't as effective since they don't have much HP. Bilebombs waste them in a matter of seconds.
But I really can't see why anyone is complaining. At 30 res a pop, these babies aren't cheap to waste - and onos are after natural structure killers. If a clever use of this strategy turns a game around, then I say good on you, marines!