Cannot Allocate More Than 128 Hud Sprites

orioncsorioncs Join Date: 2003-08-09 Member: 19258Members
edited August 2003 in Tech Support
<div class="IPBDescription">error msg</div> Searched forums, didnt see anything on this, sorry if its a repeat but...

Getting error msg: Cannot allocate more than 128 HUD sprites

Anyone see this too or know of a fix?

running with a TI4600, 512 ram, dx9, w2k.

Happens sometimes on map changes, sometimes mid-game, usually after ive been playing a long time.


oh also, different issue but sometimes after changing servers my onos stomp will be a bile bomb animation, welder shoots spikes, and some other oddities with attack animations. Havent pinned it down to different 2.x version or cheating death enabled servers, changing between one type to another, or what but just curious if anyone has nailed the cause of this problem too.


thanks for any help

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Comments

  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    This should be in the tech forum but anyway i give u the words of Monse

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That's a bug that actually did exist in 1.04 as well... it has many causes and Flayra is alwys trying to hunt them all down. If you can provide much more precise info about your OS, hardware, and what you are doing when it occurs, your particular instance might be fixed next.

    It's a bug. Has been around in various forms since version .001. Try and note down specifics of how to duplicate the issue in the bug report forum, we're always looking for more data on this.

    Yep. It's actually a half-life engine limitation. Even in 2.0 it still crops up in builds from time to time; NS just pushes HL right to teh limits of its capacity...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    As MonsE said, a detailed bugreport would be greatly appreciated.
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