Solution For Nancy
Cronos
Join Date: 2002-10-18 Member: 1542Members
<div class="IPBDescription">Temporary, not permanent</div> We all know that our beloved nancy was removed from the official ns maps due to onos stuck problems. I finally got the time to d/l the map and test it out.
There is a definite problem of onos getting stuck upon evolution. The onos will get stuck in the floor.
However, there is a solution to this problem.
Simply evolve on top of a structure, and you wont get stuck. If an onos is stuck, build him a movement. It's a temporary solution to a major problem but for all those people that know and love nancy, this is a solution that should allow for some good old action on everyones favorite map.
It should be noted though that Nancy has NOT been balanced to 2.00, so until it's tested on someones server, there can be no telling if it will be balanced for both sides.
There is a definite problem of onos getting stuck upon evolution. The onos will get stuck in the floor.
However, there is a solution to this problem.
Simply evolve on top of a structure, and you wont get stuck. If an onos is stuck, build him a movement. It's a temporary solution to a major problem but for all those people that know and love nancy, this is a solution that should allow for some good old action on everyones favorite map.
It should be noted though that Nancy has NOT been balanced to 2.00, so until it's tested on someones server, there can be no telling if it will be balanced for both sides.
Comments
The bent up grating, Mess hall, the buckled door, the bridge, even Noname's maintenence corridors. man, i miss nancy....
Nice to know that a simple "unstuck" program is all that is needed to fix it (though that's more than the dev's would like.) I'll keep an eye out for servers running it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Hope that makes sense, sure I'm wrong some where, please feel free to correct me.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
ive decompiled the od map or 2 to look how things have been done to teach myself mapping tricks and the decompiler usually does a goodenuf job for the map to be recompiled but not edited very easily
I thought it was because they lost the source file?
so i stop the rebuild and working now on ns_darkstar( i hope i can upload pics in next time).
ive decompiled the od map or 2 to look how things have been done to teach myself mapping tricks and the decompiler usually does a goodenuf job for the map to be recompiled but not edited very easily <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It is impossible to decompile a NS map. NS maps are too complicated to decompile, it just can't be done. Trust me, I have tryed to decompile nancy on numerous occations with no success.
i test it with a some recompiler, too.
ns maps are to complex for recompilers.
To recompile a ns map they should have to programm a special ns recompiler.
Fin, that only is partly succesful, and in NS maps, it fubars beyond belief. Looks like crap and you basically have to rebuild the whole map just to 'fix' it.
OTOH the poor fella may be a little overwhelmed with messages by now...