Gaming Hints

zippyzippy Forum Police. Join Date: 2003-01-06 Member: 11956Members, Constellation
edited August 2003 in NS General Discussion
<div class="IPBDescription">1 sentences hints to add to list.</div> On my clan website, I have got a random 'gaming hints' section that when you refresh page it'll change to a new rando hint, but for it to work properly i will need loads say 50+

Plz post your hints here, keeping em to a sentence.

cheers

zippy

GOTO: <a href='http://www.zeroimpact.co.uk/e107_plugins/qotd_menu/quote.txt' target='_blank'>gaming hints list</a> : to see if yours has been added.

(no flames plz if they have not)
«1

Comments

  • Juchel_ZeroJuchel_Zero Join Date: 2003-07-14 Member: 18155Members
    Stalk and backstab to miximize your chances of winning the battle.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The wise one embraces silence, the fool can be heard from miles. -- Gen, Street Fighter Alpha 3<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Learn your counters and strategize; do not try to rely on mass, it'll only get you killed.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    - When you rambo somewere alone, dont forget your "easy kill for free res"-sign.
    - Many gorges are a high risk that can get overrun quickly.
    - Dont attack the turret farm. Cover the bilebombing gorge.
    - Silence, scent of fear, regen is a deadly combination for skulks.
    - Without using scanner sweeps and multiple observatories marines are doomed.
    - ... > attack > expand > defend > attack > ...
    - Shootguns are the best offensive weapon, GLs are best for expanding, HMG are best in defense.
    - JP. Shootgun. Observatories and scans (attacking) defeat sensory chambers and Onos (expanding).
    - TF. GL+Mines. Sieges. Electrifiing (expanding) defeats defense chambers and Lerks (defending).
    - HA. HMG+Welder. Turrets. (defending) defeats movement chambers and Fades (attacking).
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    - rambo alone if the aliens are crap, free res for kills for your team.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    - The TSA is one of the most highly skilled military forces ever concieved. They are thus well equipped when they enter the feild. SO STOP ASKING FOR A NEW WEAPON!!! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • SpetzSpetz Join Date: 2002-11-05 Member: 7100Members
    - Lock down a hive at the start
    - Upgrade guns before armour (attack > defense)
    - Don't shoot a hive, let the siege do the work
  • grafgraverkegrafgraverke Join Date: 2003-08-09 Member: 19246Members
    If you have absolutely no experience, steer well clear from being either Gorge or Commander, as this is a guaranteed way for losing the game! ..not exactly the way to make you well-liked and respected on most servers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    Be aware of your surroundings.
  • JRPereiraJRPereira Join Date: 2002-11-02 Member: 4778Members
    - Stupid teammates will get you killed, and you will get your stupid teammates killed - that being said, your teammates can generally be expected to be stupid.

    - As commander in a public server, you should expect nothing from your soldiers, yet reward obedience, competance, and cohesion.

    - Just because your soldiers ask for equipment doesn't mean they deserve it.

    - Resource conservation should be oriented towards eventual progress.

    - Learn the cost and prerequisites for every piece of equipment and structure in the game before opening your mouth and asking for it.
  • PathPath Join Date: 2003-06-28 Member: 17745Members
    Always cover your six.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    - Dedication, selflessness, and patience will be the defining factor in any battle.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <!--QuoteBegin--Spetznaz_1+Aug 9 2003, 11:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetznaz_1 @ Aug 9 2003, 11:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - Lock down a hive at the start
    - Upgrade guns before armour (attack > defense)
    - Don't shoot a hive, let the siege do the work <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well I think that depends and it WAS good in 1.04 but no longer in 2.0 .

    one hive must have a TF sooner or later for sure, the alternative is having all but one RT that is not in a hive to dominate 3 hives with resources. (no alien has res to evolve then).

    Flay changed damage math so that defense upgrades first are more important most times. (at least he aimed for that)

    when there are sieges, scans are rare most times. shooting something to make the siege aim at it helps the comm.
  • SalamanSalaman Join Date: 2002-11-23 Member: 9711Members
    Shoot first, to hell with the questions

    ...I don't do well in friendly fire environments <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->

    By the way, I think he's asking for things that can be applied to more games than NS.(Like mine could with other FPS games)
  • XentorXentor Join Date: 2002-11-03 Member: 5877Members
    - When your eyes are useless, try using your ears.
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    -when traveling around as a skulk, always have parasite selected. That way if you come accross a marine unexpectedly, you'll at least be able to tag him for your team mates, instead of just getting blown away.

    (A lot less true with new Scent of Fear, admitidly, but still a good idea)
  • ChemChem Join Date: 2002-11-01 Member: 2555Members, Reinforced - Shadow
    Quality > Quanity but sometimes Quanity has a quality of it's own
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    if it moves and does not look like your friend ... blow it to hell
  • B33FB33F Join Date: 2002-11-19 Member: 9362Members
    Be open minded to new strategies and tactics.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    you <b>will</b> die, respawning costs less than medpacks
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    You don't win a game on pubs , you make the other side mass F4.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited August 2003
    Use headphones.

    Redemption pulls you out of the fight, even though you might win it. When guarding something, use regeneration instead.

    A Fade is great when you need to combine power and mobility, as well as for ambushes.

    When Onos are around, run for high ground and focus fire.

    When retreating as an Onos, remember to stomp to stop pursuers.

    Spore, retreat, heal, repeat.

    Ambushes are your friend, no matter what side you're playing on.

    Remember that aliens are now completely silent when holding the shift key, use it to your advantage.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    don't think, shoot
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    edited August 2003
    Taken from Sun Tzu's Art of War, modified somewhat to make them readable and understandable on their own.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Generally the one who first occupies the battlefield awaiting the enemy is at ease; the one who comes later and rushes into battle is fatigued.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Those skilled in warfare move the enemy, and are not moved by the enemy.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If the enemy is at ease, be able to exhaust him;

    if the enemy is well fed, be able to starve him;

    if the enemy is settled, be able to move him;

    appear at places where he must rush to defend, and rush to places where he least expects.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Forgot the most important one:
    It is important to be <b>Acting</b>, instead of <b>Reacting</b>, even if you act only by letting the enemy think he has the advantage and thus lure him into making a rash move.
  • NevermoreNevermore Join Date: 2003-08-09 Member: 19215Members
    there is always another way
  • zippyzippy Forum Police. Join Date: 2003-01-06 Member: 11956Members, Constellation
    actually apply to ns, i mark them as ns and i gonna do same for DoD <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    keep em comin <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    zippy
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--tjosan+Aug 9 2003, 11:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Aug 9 2003, 11:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[...]Forgot the most important one:
    It is important to be <b>Acting</b>, instead of <b>Reacting</b>, even if you act only by letting the enemy think he has the advantage and thus lure him into making a rash move.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's called "getting a Lerk to play the limp bird and lure the ha squad into an onos ambush". <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    at the start everyone gorge, all but two place RT and go back to skulk, one builds three upgrade chambers and the remaining one saves for the hive
  • kms2709kms2709 Join Date: 2002-12-14 Member: 10784Members
    -Always be wary of any spots where a skulk might ambush you.
    -Use guns the way they are meant to be used; Use pistol for long range sniping shots, etc.
    -When walking into unknown territory; walk, dont run.

    And most importantly:
    -Never **** off the commander (he controls the fate of your team).
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--DarkFrost+Aug 10 2003, 01:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Aug 10 2003, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> at the start everyone gorge, all but two place RT and go back to skulk, one builds three upgrade chambers and the remaining one saves for the hive <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If saving for a hive, what's the point of going gorge early?
  • SpetzSpetz Join Date: 2002-11-05 Member: 7100Members
    <!--QuoteBegin--Ollj+Aug 9 2003, 02:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Aug 9 2003, 02:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Spetznaz_1+Aug 9 2003, 11:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetznaz_1 @ Aug 9 2003, 11:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - Lock down a hive at the start
    - Upgrade guns before armour (attack > defense)
    - Don't shoot a hive, let the siege do the work <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well I think that depends and it WAS good in 1.04 but no longer in 2.0 .

    one hive must have a TF sooner or later for sure, the alternative is having all but one RT that is not in a hive to dominate 3 hives with resources. (no alien has res to evolve then).

    Flay changed damage math so that defense upgrades first are more important most times. (at least he aimed for that)

    when there are sieges, scans are rare most times. shooting something to make the siege aim at it helps the comm. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well i think that if a skulk gets close enough to bite you then you're already dead so i'd rather kill them before they got to me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Maybe it's just because i'm a good shot, if you weren't so good then armour might be good first. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I see players shoot whole HMG and shotgun mags at the hive, and then once they run out of ammo get owned by the aliens. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sign In or Register to comment.