Funny Eclipse Readyroom Thing
Grimfang
Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
When I played Eclipse the other day, and tried to enter the game, Marine team had too many players, and when I entere the Marine portal, I got a message about that. So I turned around to enter one of the other portals, and saw that my portal said Random Team. I ran through the writing and looked at it from outside, and there it said Marine Team. I guess it's a minor map bug, but I found it pretty funny.
Comments
Other than that, Eclipse and Veil are my most favorite maps--they look beautiful! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Other than that, Eclipse and Veil are my most favorite maps--they look beautiful! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
...
Let me tell you a little story...
First I jammed both angled panels in as func_walls. The lighting completely broke - they were nearly black. This was an obvious problem. I set the "Embedded Fix" Light flag, I set the "Opaque" light flag, and I set the Embedded Fix + Opaque light flag, all to no avail. So I swapped them back to world geometry. I moved the brushes to such a point that they came into contact with whatever surface they were touching, and this solved the lighting problem. Unfortunately, it completely broke the lighting for the shadows under the brushes. I got some weird shadow artifacts that were absolutely hideous. This was also an obvious problem. I therefore went to both and moved them away from the floor and wall (respectively) by just a hair, which then solved all the problems.
It was set down perfectly "correctly," and it was my extra attention in that area that resulted in this "error." Deal with it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Glad you like the maps, though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Oh, and I have no idea how the "Observe Match" part got there. I suppose it's true, really, as if you do happen to get inside there, you end up having to go back that way if you want to spectate... It's, uh... umm... an easter egg. Yep. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
So every bug is an easter egg eh?
That's one way of putting it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
j/k KFS
mucho luv for eclipse (Best map ever!)
I think you missed one of the texlights when you rebuilt nothing. I'm not sure the name of the texture, but its the one on the little light in viaduct on the wall in the direction of the marine start near the ceiling. The texture is also misalligned on that one. (I noticed that in the original build so I noticed that it wasn't lit when I checked to see if it was fixed.) Is the env_gamma higher in nothing, or is that just different compile settings?