Using Comm Chairs To Block Onos

BlehBleh Join Date: 2003-02-09 Member: 13305Members
<div class="IPBDescription">Exploit?</div> Been playing as commander last few nights and I've come across same situations. Sometimes, I've have a small base or group of marines in a hot spot and dropped comm chairs in small hallways/chokepoints on the map to protect my marines/structures from being run over by Onos. The problem is, in almost every situation, the Onos simply can't get past a comm chair placed in center of small hall/doorway without taking it out. That leaves the marines totally protected while Onos mobility is cut off. Not that I'm against any advantage I can get to stop my team from being killed by Onos but problem is, this tactic is frowned upon most times.

I guess it varies on servers, I played one server where admin was on my team and didn't complain about my use of comm chairs to cut off aliens to protect the marines, the next day on the same server, another admin from same clan is crying exploit. I dunno, I'm just trying to get consensus, are there any servers where this kind of strategy is accepted or do most servers consider it an exploit?

Comments

  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Most servers consider it "not nice". It isn't an exploit in the sense of the word, but it's close. Most players severely frown upon it.
  • Fenrir51Fenrir51 Join Date: 2002-11-06 Member: 7339Members
    This is just another lame tactic marines will use, i ran into some llama doing it today. Needless to say i left the game if the marines were going to be like that.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    Cant you just crouch jump it?
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    you think that was bad? they put CC IN VENTS and WALLS of CCs... fortunetly marine building stacking was fixed (i think)

    fortunetly the skulk to fade and anything inbetween should be able to pass over or around the single CC, and chomp/xeno/slash/spike/spore/and spray their way to victory...

    but yes, it does suck when it happens. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    the good servers I know kick or ban comms for placing CCs and TFs just to block a path.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    It's just another trick that Marines have in their "bag of lame" that includes health spam, grenade spam, and pre-2.0 JP rushes.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    Most servers frown upon it, with the majority of those kicking/banning comms that do that. It's not an exploit, but it's pure cheese.
  • qweazdakqweazdak Join Date: 2002-11-01 Member: 2761Members
    Doesnt it cost a lot of resources to do that?
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--The Finch+Aug 9 2003, 06:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Finch @ Aug 9 2003, 06:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most servers frown upon it, with the majority of those kicking/banning comms that do that. It's not an exploit, but it's pure cheese. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Cheeze is good to eat, but play with it too long and it will melt. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    IE: Do it too many times on too many servers and someone will be bound to ban you... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    Ya.. I know for a fact that my clans server doesn't like people walling marine buildings... and now that I have admin.. lets just say I already have a list of people to keep an eye on.
    Another lame thing marines can do with ccs is drop a one behind/near a group of OCs to draw their fire while marines kill the ocs. Also frowned upon, but suprisingly used a lot less than walling..
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    I believe strongly in marine walling, if you have the res, however, I refuse to use the lame buildings for this (such as ccs). I do, however, drop turrets in front of marines when an onos is coming in, which, while easily destroyed, slows him down enough to send him packing (and we can then finish the turret). However, this is only effective in an area I'm already trying to secure, and is something I'd drop anyways, so I consider it balanced.

    However, this is an EXTREMELY expensive tactic unless you have something that is guarded from behind by turrets (such as is sometimes done on Bast). However, even then, a gorgie can wipe the CC out while no one's looking... You can't use them as temporaries unless you're in a position to win anyways, given the 30 res cost. You're much better off teaching your marines to shoot straight.

    That and, given my tendency to drop turrets on oni in 1.0x, I feel that a little turret walling should leave the oni thankful I didn't drop it ON them!
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I don't think it's wrong, if you mean dropping individual CCs. Blocking off an entire pathway using multiple CCs is wrong, but using a CC as a roadblock for an Onos is fine. (It's actually a good tactic and I am going to try it out.)
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    I think that the CC wall is lame, but ANYTHING else is fine..

    Personaly, I think they need an anvil that costs 20 res, and when that onos comes charging in, CLONK! The com drops the ACME anvil on him! That all but stops him!

    *laughs maniacly to himself* *looks up and blushes*

    Oh, sorry.

    Yeah, CC walls are lame, but they are completely g@y and therefor viable (if med spam stayed... you get the point)

    And also, that is a LOT of res down the tubes!

    Why not just put 5-6 t-facs at the entrance to your base? Electrify em, and even an ONOS won't get through without knowing they are there!

    *ow ooh ow DAMN OW HOT FEET!!!!*
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    At this point, I don't consider anything to be lame. If this tactic becomes as effective as the 1.04 JP/HA rush, then I'll consider CC-walling lame. Right now, I think it's pretty clever <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    TFs aren't as effective since they don't have much HP. Bilebombs waste them in a matter of seconds.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Ah, true young grasshoppa!
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    I've got no problem with it. If it were in real life, the marines would use any thing they could to keep the aliens at bay.
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    It's not unrealistic either, that the marines would try to limit alien accessibility by building barricades, it's just another tactic, I've always thought that there should be some sort of marine building thats only purpose is to restrict and contain, but has about the hp of a cc, so it won't last forever.
  • DaemonlaudDaemonlaud Join Date: 2002-12-30 Member: 11637Members
    As far as I can see, it is a totally legitmate strategy. I don't like it when someone thinks outside the box and is labelled a 'cheat', 'cheap', 'lame' or an 'exploiter' because they come up with a tactic that has not been countered before.


    But I really can't see why anyone is complaining. At 30 res a pop, these babies aren't cheap to waste - and onos are after natural structure killers. If a clever use of this strategy turns a game around, then I say good on you, marines!
Sign In or Register to comment.