Must Tell About A Game I Just Had
SoBe_Dragon
Join Date: 2002-12-04 Member: 10465Members
<div class="IPBDescription">suggestions?</div> I am angry to say the least. Just played a 2.5 hour game and we lost because everyone got angry and f4'd
I was commander for this entire game. We did really well. The game FINALLY ended up with us securing central processing, ventalition and generator. For about an hour the 8 of us tried to take out the sewer hive, but we were unable due to ONE player on the other team as an onos with redempt. Here are the things I tried as comm. Note: Lvl 3 armor and weps, MT, and phase gate to purification station
whole team with HA, HMG and welders. Didnt work
Half team with shotties, half with nade launchers, didnt work
Pressed foward with turrets, HMG, HA, shotties and nade launchers didnt work
The same guy did the same thing for the entire game. Ran in, digested someone, got redempted. And repeated...of course goring people that were standing around. The other 8 players on the team did absolutly nothing to help the onos, or even change form. Even if they did, they didnt last long. Fades and lerks dropped instantly, and he was the only one that went onos. At the end of the game I think he had 80 something frags.
Amazing, I watched my team get slaughered at last a dozen times (all together btw) by one onos, and a few random skulks. I was so angry and disapointed I didnt know what to do. Here is my problem...
I dont think that redempt should work the way it does. The fact that a hive 1 onos can eat a HA,HMG and then be pulled back to the hive is unacceptable. There needs to be a cooldown time on redempt, or success %tage needs to be lowered. To be redeemed 100% of the time in a game that long shouldnt happen. It is my impression that if we have secured the res nozzles on the map, the hives, and are working together, the game should end swiftly. Not be prolonged by a bugged ability.
Another way to fix this inherant problem is to switch the devour and charge ability. Since devour is obviously MUCH more powerful then charge, this would be a liable option to look at
my $0.02
I was commander for this entire game. We did really well. The game FINALLY ended up with us securing central processing, ventalition and generator. For about an hour the 8 of us tried to take out the sewer hive, but we were unable due to ONE player on the other team as an onos with redempt. Here are the things I tried as comm. Note: Lvl 3 armor and weps, MT, and phase gate to purification station
whole team with HA, HMG and welders. Didnt work
Half team with shotties, half with nade launchers, didnt work
Pressed foward with turrets, HMG, HA, shotties and nade launchers didnt work
The same guy did the same thing for the entire game. Ran in, digested someone, got redempted. And repeated...of course goring people that were standing around. The other 8 players on the team did absolutly nothing to help the onos, or even change form. Even if they did, they didnt last long. Fades and lerks dropped instantly, and he was the only one that went onos. At the end of the game I think he had 80 something frags.
Amazing, I watched my team get slaughered at last a dozen times (all together btw) by one onos, and a few random skulks. I was so angry and disapointed I didnt know what to do. Here is my problem...
I dont think that redempt should work the way it does. The fact that a hive 1 onos can eat a HA,HMG and then be pulled back to the hive is unacceptable. There needs to be a cooldown time on redempt, or success %tage needs to be lowered. To be redeemed 100% of the time in a game that long shouldnt happen. It is my impression that if we have secured the res nozzles on the map, the hives, and are working together, the game should end swiftly. Not be prolonged by a bugged ability.
Another way to fix this inherant problem is to switch the devour and charge ability. Since devour is obviously MUCH more powerful then charge, this would be a liable option to look at
my $0.02
Comments
This was taken verbatim from the 2.01a changelog-Flayra is well aware of the problem and is working to correct it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
How come the aliens don't have some sort of ability to completely remove a marine upgrade, or have a class that is immune to a marines weapons?
(YES I know they're supposed to be different, but what's next? A 'Infrared Upgrade' that negates all cloaking marines see?)
Please, marines are just getting rediculous.
It also looks like your team was incredibly incompetent, otherwise the onos would have been swatted like a fly.
Aye, which is pretty common in 2.0. Especially if you gave them shotguns, that usually prevent the onos from redeeming since it deals all its damage at once and usually doesnt give much time to redeem.
Aye, which is pretty common in 2.0. Especially if you gave them shotguns, that usually prevent the onos from redeeming since it deals all its damage at once and usually doesnt give much time to redeem. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hahaha. Try fighting an unorganized alien team with a incompetent marine team of your own, with 3 redemption onoses on the enemy side.
Its a nightmare. You basically pay 2 res to be able to kamikaze entire squads, possibly taking them all out, then getting back to hive all safe. Paying 2 res to keep a 100 res unit alive OVER AND OVER is kind of um.... cheap. :O
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I actually had 2 clan mates and some other really good players. Of course 2-3 of the guys were tards, but thats standard. Thats the reason why I dished out mad shotties and nade launchers, this way we could kill the onos before he redempted. Now say this. Suppose we shotty the guy down...FINALLY. What happens? He's killed us so many times that he has enough res to go onos again instantly, and the process starts over.
I am so glad that flayra knows of the issue, gg topic =)
I was commander for this entire game. We did really well. The game FINALLY ended up with us securing central processing, ventalition and generator. For about an hour the 8 of us tried to take out the sewer hive, but we were unable due to ONE player on the other team as an onos with redempt. Here are the things I tried as comm. Note: Lvl 3 armor and weps, MT, and phase gate to purification station
whole team with HA, HMG and welders. Didnt work
Half team with shotties, half with nade launchers, didnt work
Pressed foward with turrets, HMG, HA, shotties and nade launchers didnt work
The same guy did the same thing for the entire game. Ran in, digested someone, got redempted. And repeated...of course goring people that were standing around. The other 8 players on the team did absolutly nothing to help the onos, or even change form. Even if they did, they didnt last long. Fades and lerks dropped instantly, and he was the only one that went onos. At the end of the game I think he had 80 something frags.
Amazing, I watched my team get slaughered at last a dozen times (all together btw) by one onos, and a few random skulks. I was so angry and disapointed I didnt know what to do. Here is my problem...
I dont think that redempt should work the way it does. The fact that a hive 1 onos can eat a HA,HMG and then be pulled back to the hive is unacceptable. There needs to be a cooldown time on redempt, or success %tage needs to be lowered. To be redeemed 100% of the time in a game that long shouldnt happen. It is my impression that if we have secured the res nozzles on the map, the hives, and are working together, the game should end swiftly. Not be prolonged by a bugged ability.
Another way to fix this inherant problem is to switch the devour and charge ability. Since devour is obviously MUCH more powerful then charge, this would be a liable option to look at
my $0.02 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
G-E-T J-E-T-P-A-C-K-S