Marine Weapons

stellerwindsstellerwinds Join Date: 2003-05-18 Member: 16459Members, Constellation
<div class="IPBDescription">not so much 2.0 as basic NS</div> The marine havn't really changed at a core level in 2.0 so what I'm saying isnt so much a 2.0 thing as just a basic NS thing.

Marines should be slower but have a lot more firepower.

Right now, as pretty much always, a marine is almost as agile as a skulk except for walking backwards. The marine lmg is a pop gun that quickly needs reloading and runs out of ammo.
I've never really liked this setup. The marine speed combined with their light arsonal makes for such an opposite result than there should be.

Instead marines who moved 3/5's their current speed but had double the fire power would make for far better game. The lmg should be replaced by a more M16 style rifle. Perhaps even with a couple secondary mini grenades ala aliens. The pistol should be replaced with a sawed off shotgun for close range killing power on even a fade. Finally add a spinning minigun straight out of TF that doesnt allow you to move while firing.

Make the marines able to really take something apart with ranged weapons instead of having to hop around like a mirror of the alien hand to hand style.

Comments

  • mwellsmwells Join Date: 2002-11-03 Member: 6041Members
    I've always thought marines should be slower with more firepower, but I'm alright with the way it is now.

    If it ain't broke, don't fix it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Um, have you ever played HA + Shotty/GL/Welder?
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    In addition, please note the v2.0 FAQ and the closure-reason for the S&I Forums. Kindly play v2.0 for more than a few days before bringing up complaints about the percieved balance.


    <span style='color:red'>*CLICK.*</span>
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