Why Is Hl Still So Popular

DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
<div class="IPBDescription">not complaining, just curious...</div> HL is hella old. There are much prettier game engines out there -- UT2k3, for instance. Why are the best, most popular, and most played mods in the world still in the HL engine? Like, for instance, why isn't NS a UT mod? =P I know nothing of programming. is HL <i>easier</i> to mod? does the engine allow things that would be impossible in a later game? is it just tried-and-true, works on older systems, and everyone has HL so everyone will DL free mods for it? I'm farrr from a UT fanboy. since I've found NS I haven't touched UT. In fact, I haven't seen any non-HL mod that comes close to rivaling the fun factor of HL mods like NS, CS (to an extent), TF, and Action HL (which no one liked but me)... I'm just curious whether it's pure coincidence that no one managed to pull off any uber-popular mods for any other engines...

Comments

  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    You pretty much answered it yourself. Games such as Quake 3 and the UT series aren't very mod friendly, or arent as friendly as HL is. That and the fact that games such as those already put a strain on the system, think of playing NS on that. Usually when I'm playing NS and I'm commanding, my mic will completely stop working because theres so many models and animations going on that the system (granted an old 800 mhz P3) can't keep up. Ah well I'll be happy when I get my pretty new 2.4ghz 800mhz FSB hyper threading pentium 4 system <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Gameplay. Gameplay. Gameplay.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    my system sucks too. 700 mhz. that just makes me wonder even more -- are bad pooters the only reason ppl still mod HL and play HL mods? what is it that makes HL gameplay better? in theory, wouldn't the perfect UT mod have as good gameplay as a HL mod, but with better visuals?
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    Probably, but it looks like HL inherited the old Quake mod community, and because it became popular modders started modding for HL, attracting new player & new modders, <recursive loop>. It's like a black hole. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    Low system requirements, large playerbase.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    heh, reminds me of how the success of consoles follows the FF franchise <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> NES > SNES > PSX > PS2... FF games attract hardcore gamers to consoles, then the hardcore gamers attract new players and new games to the consoles...
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    Don't forget superior netcode. The Quake 3 and UT2K3 engines simply do not handle latency nearly as well as HL does.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    The only reason HL seems to have low system requirements is its FOUR YEARS OLD. When HL was released it pushed the current hardware the same way DOOM III and HL2 (on max quality) will push hardware when they are released. 700mhz systems weren't even around when HL came out.

    HL has survived mainly due to lots of hard work from Valve. Rather than just sitting on their heels they kept supporting the game. I mean hell, name one other developer that makes patches for a 4 year old game? You don't hear any news about SiN do you? Of course not...

    Also there's no denying that, in terms of sheer numbers, CS has really prolonged the life of the game. Other mods have helped too, although to a far lesser extent.

    That being said, I am still ready for the HL engine do die the death it deserved years ago and finally embrace change and have all the technical beauty of HL2...
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    HL state of the art graphics? *pfffft* hardly <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    Unreal 1 came out earlier that year (98.. right? same year though) and looks great (especially with hi-res textures), even today.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    MODS (as much as I hate giving credit to CS, it was the main reason) and then stuff like DOD and much much later (NS), plus dont forget Opposing Force and Blue Shift. Also when HL came out it was the best game for Physics ever. It redefined FPS. For instance, in Quake you could never win with handgun against Chiangun, but in HL with Locational damange you could kill an opponent with a much weaker weapon (exaple being handgun VS RPG/TAU/GAUSS) blah blah blah, making me sad to think back to the good ole days of DM
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    I beleive HL is so popular, because of the large fanbase, that went right over to it, from the demise of Quake.

    Honestly, if you think about it, getting a game popular isn't hard at all. Same thing happened to me for Natural-Selection. I'll explain, it's quite simple.

    The gameplay, is fun, fast, and quite high on the enjoyment scale. Worlds are so intriguing. Basically how it goes is one person gets introduced to this new game, mod, or whatever it may be. He tells his friends, his friends tell there friends. And basically it goes into a continuous loop. Exactly how I heard about Natural-Selection, and I've stuck with it eversince.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--GreyPaws+Aug 7 2003, 12:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GreyPaws @ Aug 7 2003, 12:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also when HL came out it was the best game for Physics ever. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The lead character of ont of the most popular games ever is a physicist. Quite a role-model. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <!--QuoteBegin--Bo Selecta+Aug 6 2003, 07:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bo Selecta @ Aug 6 2003, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HL state of the art graphics? *pfffft* hardly <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    Unreal 1 came out earlier that year (98.. right? same year though) and looks great (especially with hi-res textures), even today. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And how many hours of fun team DM did you play with that copy of U1? HL was technically very advanced for its time, and did things alot of games still weren't doing last year (skeletal animation system, moving mouth models, etc.).

    HL1 rulez
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin--MonsieurEvil+Aug 6 2003, 07:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Aug 6 2003, 07:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And how many hours of fun team DM did you play with that copy of U1? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    About 2. Man Unreal was a horrible game. :P
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    edited August 2003
    cs.

    don't be a hater. you all know cs attracted all kinds of people here in droves. hl was just another platform until cs came and attracted tons of fans.

    i don't play cs and i don't have a like or dislike for it like some feverently do, but to anyone with a brain its painfully obvious that cs was the best thing that ever happened to valve. to their credit they came out with the first game to have its own "company-stamped" development interface which allowed cs to be born. sure there were other development interfaces made for other games but they were made by third parties and thus not able to fully utilize the boons of their respective engines. valve set the standard for many future games in that respect. and oh yeah the hl story is great but if stories meant longevity, masses of people would still be playing baldur's gate.

    no, cs was the key there. the real question is why to 30,000+ people play cs at any given time during the day? to that i do not have an answer because i myself do not.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Actually, HL wasn't "just another platform", it was something quite special well before CS came along, but no I won't argue that, over all, CS is the main reason HL expanded rather than died.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    One word: Mods.

    Nuff' said. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MulletMullet Join Date: 2003-04-28 Member: 15910Members, Constellation
    edited August 2003
    One word.....Counter-Strike (or is it two words?)

    Well counter-strike or the MODS in general....Sad but true, counter-strike keeps HL active.


    .
    .
    .
    .
    AND NATURAL SELECTION <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    __________________EDIT_____________
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One word: Mods.

    Nuff' said. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    No fair...you posted while I was writing this... *Cries*
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    surprised more CSers don't go over to Battlefield or its Desert Combat mod... it's <i>like</i> CS, only you can fly and blast people with tanks and such... guess their systems can't handle it; I know mine can't <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    It'd say its a combination of all the reasons mentioned.

    1. HUGE player base. (Result of Age + Counter Strike)
    2. Ease of Development (Valve Support + Modability)
    3. Constantly expanding content. (Mods, a result of 1 and 2.)

    These 3 things developed interdependently with each other. CS wouldn't have worked without Valve Support, and Valve wouldn't have supported anything if content didn't grow.
  • MulletMullet Join Date: 2003-04-28 Member: 15910Members, Constellation
    Or the fact that we can spam the microphones with annoying techno music!!! Weeeee <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
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