Servers Are Like Biotopes Full Of Evolving Players
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members

<div class="IPBDescription">Check your evolution state here</div> argh wrong foruuum....
<b>Level 1 , Procaryotes / Virus:</b>
No clue how to play the game. Asks how to reload. Always asks for a better gun. Goes gorge at an uncovered front line just to build an uncovered RT to die and waste 25 res. Waits to go onos just to do a lonely suicide rush. No hive or resources are really secured, no teamnwork at all, just general insults and bad jokes.
<b>Level 2 , Eucaryotes / one celled Bacteria:</b>
Knows the NS basics and thinks he knows the game better than its teammates, wich is even worse than a Virus, because it knows how to go comm.
It also learned to go lerk and Fade just do die by 2 shootguns. It knows how to attack but not to defend. Mindless rushes everywere.
Knows basic gameplay and basic map layouts but has no clue about Strategy. It always asks for medpack with 90 health in marine spawn. It keeps asking for stuff just to loose it near the next sensory chamber. Bacteria oni only know 2 attacks; Stomp and devour. Bacteria Games normally last 2-8 hours.
<b>Level 3 , Radiates / Multi cellular organism.</b>
This liveform has learned the basics of teamwork and coordinated movement, but only the basics.
It knows how to cover gorges sometimes. Suicide rushes are less often. Sadly it does not know how to bilebomb, primal scream, umbra or cover in any ways. But group dynamics of thoose lifeforms are logical and interestring to watch.
The comm always drops a TF first, sometimes 2 more. It sometimes electrifies turret farms and builds phasegates, but thats all about defense sadly. He never builds more than one observatory and never uses scanner sweeps. There are no JP either.
---
At this point NS players learned all the changings and new maps of 2.0 and the basics of
Base Defense (D-chambers/HA),
Cloaked movement and strategy/knowledge (S-Chambers/Obs),
and coordinated fast movement (M-chambers,JP).
---
---
Subtree S; Fungus (S-Chambers/Obs)
<b>Level S-1 , Black Bread Mold:</b>
How famous SC is when you have controlled the whole map... Sadly this species fails in gorge defense and does not stop insulting the comm for using res for observatories instead of Upgrades and "bigga gunz".
As comm you drop a second sensory chamber in a hive our double res but never a third, when it could be usefull. He also rarely uses scanner sweeps or squads.
You also love to scann for the first hive/doubleres to do a hive/doubleres shootrun rush.
<b>Level S-2 , Spore Fungi</b>
You leraned that SC first sucks when marines have 2 hives and 4 res. You are also bored in loosing one HA after another just because of one missed SC around the corner.
So you learned to secure and put up a hive soon enough. You do scanner sweeps all the time and scann a new area with firing along walls, rarely finding something cloaked.
As aliens you lerned to espionage.
As marines you stop rushing trough cloaked areas.
<b>Level S-3 , Club Fungi</b>
You know the best places for Sensory chambers and you know not to build OC next to a SC because it will be found quickly than. You know hot to secure all important places. You find and kill SC fast. You also like to attack observatories first.
You also tell the comm to "scann here" before the whole team dies in a trap.
You know to use scanner sweeps, your minimap and MT to chease down one gorge/onos after another.
As aliens you leraned to use spycholigical tactics. You defeat the enemies mind first. Then kill him scared.
---
Subtree D; Plants (D-chambers/HA)
<b>Level D-1 Mosses/Ferns</b>
You use D-Chambers first because you liked it in 1.04. Walls of lame still work nicely. Lerks are gratefull for regen, fades love Carpace and oni/gorges love redemtion.
Sadly nobody guards the build defense and they are rushable by just enough players.
As comm you drop a TF in marine spawn first because you like Electrifiing and turret farms.
Thoose sadly gets crushed by bileboms and the fact that you did not spare enough res for RTs.
You like to use HA rushes, sadly forgot welders or big guns to defeat onoses and fades.
<b>Level D-2 Seed Plants</b>
As you learned that electrifiing and Walls of lame are worthless without beeing guarded from time to time you simply learned to guard them. You also learned to use welders and regen instead of redemption/carpace.
You build armies of different kinds that leraned to cover each other not rushing mindlessly.
Yout TF/DS do not have blind spots anymore, but sometimes you waste too much tes in turrets/OC.
<b>Level D-3 Fruit Plants</b>
Your strategical defenses are just overwealming and perfect in quantity.
You learned to do crossfire and tactical retreads when needed.
Your HA is supported by Welders and JPers that chease oni to death.
---
Subtree M; Animals (M-chambers,JP)
<b>Level M-1 , Worms/Mollusks</b>
The first idea about using fast movement comes when you think about gorge rushes and begin getting jetpacks to use vents and other fast COORDINATED movement.
Phasegates in marine spawn, doubleres or between 2 other res are important for flexible defense and offense.
When you use M-chambers first large coordinated rushes that stomp everything are possible.
You should also NEVER loose a hive because of movement chambers in the hives.
In Worm evolution stage people still did not leatn to stay together or listen to the comm to phase to somewere. Mollusks are good in reaching an observation point and defend it. Sadly this observation is not much worth because he does not tell it to the team that is fighting for its life elsewere.
Most worm/mollusk attacks are suicide runs giving the enemy much res.
<b>Level M-2 Sponges/Fishes/Amphibians</b>
After the enemy learned that the best defense against continuous coordinated rushes is simply a STRONG defense and slowly pushing, you learned to move and stay into one big swarm that also retreats for healing when its wounded or exhausted. You also coordinate the attacks with clear commands but using your flexibility for coordinated defense still fails.
You also learned that movement chambers refill energy faster making lerks and fades really evil.
As aliens you learned to use your speed for outflanks when the enemy is not prepared.
<b>Level M-3 Reptilians/Insects/Mammals</b>
You learned that more than 3 ips are an evil strategy. A second base at the double res can be usefull, too.
Your people always listen to phase anywere. your network of phasegates makes you flexible enough to ambush or defend everywere. You learned to use guerillia tactics, always attacking the weakest spot using your flexibility correctly.
You use not-ramboing Jetpacks for surprising attacks.
<b>Level 1 , Procaryotes / Virus:</b>
No clue how to play the game. Asks how to reload. Always asks for a better gun. Goes gorge at an uncovered front line just to build an uncovered RT to die and waste 25 res. Waits to go onos just to do a lonely suicide rush. No hive or resources are really secured, no teamnwork at all, just general insults and bad jokes.
<b>Level 2 , Eucaryotes / one celled Bacteria:</b>
Knows the NS basics and thinks he knows the game better than its teammates, wich is even worse than a Virus, because it knows how to go comm.
It also learned to go lerk and Fade just do die by 2 shootguns. It knows how to attack but not to defend. Mindless rushes everywere.
Knows basic gameplay and basic map layouts but has no clue about Strategy. It always asks for medpack with 90 health in marine spawn. It keeps asking for stuff just to loose it near the next sensory chamber. Bacteria oni only know 2 attacks; Stomp and devour. Bacteria Games normally last 2-8 hours.
<b>Level 3 , Radiates / Multi cellular organism.</b>
This liveform has learned the basics of teamwork and coordinated movement, but only the basics.
It knows how to cover gorges sometimes. Suicide rushes are less often. Sadly it does not know how to bilebomb, primal scream, umbra or cover in any ways. But group dynamics of thoose lifeforms are logical and interestring to watch.
The comm always drops a TF first, sometimes 2 more. It sometimes electrifies turret farms and builds phasegates, but thats all about defense sadly. He never builds more than one observatory and never uses scanner sweeps. There are no JP either.
---
At this point NS players learned all the changings and new maps of 2.0 and the basics of
Base Defense (D-chambers/HA),
Cloaked movement and strategy/knowledge (S-Chambers/Obs),
and coordinated fast movement (M-chambers,JP).
---
---
Subtree S; Fungus (S-Chambers/Obs)
<b>Level S-1 , Black Bread Mold:</b>
How famous SC is when you have controlled the whole map... Sadly this species fails in gorge defense and does not stop insulting the comm for using res for observatories instead of Upgrades and "bigga gunz".
As comm you drop a second sensory chamber in a hive our double res but never a third, when it could be usefull. He also rarely uses scanner sweeps or squads.
You also love to scann for the first hive/doubleres to do a hive/doubleres shootrun rush.
<b>Level S-2 , Spore Fungi</b>
You leraned that SC first sucks when marines have 2 hives and 4 res. You are also bored in loosing one HA after another just because of one missed SC around the corner.
So you learned to secure and put up a hive soon enough. You do scanner sweeps all the time and scann a new area with firing along walls, rarely finding something cloaked.
As aliens you lerned to espionage.
As marines you stop rushing trough cloaked areas.
<b>Level S-3 , Club Fungi</b>
You know the best places for Sensory chambers and you know not to build OC next to a SC because it will be found quickly than. You know hot to secure all important places. You find and kill SC fast. You also like to attack observatories first.
You also tell the comm to "scann here" before the whole team dies in a trap.
You know to use scanner sweeps, your minimap and MT to chease down one gorge/onos after another.
As aliens you leraned to use spycholigical tactics. You defeat the enemies mind first. Then kill him scared.
---
Subtree D; Plants (D-chambers/HA)
<b>Level D-1 Mosses/Ferns</b>
You use D-Chambers first because you liked it in 1.04. Walls of lame still work nicely. Lerks are gratefull for regen, fades love Carpace and oni/gorges love redemtion.
Sadly nobody guards the build defense and they are rushable by just enough players.
As comm you drop a TF in marine spawn first because you like Electrifiing and turret farms.
Thoose sadly gets crushed by bileboms and the fact that you did not spare enough res for RTs.
You like to use HA rushes, sadly forgot welders or big guns to defeat onoses and fades.
<b>Level D-2 Seed Plants</b>
As you learned that electrifiing and Walls of lame are worthless without beeing guarded from time to time you simply learned to guard them. You also learned to use welders and regen instead of redemption/carpace.
You build armies of different kinds that leraned to cover each other not rushing mindlessly.
Yout TF/DS do not have blind spots anymore, but sometimes you waste too much tes in turrets/OC.
<b>Level D-3 Fruit Plants</b>
Your strategical defenses are just overwealming and perfect in quantity.
You learned to do crossfire and tactical retreads when needed.
Your HA is supported by Welders and JPers that chease oni to death.
---
Subtree M; Animals (M-chambers,JP)
<b>Level M-1 , Worms/Mollusks</b>
The first idea about using fast movement comes when you think about gorge rushes and begin getting jetpacks to use vents and other fast COORDINATED movement.
Phasegates in marine spawn, doubleres or between 2 other res are important for flexible defense and offense.
When you use M-chambers first large coordinated rushes that stomp everything are possible.
You should also NEVER loose a hive because of movement chambers in the hives.
In Worm evolution stage people still did not leatn to stay together or listen to the comm to phase to somewere. Mollusks are good in reaching an observation point and defend it. Sadly this observation is not much worth because he does not tell it to the team that is fighting for its life elsewere.
Most worm/mollusk attacks are suicide runs giving the enemy much res.
<b>Level M-2 Sponges/Fishes/Amphibians</b>
After the enemy learned that the best defense against continuous coordinated rushes is simply a STRONG defense and slowly pushing, you learned to move and stay into one big swarm that also retreats for healing when its wounded or exhausted. You also coordinate the attacks with clear commands but using your flexibility for coordinated defense still fails.
You also learned that movement chambers refill energy faster making lerks and fades really evil.
As aliens you learned to use your speed for outflanks when the enemy is not prepared.
<b>Level M-3 Reptilians/Insects/Mammals</b>
You learned that more than 3 ips are an evil strategy. A second base at the double res can be usefull, too.
Your people always listen to phase anywere. your network of phasegates makes you flexible enough to ambush or defend everywere. You learned to use guerillia tactics, always attacking the weakest spot using your flexibility correctly.
You use not-ramboing Jetpacks for surprising attacks.