Please Stop The Greed!
Sarisel
.::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
<div class="IPBDescription">before you lose us the game</div> I realize that going fade/onos/lerk is 'fun'.
I realize that it takes a lot of resources to save up for the 'fun' classes, especially fade/onos.
But keep your priorities straight, please! I have seen too many players, most of them new (and a few experienced - shame on you!), save up for higher lifeform gestations when the team desperately needs structures, i.e. hives, resource nodes, upgrade chambers, and offensive chambers. Now, in easier games where the marines were all being silly and running around without a purpose, this did not hurt our chances. But when the marines have some cooperation within their ranks, be more considerate of what we need more - a single Onos without any abilities that gets gunned down by a few marines as it trudges around trying to eat anything in sight (that's -100 res for you) or something for the entire team?
Don't get me wrong - in many situations yes, we Kharaa require those higher lifeforms to break out of hive lockdowns, or quickly dissolve marine building operations. However, smart marines will have upgrades along with big weapons and will hunt you down if you are on your own - and you will be, if you don't contribute to the team. So whenever you go Onos or Fade, and suddenly the Hive goes down to one or two JP marines with shotties or grenade launchers - know that it was your fault because you did not put down any offense chambers. When we have two hives and only 1 type of chamber and you are greedy, know that the deaths of many Kharaa are a result of your doing. There are many instances where you should contribute out of your resource pool to prevent losses of teammates and eventually the loss of the game.
Don't depend on other Kharaa to set up structures for you all of the time. They do not have enough resources to do everything. It is crucial for you to take an active part in the setup of our breeding grounds. Things have changed from 1.04, so stop with the greed - and donate more to the cause - to cleanse the intruders!
I realize that it takes a lot of resources to save up for the 'fun' classes, especially fade/onos.
But keep your priorities straight, please! I have seen too many players, most of them new (and a few experienced - shame on you!), save up for higher lifeform gestations when the team desperately needs structures, i.e. hives, resource nodes, upgrade chambers, and offensive chambers. Now, in easier games where the marines were all being silly and running around without a purpose, this did not hurt our chances. But when the marines have some cooperation within their ranks, be more considerate of what we need more - a single Onos without any abilities that gets gunned down by a few marines as it trudges around trying to eat anything in sight (that's -100 res for you) or something for the entire team?
Don't get me wrong - in many situations yes, we Kharaa require those higher lifeforms to break out of hive lockdowns, or quickly dissolve marine building operations. However, smart marines will have upgrades along with big weapons and will hunt you down if you are on your own - and you will be, if you don't contribute to the team. So whenever you go Onos or Fade, and suddenly the Hive goes down to one or two JP marines with shotties or grenade launchers - know that it was your fault because you did not put down any offense chambers. When we have two hives and only 1 type of chamber and you are greedy, know that the deaths of many Kharaa are a result of your doing. There are many instances where you should contribute out of your resource pool to prevent losses of teammates and eventually the loss of the game.
Don't depend on other Kharaa to set up structures for you all of the time. They do not have enough resources to do everything. It is crucial for you to take an active part in the setup of our breeding grounds. Things have changed from 1.04, so stop with the greed - and donate more to the cause - to cleanse the intruders!
Comments
I generally save for hive from start... but most games i am forced to build stuff to keep the team at least alive.
and they listened?
Yeah, that's right. They listened. Thumbs up to that. We won on caged within 15 minutes, literally mocking the marines 1 hive lockdown and turret farming madness...
It was great, my entire team started off skulking, obviously saving, while I dropped 1 RT and a SC before they started to go gorge. The marines snatched up a hive, defended it heavily, and suddenly realized we had all but 3 res nodes, them having only 2. Turret up little soldier, here come the onos. Actually, even better, we won with no onos and 1 fade... the rest was all lerks/gorge/skulks. Good chamber placement, clever use of lerk gasses, and my non-talking 5/8 players dead in the first rush team won pretty damn convincingly.
What I don't get is when people are saving so much and screaming 'get dcs!' 'get more scs!' 'put up 2nd hive!', while they just 1hive faded and got ripped to pieces. Who do you have to blame? Definitely not those who sacrificed res to go gorge. 3/4 of the Kharaa games I play, I spend the entire time as a skulk or a gorge. And truth be told, my skulk game has improved massively because of it. Even up to a week ago, I hated skulking because I could never seem to close the distance. Now I have no fear, and I'm getting to be a good battle gorge too. Just because I have something apparently alot of folks out there lack : reason.
Erm..... if you don't have a second hive by the time of an HA HMG rush, you're dead.
Now, on another note, I totally agree with p4l. I started gorge because I'm a fairly good defensive planner, and I found myself more suited to a support role.
Having got more experience, I'm now happy to go skulk and I'm even exploiting TF holes and snuffing outposts wheras not less than a week ago I was totally skilless.
Yet I still see what can only be nub onos rushing base, dying, or for some unknown reason waiting outside base while cloaked, eating the occassional rambo.
Sadly its not helped when the OTHER players are consistently switching class as required, building defences, and covering the others with spores/umbra/scream.
Why is that not helping? Because when you've died doing your part, the onos rushes the empty base and feels that he/she/it has single handedly won the game.
I don't mind the win, but at the same time those people aren't learning what the game is about.
How many times have you as a gorge or lerk been outside the base sporing and umbraing and screaming, or healing and building towers, only to have an onos park themselves behind you and make you a target for the enemy?
On the flipside, I've seen too many wellmeaning gorges build huge WOLs that prevent people getting TO the enemy base - or building OTs in, frankly, stupid places, or using all their res to build OT at the enemy base rather than a handy sens/move/def.
Alien players need more losses so that there's a greater pressure on the misguided to learn.
I have seen too many unsuccessful alien rushes at the start due to the fact that no upgrade was present. It really sets me back res wise at the start so i figure i dont have to gorge much at all for the rest of the game.
I am also pretty good at getting kills so if i have enuff to gorge something and still lerk afterwards i am happy but i will not gorge unless its for starting chambers or is a very desperate situation.
- RD
edit: Oh yeh if u really wanna help the team, stun rines for the gorge to kill or soften them up with gas for the gorge. Whenever i have a gorge nearby i try to get him the kill rather than aste the res on myself anyway.
Gorge 1 RT
Skulk
Gorge 3 chambers for 2nd hive
Skulk
Gorge WoL or 3rd hive
Lerk.
Fun
This is in a 'perfect' game where everyone does their gorging part, and we may or may not have a designated gorge.
edit: I mispelled evolution... but I kind of like the sound of elovution better. It stays!
...about 5 mins later that same onos is in the MS munching a certain delicacy know as 'IP's'.
The aim of some public marines is utterly shocking. I'm no uber "elite" player but I'm pretty sure I can get ~85% of my shots on target on an <b>onos</b>
What's this "saving" thing you speak of? Don't you just go and slaughter marines and go fade one minute in? *boggles*
I'm kidding, though it's not a big exaggeration. There's a big difference between players who are greedy/save, and don't drop chambers, and skilled players who kill like mad and are thrifty with upgrades. Generally you can tell because the second type will sometimes gorge and drop a res, or a sens, or something (they won't spend all 100), but the other type doesn't. The greedy type sucks (literally, they are horrible players), but the second type tends to be your ""elite"" fade one minute in who keeps the marines away from the gorges.
This is all, of course, dependent on game, but hopefully you can see why I do each. A regen first hive fade is plenty good at knocking out packs of 2-3 marines by himself, if he's any good, and he WILL not die except to shotties or really good pistol ****. Plus, he can take out electrified RTs, which should be his prime objective.
It's not much use having Onoses harassing the marine spawn if one marine can sneak into the completely undefended hive and set up a phase gate.
Yeah though, I always go gorg - res tower -skulk -MABEY hive if nobody else is doing it > then save for either fade or lerk depending on what mood I"m in.
Then, right in front of my eyes, a skulk evolved to Onos, went out and immediately got killed at the turret farm the marines had set up outside the undefended hive. A 100 res down the drain, which could have been put to much better use if the player hadn't been so greedy.
Me - "Why did you just go onos when we have 2 res towers, 1 hive and 1 MC?"
Him - "I'll get lots of kills this way, so we'll have more res."
Me - "You do realize the res only goes to you, thus it will never goes where it needs to until you die?
Him - "Shut up, i'm going to win this game with onos, we can't do anything with skulks."
*3 minutes later*
Him - "HEAL GORGE HEAL!"
Him - "****! BS!"
Moral of the story - *never* evolve into a higher race unless you know what you're doing, and we can spare the res. If we need a hive up, chambers up or res towers up, the resources are ALWAYS better spent on that than on an early game onos. That 100 res can make the difference in a game.
"Get a second Hive up, get more DCs up! Put up defense"
Then if things dont go so well its my fault becasue I was the only Gorge.
WAKE UP JERKOFF, this isn't 1.4 anymore, Give up that 100 Res you just saved to help your team and stop crying when we don't have enough RTs.
If you are an Fade and take out atmos on bast, have enough res to cap them both and still set up a sensory chamber and go fade again, WHY AREN'T YOU? if you have 100 res, 15+15+15+10 = 55 res still leaves you with 55 res, enough to gorge, cap both, put up a SC or and OC and go fade again!
Don't wait for someone else to come by and do it, becasue by the time someone else might get there, the rines could have it back in their control!
If you want to see a chamber, Build it your self, nothing is stopping you!, give up being a greedy ONOS for a few mins to set up a WoL that will keep a section safe until other can get there, just do something about it that doesn't involve bitching to the gorge on the team!
Team work is falling short on alot of ppl. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I just want to stab some ppl in the head []XXXXX[)vv<<<<<<<<> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->