Max Payne Shells Conversion
Zyndrome
Join Date: 2003-03-28 Member: 14974Members
<div class="IPBDescription">* custom sounds included</div> Long time ago, I converted the ejecting (weapon)shells in the game Max Payne, for use with CS. I am just to lazy to model something of my own, since I have absolutely no idea how to mesh. I have given up CS totally and focus on other mods. In this case: NS.
So now I release the Max Payne shells, converted for NS use.
Custom shell-hitsound is also included. I recorded them by myself, no cheap ripoffs here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> . Let me know if you dont or do like them, or just have some other opinions.
( Sorry for any bad english, I am just too tired to correct this )
EDIT: btw, unzip this file into your Half-Life directory.
So now I release the Max Payne shells, converted for NS use.
Custom shell-hitsound is also included. I recorded them by myself, no cheap ripoffs here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> . Let me know if you dont or do like them, or just have some other opinions.
( Sorry for any bad english, I am just too tired to correct this )
EDIT: btw, unzip this file into your Half-Life directory.
Comments
EDIT: I was going to post a screen. Just because you were faster typer does not make me lazy.
I wish CAL didnt have file consistency because I would so download those.