Changing Lifeforms Near The Hive

SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
<div class="IPBDescription">Why?</div> Someone please explain why it is neccessary that you can only change life forms near the hive? This makes no sense. I would hate to be an onos traveling from my farthest hive to the marine spawn, or somewhere closer. Oh but wait dragon, USE THE MOVEMENT CHAMBER TO GO TO A CLOSER HIVE!

Sorry cant do that either, so now not only are onos's huge, slow, get stuck in every door, and die in 2 seconds without redempt, but they cant even effectivly get into battle quickly! Guys, the changes you are making are really bad choices, and I dont understand why these implementations werent done in previous versions. You're turning this game into Jedi Knight 2, or worse...WarCraft III....please stop.

Comments

  • DramaKingDramaKing Join Date: 2003-06-21 Member: 17582Banned
    <a href='http://www.unknownworlds.com/forums/index.php?act=SF&f=31' target='_blank'>http://www.unknownworlds.com/forums/in...php?act=SF&f=31</a>

    Bye!
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    edited August 2003
    I dont agree with almost any of the changes in 2.01c :/

    But it is beta, and after seeing all the backlash from the new patch im sure almost all those changes will revert back.

    umbra stops 1/2 bullets now? Come on, we need a way to deal with turret farms and umbra WAS it.

    celerity down, no transport through movement chambers? So why should we drop them? They already are the least chosen chamber first.

    only being able to change forms near a hive not only limits stratragies, but it effectively hurts nearly every alien life form. It also encourages turret farms even more since a gorge will take forever just to reach some turrets to bilebomb them.

    50res for a hive? Are you serious? Its already hard enough to get one of those selfish skulks waiting for onos to plop down 35 for one.

    The changes are just too many and too drastic.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    I think evolving near a hive adds atmosphere and roles, but most of the changes I dont agree with <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    As DramaKing pointed out , you really should discuss about it at the NS Asylum (also known as Public Beta Forum)
  • cheesehoundcheesehound Join Date: 2003-08-03 Member: 18826Members
    Well, I was thinking that this'd severely hinder any gorge activity, but perhaps that's the point. It's rather easy to save res as a skulk and just scamper off to wherever you want to build, but I don't see marines being at much of a disadvantage in expanding for res. I just hope the balance isn't killed to make everything easier for marines like in 1.04 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->.

    I really luvs the balance as it is. Those that are content don't **** and moan.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    yes i also disagree with most and actually pretty much all changes except the marine lowered res count which is rpety good, if 2.0c wasnt a beta id stick to linux servers running regualar 2.0 servers and if those converted and no other servers were not running 2.0c yes, in fact i would quit ns, but since theyre beta im sure flayra wil lsee that 2.0c beta is a "lets nerf aliens and boost up marines"
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    <!--QuoteBegin--cheesehound+Aug 9 2003, 03:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cheesehound @ Aug 9 2003, 03:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, I was thinking that this'd severely hinder any gorge activity, but perhaps that's the point. It's rather easy to save res as a skulk and just scamper off to wherever you want to build, but I don't see marines being at much of a disadvantage in expanding for res. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Im sure this was the intention as every skulk dropping a res in the early game is almost a sure way to win.

    But i dont see any way to fix this problem with the new 2.0 res system. I understand they cant give gorges priority with res since llamers would just go gorge and get res for onos <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> There has to be a way to seperate the committed gorges from the non committed. Someone mentioned in the beta forum that raising the alien RT price from 15 to 20 would do it and I think thats a good start.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    everyone complains the aliens are too powerful and then when Flayra tries to do something about it everyone complains.

    Do you guys not like change or something, for me I don't care what is different I just like playing a new game every few days <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    And yes some features I will like and others I wont, but it doesnt ruin the heart of what natural selection is, it's still a great game, and I can only see it getting greater.
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