About Ns In General
stellerwinds
Join Date: 2003-05-18 Member: 16459Members, Constellation
The marine havn't really changed at a core level in 2.0 so what I'm saying isnt so much a 2.0 thing as just a basic NS thing.
Marines should be slower but have a lot more firepower.
Right now, as pretty much always, a marine is almost as agile as a skulk except for walking backwards. The marine lmg is a pop gun that quickly needs reloading and runs out of ammo.
I've never really liked this setup. The marine speed combined with their light arsonal makes for such an opposite result than there should be.
Instead marines who moved 3/5's their current speed but had double the fire power would make for far better game. The lmg should be replaced by a more M16 style rifle. Perhaps even with a couple secondary mini grenades ala aliens. The pistol should be replaced with a sawed off shotgun for close range killing power on even a fade. Finally add a spinning minigun straight out of TF that doesnt allow you to move while firing.
Make the marines able to really take something apart with ranged weapons instead of having to hop around like a mirror of the alien hand to hand style.
Marines should be slower but have a lot more firepower.
Right now, as pretty much always, a marine is almost as agile as a skulk except for walking backwards. The marine lmg is a pop gun that quickly needs reloading and runs out of ammo.
I've never really liked this setup. The marine speed combined with their light arsonal makes for such an opposite result than there should be.
Instead marines who moved 3/5's their current speed but had double the fire power would make for far better game. The lmg should be replaced by a more M16 style rifle. Perhaps even with a couple secondary mini grenades ala aliens. The pistol should be replaced with a sawed off shotgun for close range killing power on even a fade. Finally add a spinning minigun straight out of TF that doesnt allow you to move while firing.
Make the marines able to really take something apart with ranged weapons instead of having to hop around like a mirror of the alien hand to hand style.
Comments
Nothing pisses me off more then seeing a marine bunnyhopping around. It's almost impossible to take them out that way. Marines should only be able to jump like you do in Planetside: Roughly once every 3-4 seconds. Marines should NOT rely on agility, but firepower. Agility is an ALIEN trait.
Also, Marines ARE a slow movie team. Whereas aliens are able to spawn and cap 4 res nodes within minutes, Marine teams need to move much slower to secure each node. Marines need to build at least 30 res worth of stuff in theri main base before capping a single node, which costs 20 (5 more than aliens), and then to defend it. Marine nodes also cost more to defend than alien nodes. Marines ARE a much slower moving team in terms of expansion and resources.
EDIT
Marines should get 1 or 2 hops before they are nearly immobilized. This is more or less how the game currently is. Think about it- in real life, wouldn't you try to dodge a dog trying to rip your body apart? Until flay h4x teh specialists code to get the diving/flipping code, dodging will need to be simulated by a bunnyhop or 2.
And if you think its bad NOW, 1.04 was a freaking rabbit farm.
Monkeybonk's example is far too common however. The marine Should be able to own the fade at close range with a shotgun. But becaues the shotgun is a very powerful short range weapon, not because he was able to dodge around like crazy. When you get into close hand to hand as an alien it is incredibly hard to actually keep the marine in front of you because they are just too quick and bouncy. The fade should die if he doesn't avoid the shotgun blast, but if he does dodge it or survive he shouldnt be rewarded by having to kill a marine he can't keep his eyes on.
Perhaps a solution would be to give melee attacks a wide 'shotgun'-like spread of damage? I mean, as a fade I'm not poking him with my claws, I'm sweeping them around my like huge scythes.
i think your confused with cs..
Just shooting simply raisies the chance of killing, altho its mostly done when in panic it works
My point exactly.