Devour And /kill

HalikHalik Join Date: 2003-06-09 Member: 17159Members
<div class="IPBDescription">:/</div> I have found a little bug bout onos devour. When u bind "/kill" command to a key you can extend the death delay by pressing the key.

You see an onos and shoot him with your LMG. LMG clip unloaded. Onos have stomped at you and u stand right in front of him thinking bout hes minty breath. 10 bu;;ets from pistol out and you press "z"! (bind z "kill") Onos havnt devoured you yet but the timer is on assume 3 sec so u press it once againd and your death is delayed. You pressed it 1 sec before being devoured so you are only 2 sec in onos stomatch and die instantly and returning to spawn queue.

U dont give onos health, go back into the fight almost as normaly killed by gore.
Now u can make a script that will execute "kill" command every 2,5 sec. When you are in onos tummy that command dont works so you will die as soon as being devoured. Perfect whing against devour, isnt it?

Regards
Ambassador Halik

Comments

  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    Yes, this is already a known fact. Some are against it, some aren't.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    i'd say the official stance is against it as flayra blocked the kil command when devoured for a reason.
  • SlothropXSlothropX Join Date: 2003-07-21 Member: 18315Members, Constellation
    The answer is simple, tack a few seconds of extended respawn time on for any console-kill death. People don't have legitimate reasons for using it on a regular basis. The two purposes I typically see is escaping devour and escaping death in the early game so as to avoid giving the other team resources. Adding a few seconds to the respawn timer or putting the kill command on a three second delay (as I believe some server ops already have) would discourage both forms of behavior.
  • SNiperMarineSNiperMarine Join Date: 2003-07-10 Member: 18085Banned
    Why would you kill yourself?
    Read the NS Spies and Traitors post...
  • nthingnthing Join Date: 2002-11-01 Member: 3091Members
    <!--QuoteBegin--SNiperMarine+Aug 6 2003, 08:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SNiperMarine @ Aug 6 2003, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why would you kill yourself?
    Read the NS Spies and Traitors post... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why don't <b>you</b> read <b>this</b> thread?

    You'd kill yourself to avoid having to wait 30 seconds when devoured.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    There's one other reason to 'kill' yourself, which may be a good reason to remove the command altogether.

    If you make a scouting mission, and make it back alive to the base, off yourself instead of making the comm spend the 4-6 res (spreading the cost of the welder across multiple uses) to bring you back up to full.

    Maybe block the kill command except within' a radius of IPs and OUTSIDE a certain radius of any Oni? Just outright, bam, it's blocked. :-)
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--WolfWings+Aug 6 2003, 01:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WolfWings @ Aug 6 2003, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's one other reason to 'kill' yourself, which may be a good reason to remove the command altogether.

    If you make a scouting mission, and make it back alive to the base, off yourself instead of making the comm spend the 4-6 res (spreading the cost of the welder across multiple uses) to bring you back up to full.

    Maybe block the kill command except within' a radius of IPs and OUTSIDE a certain radius of any Oni? Just outright, bam, it's blocked. :-) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Makes sense. Although, as for the problem with Devour, is it possible to just terminate the timer and let Devour go on as normal?
  • Bosnian_CowboyBosnian_Cowboy Join Date: 2003-06-07 Member: 17088Members, Constellation
    I don't care. All I care is that they die, especially if they are HA.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    I just want the marines to die! I don't care if I don't get money. I don't care if he doesn't give me health when I digest him. If he dies, he's out of your way for a full 10 seconds. That's one less marine to cause you grief.

    Besides, I feel dirty when I get res for kills and it doesn't go to the entire team like on marines.
  • acer_racer_r Join Date: 2003-08-03 Member: 18784Banned
    <!--QuoteBegin--Bosnian+Aug 6 2003, 04:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bosnian @ Aug 6 2003, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't care. All I care is that they die, especially if they are HA. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    true dat
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Wow...posting how to cheat being devoured. Gj.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    there are other perfectly legitimate reasons to use the kill command. One is you're away from base on the far side of, say, ns_nothing, and the commander noticed his base being attacked. You run back and take 10-15 seconds, or you /kill yourself, wait 3 seconds, and then spawn and save the base. That's the reason that they didn't disable /kill alltogether (or my understanding of it given what I read about devour and RFK in the previous beta forums). The only solution I see to this is to disable the kill timer when the devour timer is started.
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    I really have nothing to say except:

    Whatever!
  • SolisSolis Join Date: 2002-11-01 Member: 1871Members
    Also, many people use the /kill command to get rid of parasites (which there is no other way to get rid of). I think if we didn't have a kill command, we'd just start to see marines repeatedly jumping off of high ledges. But I think killing yourself before the Onos devours you is a kinda cheap tactic. However, one other tactic, which I saw a lot more with 1.0, is gorges continually webbing up a marine. That also effectivly takes the marine out of the fight, and the only real way to get out of it is to kill yourself or attempt to run back to friendly territory (which can be very difficult if you're fully webbed and fairly far away). Even in large groups of marines, I've seen single gorges with Adrenaline tie up 2 or 3 marines for a very long time.
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    edited August 2003
    What a complex way of avoiding devour! Getting devoured or not is completely optional from the marine perspective and can be avoided with ridicilously simple methods. Heres how (hopefully won't get thread locked and me punished <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->):

    -bind x jointeamone
    -Press F4 just when the onos has stomped you and is about to devour.
    -Press x

    Takes you about 0.5 seconds and your now back in the spawnqueue and not in the onos belly. If you want to give your teammates a chance to salvage your weapons, quick press weaponthrow key before hitting F4.

    Wow! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • R7X3R7X3 Join Date: 2002-11-13 Member: 8395Members
    The devour time is there for a reason, to keep you out of the game while you feed the onii, and give the other aliens better odds of taking down your base/team, F4ing out, /kill-ing yourself, and exit and re-entering the game to get back on your team are basiclly forms of cheating.
    and I've been on a couple servers that kick & ban you for doing that.

    Its normally not long of a wait, unless you were on full hp, then just get your drink , sit back and wait til the onos kicks it, or craps your corpse out.

    and as for /kill, the ONLY thing i really see it being used for aside from lame tactics, is getting unstuck when the server has no /stuck mod.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    are you saying that the tactics of me and probably no less than 50 Vets is "lame"?
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Halik+Aug 6 2003, 04:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Halik @ Aug 6 2003, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now u can make a script that will execute "kill" command every 2,5 sec. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It is not possible to write a script that does that.
  • Splatter1Splatter1 Join Date: 2003-08-07 Member: 19149Members
    I don't understand what the problem is.

    You can't /kill while in an Onos' stomach, meaning that you have to execute the command before being digested. If you're fairly sure you are going to be eaten (if you're alone and stunned) why is it unfair to take the little red pill? Because you can't keep a marine out of the game for 30 seconds? I feel that if he had the sense to start the /kill process before digestion he deserves to die and respawn quicker.

    Still, even if a marine uses /kill it can be good for the Onos. It allows the Onos to devour another enemy right away without having to wait that 30 seconds. This will be even better when redemption won't work while an enemy is being devoured.

    I really can't see what there is to **** about. I use /kill all the time if I believe I'm going to be devoured, and it doesn't keep me awake at night.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Listen, it's very simple. There are a few key problems here, all of them make it clear that this is an exploit:

    a.) When the marine suicides in the Onos' stomache, he respawns considerably faster than he would otherwise. Half the purpose of Devour is to keep a Marine out of the action for 30 extra seconds, not just to instakill him. You are exploiting the suicide system to put yourself back in the action faster than you otherwise would be. This is <i>EXACTLY</i> the reason marines were made unable to suicide while being devoured.
    b.) You deny the onos the res for his kill. Certainly you can do this with any alien, but it is extremely easy to predict your death to devour since you're usually stomped first and the onos stands in front of you for a second to line up the devour. Also, with devour you are not killed instantly so as long as you hit the button beforehand you are guaranteed not to grant the onos credit. The entire purpose of the suicide timer was to prevent you from suiciding on a moment's notice and denying the alien res for your kill, and you are exploiting an oversight which allows you to overcome this. If you ask me the suicide timer should default higher, but unless it's above 30 seconds it won't help the Onos problem.
    c.) Your weapons will drop right where the Onos devoured you, as opposed to a safe distance away(another advantage of Devour). This allows your teammates to get rid of the onos and then pick up your gun so it isn't lost. You're once again using an exploit to eliminate another of the advantages of using devour.

    How can anyone possibly think that this is a legitimate tactic? It's obvious that it wasn't intended to be possible since Flayra made it impossible to suicide during devour, and thus it is an exploit. Already it's a bannable offense on many servers but the simple solution is simply to cancel the suicide timer once an onos devours you. Problem solved.
  • LowClimaxLowClimax Join Date: 2002-12-04 Member: 10461Members
    Lets say this is a real fight, where you are fighting a huge elephant that can eat you. If you know that the next moment you will be in his stomach and die slowly for 30 seconds while stomach acid slowly burns you, wouldn't you prefer to end it now by taking your pistol, pointing it to your head and pressing the trigger? I know I would..
  • JaneJane Seriously&#33;? Join Date: 2003-07-01 Member: 17835Members, Constellation
    It is very tacky to /kill just because you don't want to be devoured by an onos, that has to be some kind of exploit/ badness. But as much as I hate having to wate so long to kill yourself when you're parasited or want to be filled on armor and health, I do definately understand the waiting 30 to suicide thing :/. It was quite a bummer and a shocker the first time I . I was the only one on base, I thought I'd have a quick get more health without asking the comm for some. I had just killed 3 skulks so half their team was dead. Then 30 seconds wait omg, panic was instilled, so many things can happen in that time, but yay for bases that have tall ledges to jump off of.

    --Jane <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    My opinion:

    It is an exploit. Flayra disabled /kill while you are in an Onos's stomach so that Devour could serve its purpose--to put a Marine player out of action for 30 seconds. When you kill yourself while in the stomach, <i>it's an exploit</i>. It wasn't intended. How can you see it as legitimate? The purpose of Devour: To take out a Marine player for a bit, better than Gore because it takes longer for them to respawn. 30 seconds, if he hasn't been injured. A whole 30 seconds. I can understand most people do not want to wait, but this is the purpose of Devour. Don't do it. /kill, that is.
  • ka0ska0s Join Date: 2003-04-19 Member: 15657Members
    I also see alot of people reconnecting while being digested which is really unsportsman like... shame shame!
  • Splatter1Splatter1 Join Date: 2003-08-07 Member: 19149Members
    I still can't understand how you can be unwavering in believing this <i> isn’t</i> a legitimate tactic.

    Lets just go through this from your post. If I were to say, “I as a marine usually have the foresight to /kill before the Onos devours me, thus I am using a legitimate tactic to prevent the Onos from benefiting.” You would say “No, you are exploiting because:

    a) Devour is intended to keep a marine out-of-action for an extra 30 seconds, regardless of his foresight, and the Dev’s intended it to be this way.
    b) The Onos doesn’t receive XP for that kill.
    c) Your weapons drop near the Onos, making him easier to kill and/or saving res for grabbing the gun.”


    If this is true, my responses would be:

    a) I haven’t seen any official statement saying that it is <b>NOT</b> an intended feature that the marines should be able to suicide before entering an Onos’ stomach. Unless you’ve seen some hard evidence from a Dev, you’re simply assuming that it wasn’t intended for marines to be able to kill themselves if they feel they’re just about to be eaten.

    You’ve said:
    <i> How can anyone possibly think that this is a legitimate tactic? It's obvious that it wasn't intended to be possible since Flayra made it impossible to suicide during devour, and thus it is an exploit.</i>

    How can you possibly say this is ‘obvious’. Maybe the Dev’s designed the system so that if the marine has the foresight to start the kill process before he is eaten, the marine is rewarded, yet penalized if he didn’t try to /kill before being devoured. There is no way I’m going to believe this is an ‘exploit’ simply because you can’t /kill while inside an Onos, unless a Dev comes straight out and says it, because it seems perfectly reasonable and viable to me to /kill beforehand, both from real-world and gameplay standpoints.

    b) Yes, you deny the Onos Res. for your kill, but that seems like a fair penalty to me in light of the huge benefits an Onos receives if a Devour is successfully completed without an /kill.

    If the marine doesn’t /kill before hand, the Onos gets:

    1) A marine out of the game for up to 30 extra seconds or so
    2) Res. for the kill
    3) 3 health/second until the marine is dead
    4) A dead marine through a one-shot attack
    5) A loss of res for the marine team, for whatever the marine was carrying (can be over 40).


    The advantages are enormous, and only a few are cancelled out when /kill is invoked. More likely than not, the marine’s weapon res won’t be saved, and armor is totally gone. The marine is still dead if /kill occurs, and this is an extremely important part of the one-shot-kill Devour. I don’t see how a reasonable person could argue that it’s unfair for a marine to /kill if parasited, however it’s a sin to /kill if you’re about to be devoured?


    c) Yes, the gun can be picked up, but you’re leaving out a lot and it isn’t so cut-and-dry like saying “picked up gun = saved res”. It sounds great in theory, but isn’t nearly as good as expected in the practical game. What you’ve said for c) assumes:

    1) The marine isn’t a Rambo, thus there are other marines around.
    2) There is at least one of those marines that doesn’t have a more powerful gun
    3) The marine that doesn’t have a more powerful gun is willing to grab a gun that he does not have the appropriate ammo for, thus meaning he only has whatever was left in the clip to fight with. The only ways to get more ammo would be to return to an Armory, (which usually aren’t near pitched battles until endgame in pubs) or if he asks the com. for ammo, which deprives the marine team of more Res. than the Onos would have gotten for the kill, plus this uses up the comm’s time.
    4) The Onos doesn’t back up into less hostile territory / redeems before the /kill is complete (2.0)

    Listen, it’s very simple. I’ve been playing FPS’s for 14 years now, 10 of em online, and this isn’t a cut-and-dry ‘exploit’ at all. It’s in grey waters at worst, and an intended feature at best. You either have access to comments by the devs that specifically state this is an exploit (which I doubt, or else you would have brought them up), or you are using your own prejudice to prevent the marines from using a reasonable counter to Devour. If the Dev’s wanted to make the /kill timer stop working while being digested, it would not be a hard programming task to do at all, especially considering that the program knows when the player is being digested, and also knows when he or she is about to be killed via suicide (when timer reaches 0). At worst preventing one from dying inside an Onos because /kill was invoked would create a touch more overhead. If they wanted the /kill before devouring prevented through programming, they could have done it easily.


    <b>If you're too lazy to read the whole thing, just read below:</b>

    This can't be settled without a straight answer from the Dev's themselves.

    I personally believe this is not exploiting because:
    1) /kill requires FPS foresight to properly use, and is perfectly viable from a real-world and gameplay standpoint.
    2) The Onos still benefits quite a lot even if /kill is used
    3) The dev's could have easily made it so that you can not die while within an Onos' body because of invoking /kill, yet they didn't.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    I find it hard to believe that this might be intentional, mainly because 'kill' must be bound to a key manually. If it was intentional, they would've added the command to the Controls menu, as well as having it bound by default to a certain key.
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