Framerate Question
JNighthawk
Join Date: 2002-11-11 Member: 8160Members
in Tech Support
<div class="IPBDescription">Disabling Effects?</div> I've pretty much figured out what drops my frame-rate to crap. It's DEFINITLY the phase gate effects and lighting and maybe some of the turret effects. Is there any way to disable the smoke effects and lighting effects on the phase gate?
Oh, and I searched for "phase gate" in the forums and found an "r_dynamic 0" fix for dynamic lighting. Probably what the phase gate uses, but I'm not sure so I thought I'd post anyways.
Oh, and I searched for "phase gate" in the forums and found an "r_dynamic 0" fix for dynamic lighting. Probably what the phase gate uses, but I'm not sure so I thought I'd post anyways.
Comments
I am guessing that you don't have a very good vid card...
I tihnk what you are actualy looking for is something about turning on/off partical effect...
I really don't know, but .. mabey cl_particleinfo "0" ?
sry mate, and GL
System Specs:
P3 677 MHz
320 MB RAM
8 MB Integrated shared RAM vid card :-\
Cable connection (225k down, 35k up)
Seriously, upgrade ur vid card (dont go too expensive) a Radeon 8500 or 9200 (dont get the 9000, it sucks) I dont know much about Nvidia cards.
I got NS running well with this:
450 MHz P3
128 MB DDR RAM
64 MB Radeon 7500 (OC'd the core and memory. The Core Clock is now faster than a Radeon 9700!)
Windows ME
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I get a (lame) constant 50 FPS. Drops to about 30 in firefights & when theres lots of stuff around. I think it should be running better, i got freakin' Splinter Cell to run at a constant 60 FPS!
It's not as bad as many people would think,it's just that you will constantly have to tinker around with settings until it is at optimal performance
gl_playermip 1 : Lowers player model quality, 0 is default but on this old one I use 1,or in some cases 2
gl_picmip 2 : Controls rendering quality, I use 2 since the PC can barely handle everything NS does
gl_texturemode "gl_nearest" : Sets rendering of textures to a certain amount
From the order of fastest with Doom-like quality to slowest but best looking textures
gl_nearest
gl_linear
gl_nearest_mipmap_nearest
gl_nearest_mipmap_linear
gl_linear_mipmap_nearest
gl_linear_mipmap_linear
Default setting is gl_linear_mipmap_nearest
gl_max_size "256" : Sets max texture size, hiugher looks better,but slows performance.I set mine to 64 and default is 256
I'm not sure what other things I tweaked since I got my new PC,because it has a Geforce 4 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And yes it does suck when you have an intergrated video card,but that's life, stuck with PCI slots instead :\
If anyting try to get a PCI GeForce 2 should work,but I haven't bought one yet.They should come around cheap (dont ask how,its relatively cheap in Hong Kong)
I get it on a Duron 1200/GF4 MX
Like 60-70 FPS constant, then dips to 25-35 when i look at a moderate sentry farm.
<a href='http://www.hltoolz.tk' target='_blank'>HLToolz 1.7</a>
edit. I tested this for CS on my laptop (600MHz, 192mb ddr ram, 16mb ATi card) and I went from 20-30fps to 50-60.