How does the commander respawn troops?
neko
Join Date: 2002-02-14 Member: 216Members
<div class="IPBDescription">Just wondering..... pub server issues</div>Hey all,
I managed to wipe the drool of anticipation long enough to think about respawning troops. From what I've read, part of the resource 'model' is respawning troops.
Now, I was wondering how the commander respawns his men? Is there a queue of dead troops waiting to get back into action? Can a commander respawn a specific player? Some other technique?
I was thinking that on pub servers the only option would be a FIFO stack or queue for respawns, otherwise there would be plenty of angry marines being passed over for the commander's friend (and having to repeatedly vote some toss out of the game would be bad). However, I was thinking that for clan matches, it would add depth to gameplay if you could respawn specific people who are waiting.
Now I know that one of the design precepts of NS is the 'anonymity' of the marine players, but most organised games assign roles to players (offense, midfield, defense etc). If all your defensive specialists are dead and you're being attacked, it may be handy to revive a specific marine. Lastly, if one of your marines is 'on fire', it would be good to bring him/her back ASAP.
How is respawning currently handled in RC's, playtesters?
neko
p.s. Not sure if this is an 'idea'.
I managed to wipe the drool of anticipation long enough to think about respawning troops. From what I've read, part of the resource 'model' is respawning troops.
Now, I was wondering how the commander respawns his men? Is there a queue of dead troops waiting to get back into action? Can a commander respawn a specific player? Some other technique?
I was thinking that on pub servers the only option would be a FIFO stack or queue for respawns, otherwise there would be plenty of angry marines being passed over for the commander's friend (and having to repeatedly vote some toss out of the game would be bad). However, I was thinking that for clan matches, it would add depth to gameplay if you could respawn specific people who are waiting.
Now I know that one of the design precepts of NS is the 'anonymity' of the marine players, but most organised games assign roles to players (offense, midfield, defense etc). If all your defensive specialists are dead and you're being attacked, it may be handy to revive a specific marine. Lastly, if one of your marines is 'on fire', it would be good to bring him/her back ASAP.
How is respawning currently handled in RC's, playtesters?
neko
p.s. Not sure if this is an 'idea'.
Comments
As commander, I saw a button labeled "Call in Reinforcements:, but I never clicked it. My guess is that it brings in a marine right away. I dont command much though, so we may have to wait for another playtester to give a more definitive answer on this.
EDITED: numbers changed to X's.
<!--EDIT|humbaba|July 22 2002,16:41-->
And the queue.... is that <b>one</b> (1), SINGLE, soldier every 15 seconds? If so.... yeesh. I'd hate to see about 5+ people dead at one time. That'd take about a minute for them all to respawn, at LEAST.
Dying is supposed to mean something in NS. Not a free pass like HLDM, but not a game-over like CS. Somewhere in between.
I love it!