The Anti-nerf
Aries
Join Date: 2003-07-26 Member: 18454Members
<div class="IPBDescription">Nerfing to an extreme</div> First off, I'm a mostly marine player, ok. Redemption/devour is fine. Don't nerf it. Why don't you nerf charge like the other guy said. An onos just charges in, kills 2-3 marines and redeems out. With devour the onos just gets 1 marine. Also, without redemption, an Onos who has devoured a marine has no chance of getting away because he moves even slower than he usually does.
While we're at it, lets totally nerf jp's. I mean, its so unfair to skulks and non-hive-3 fades and onos. How are they supposed to kill that marine all the way up there in the air, huh? Oh, sure, he comes down eventually, but redemption doesn't always save the onos either. And what about celerity/carapace skulk doing xeno's on the marines. Those marines are gonna have one heck of a time hitting that skulk enough, so lets nerf that. And these sensory chambers with their cloaking, yikes, we gotta nerf that because its too easy for those aliens to just hide there and wait for the stupid marines who can't be bother checking for sensory and their stupid commander who doesn't pay attention and scanner sweep to come along for the aliens to kill them and kill them.
Redeem isn't the greatest thing for aliens, though. Its a two sided coin. On one side, it saves the alien from having to spend all those res again and the time of gestation. However, the alien doesn't have any choice about when he redeems or to where he redeems. He just does, and then has to wait to be healed by hive and then has to take the time to get back to where he was. This makes redeem useful for marines since instead of having to kill the aliens, they just have to do enough damage to them and they dissapear for a while.
The fact is that for a while, marines are gonna have a hard time because they had it pretty easy with ha/hmg/jp in 1.04. Now they need the same skill level as the aliens needed in 1.04 and still need now.
While we're at it, lets totally nerf jp's. I mean, its so unfair to skulks and non-hive-3 fades and onos. How are they supposed to kill that marine all the way up there in the air, huh? Oh, sure, he comes down eventually, but redemption doesn't always save the onos either. And what about celerity/carapace skulk doing xeno's on the marines. Those marines are gonna have one heck of a time hitting that skulk enough, so lets nerf that. And these sensory chambers with their cloaking, yikes, we gotta nerf that because its too easy for those aliens to just hide there and wait for the stupid marines who can't be bother checking for sensory and their stupid commander who doesn't pay attention and scanner sweep to come along for the aliens to kill them and kill them.
Redeem isn't the greatest thing for aliens, though. Its a two sided coin. On one side, it saves the alien from having to spend all those res again and the time of gestation. However, the alien doesn't have any choice about when he redeems or to where he redeems. He just does, and then has to wait to be healed by hive and then has to take the time to get back to where he was. This makes redeem useful for marines since instead of having to kill the aliens, they just have to do enough damage to them and they dissapear for a while.
The fact is that for a while, marines are gonna have a hard time because they had it pretty easy with ha/hmg/jp in 1.04. Now they need the same skill level as the aliens needed in 1.04 and still need now.
Comments
counter to melee is jp...
counter to redemption is shotgun...
counter to shotgun is umbra...
counter to umbra is nades...
counter to nades is melee...
hmmm....
With the exception of duct tape, duct tape does indeed fix everything.
On an alien only scale devour is a one hive skill, and as well as killing one marine it heals you a tiny amount and keeps him dead for a while (not to mention **** him off no end). charge is your 3rd hive ability, and should really be stronger in some areas, and since it doesn't keep one marine from respawning or healing, it should be more damage, so it makes sense it kills marines better (and can hurt structures)
On the making it feasable for ya average joe marine team to win, *shrugs* that's more complex, hell probably needs more than charge changing anyway... making an AI com that isn't a moody, slow witted 'n formulaeic like too many ('course by no means all) pub coms have turned might help <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
counter to melee is jp...
counter to redemption is shotgun...
counter to shotgun is umbra...
counter to umbra is nades...
counter to nades is melee...
hmmm....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes I know about counters. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sure counter to redemption is shotgun, but I'm still not convinced that cara or regen offers a large enough advantage in certain situations. Maybe if they do, those certain situations are more specialized, whereas redeem is more useful overall. That's what I'm concerned about. Now maybe it's just a misconception that redeem is more useful overall, and im just buying into it's percieved popularity(which may be very regional).
Try Onos regen sometime. I predict this is what the marines will complain about next..
I agree.. People just don't understand that 2.0 isn't fully balanced so they complain about balance changes <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I hear all this talk about the "shotgun" being an effective counter to the redempting "onos". Well, our team all had level 3 weapons/armor heavy armor, shotguns, welders, and a two hive lockdown with 5 / 10 nodes map control on ns_nothing.
As soon as the oni showed up, the were able to keep eating the heavies one by one out of the group they were in as well as plow through many of the turret farms.
The shotguns kept firing yet the onos kept redempting with his heavy meal.
[/rant]