Draco's Comm Guide

criogenicscriogenics Join Date: 2003-01-13 Member: 12248Members, Constellation
edited August 2003 in Frontiersmen Strategy
<div class="IPBDescription">... is back!</div> We integrated the guide into the compendium.

<a href='http://www.nonoobs.com/compendium/CommGuide' target='_blank'>Link Here</a>

Comments

  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
  • Andrew_WigginsAndrew_Wiggins Join Date: 2003-08-07 Member: 19151Members
    Suggestion-

    Observatories in the front lines shouldn't just be a good idea, they should be the FRIGGING LAW. Observatories kill cloaking, negating a major alien advantage- especially with Sensory First being so popular.

    The aliens being able to sneak up right quick, all unseen like- that's a major advantage. Deny it at every opurtunity.

    Also, a turret factory + turrets is far less useful if the aliens build a Sensory chamber just around the corner. The Obs lets your guns target the aliens at range.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Was wondering if you could get the map overviews for the other maps as well.. that would be most helpful.
Sign In or Register to comment.