Solution For Nancy

CronosCronos Join Date: 2002-10-18 Member: 1542Members
<div class="IPBDescription">Temporary, not permanent</div> We all know that our beloved nancy was removed from the official ns maps due to onos stuck problems. I finally got the time to d/l the map and test it out.

There is a definite problem of onos getting stuck upon evolution. The onos will get stuck in the floor.

However, there is a solution to this problem.

Simply evolve on top of a structure, and you wont get stuck. If an onos is stuck, build him a movement. It's a temporary solution to a major problem but for all those people that know and love nancy, this is a solution that should allow for some good old action on everyones favorite map.

It should be noted though that Nancy has NOT been balanced to 2.00, so until it's tested on someones server, there can be no telling if it will be balanced for both sides.

Comments

  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    using the stuck plug in will resolve the problem with 0nos.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    I hate to say this but we all know nancy was removed because of asethetics. I didn't mind it looking sub standard, but some one obviously did.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    I'll admit, a few bits were sub par, but the details when present, we cool!

    The bent up grating, Mess hall, the buckled door, the bridge, even Noname's maintenence corridors. man, i miss nancy....
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Yea me too. I was thinking that sombody could make a metemod plugin that when you evolve into an Onos that it teliports you up slightly over the floor after it evolves so that it does not get stuck in the floor.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    voogru is planning to put ns_nancy on his server using its own unstuck code and whatnot.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Voogru is going to be seeing me on his server a lot then. I love nancy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    i had that problem with my map he needs to compile it with the correct point file
  • DecimatorDecimator Join Date: 2002-11-10 Member: 8057Members
    The nancy source was lost in a hard drive crash, making it impossible to compile it with the correct hullfile. That's the real problem.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    edited August 2003
    It's a real shame the original was lost. I'd bet dollars to donuts the "sub standard" looking parts would have been upgraded to look real nice (ala caged.)

    Nice to know that a simple "unstuck" program is all that is needed to fix it (though that's more than the dev's would like.) I'll keep an eye out for servers running it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    What needs to be done to fix Nancy? I remember reading a mapping tutorial that covered taking a map, in their case a CS map, decompiling it, changing around entities, deleting all world brushes, and then some last step. It wasn't a standard recompile, since you only had the entities left. Could something like this be done to Nancy?
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Heh, nope, because that would have been a -onlyents compile which pastes changed point ent settings only and slices them into the map already, and hullfiles are a clipping whatsit called and therefore need a full csg run, which means you need some world brushes in there.
    Hope that makes sense, sure I'm wrong some where, please feel free to correct me.
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    surly a full decomile could be done then a full recompile with the hullfile that would fix the problem and people would be able to play it
    ive decompiled the od map or 2 to look how things have been done to teach myself mapping tricks and the decompiler usually does a goodenuf job for the map to be recompiled but not edited very easily
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--chubbysteve+Aug 9 2003, 08:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chubbysteve @ Aug 9 2003, 08:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hate to say this but we all know nancy was removed because of asethetics. I didn't mind it looking sub standard, but some one obviously did. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I thought it was because they lost the source file?
  • IcecreamIcecream Join Date: 2003-05-02 Member: 16006Members
    hey i start a nancy rebuild projet i finish the readyroom but i cant upload any file(.bsp .rmf .map .zip .rar .jpg).
    so i stop the rebuild and working now on ns_darkstar( i hope i can upload pics in next time).
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    <!--QuoteBegin--snake_ub+Aug 10 2003, 05:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (snake_ub @ Aug 10 2003, 05:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> surly a full decomile could be done then a full recompile with the hullfile that would fix the problem and people would be able to play it
    ive decompiled the od map or 2 to look how things have been done to teach myself mapping tricks and the decompiler usually does a goodenuf job for the map to be recompiled but not edited very easily <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It is impossible to decompile a NS map. NS maps are too complicated to decompile, it just can't be done. Trust me, I have tryed to decompile nancy on numerous occations with no success.
  • IcecreamIcecream Join Date: 2003-05-02 Member: 16006Members
    edited August 2003
    jepp, its inpossible to recompile ns maps,
    i test it with a some recompiler, too.
    ns maps are to complex for recompilers.
    To recompile a ns map they should have to programm a special ns recompiler.
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    i too am working on ns_nancy, i have sent an emil to devil, but if no reply then no release i spose. Just a question, how many other people here are working on it ?
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--Fina+Aug 10 2003, 02:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fina @ Aug 10 2003, 02:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What needs to be done to fix Nancy? I remember reading a mapping tutorial that covered taking a map, in their case a CS map, decompiling it, changing around entities, deleting all world brushes, and then some last step. It wasn't a standard recompile, since you only had the entities left. Could something like this be done to Nancy? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Fin, that only is partly succesful, and in NS maps, it fubars beyond belief. Looks like crap and you basically have to rebuild the whole map just to 'fix' it.
  • minskminsk Join Date: 2003-01-09 Member: 12077Members
    When I fired a note to DevilDog (e-mail on the NS team page) a response came back fairly quickly.
    OTOH the poor fella may be a little overwhelmed with messages by now...
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