Funny Eclipse Readyroom Thing

GrimfangGrimfang Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
When I played Eclipse the other day, and tried to enter the game, Marine team had too many players, and when I entere the Marine portal, I got a message about that. So I turned around to enter one of the other portals, and saw that my portal said Random Team. I ran through the writing and looked at it from outside, and there it said Marine Team. I guess it's a minor map bug, but I found it pretty funny.

Comments

  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited August 2003
    Yea, it's just a little mapping issue. One that I noticed in eclipse it that the panel that is on the floor that is angled, that is next to the res node is actually floating in mid air, not even touching the ground--look under it--it wasn't set down correctly <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->. As a mapper myself, I know how easy it is to overlook little things like that. It's happened to me dozens of times.

    Other than that, Eclipse and Veil are my most favorite maps--they look beautiful! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Speaking of Eclipse, anyone know of any eastereggs? Other than Storm's?
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited August 2003
    <!--QuoteBegin--OneSneakYmousE+Aug 5 2003, 07:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OneSneakYmousE @ Aug 5 2003, 07:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yea, it's just a little mapping issue. One that I noticed in eclipse it that the panel that is on the floor that is angled, that is next to the res node is actually floating in mid air, not even touching the ground--look under it--it wasn't set down correctly <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->. As a mapper myself, I know how easy it is to overlook little things like that. It's happened to me dozens of times.

    Other than that, Eclipse and Veil are my most favorite maps--they look beautiful! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ...

    Let me tell you a little story...

    First I jammed both angled panels in as func_walls. The lighting completely broke - they were nearly black. This was an obvious problem. I set the "Embedded Fix" Light flag, I set the "Opaque" light flag, and I set the Embedded Fix + Opaque light flag, all to no avail. So I swapped them back to world geometry. I moved the brushes to such a point that they came into contact with whatever surface they were touching, and this solved the lighting problem. Unfortunately, it completely broke the lighting for the shadows under the brushes. I got some weird shadow artifacts that were absolutely hideous. This was also an obvious problem. I therefore went to both and moved them away from the floor and wall (respectively) by just a hair, which then solved all the problems.

    It was set down perfectly "correctly," and it was my extra attention in that area that resulted in this "error." Deal with it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Glad you like the maps, though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Oh, and I have no idea how the "Observe Match" part got there. I suppose it's true, really, as if you do happen to get inside there, you end up having to go back that way if you want to spectate... It's, uh... umm... an easter egg. Yep. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    lol!!!

    So every bug is an easter egg eh?
    That's one way of putting it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    j/k KFS

    mucho luv for eclipse (Best map ever!)
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    Does anyone know the Hera readyroom easter egg? ive heard about it but i dont know anything really.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited August 2003
    I miss the water in comp core, but as a whole the maps both look great. Veil seems like a big rectilinear circulatory system glowing with all that smooth blood lighting.

    I think you missed one of the texlights when you rebuilt nothing. I'm not sure the name of the texture, but its the one on the little light in viaduct on the wall in the direction of the marine start near the ceiling. The texture is also misalligned on that one. (I noticed that in the original build so I noticed that it wasn't lit when I checked to see if it was fixed.) Is the env_gamma higher in nothing, or is that just different compile settings?
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