Shotgun Rush In 2.0

Link1Link1 Join Date: 2003-03-15 Member: 14532Members
Earlier today me and some mates of mine from my clan were playing public,
when we decided to perhaps have some real fun instead of playing semi-seriuos.
So we built ip and an armory, and decided to drop a shotgun and a pack of mines for everyone,
cant remember how many we were, but all had shotguns, and some had mines.
Then we proceeded to the hive, which was feedwater and mined the place down.
Some covered, others shooting the hive.
To everyones surprise it worked, and this even before the aliens had started building a new hive.

We took the aliens totally offguard, and squished them before they even knew what was going on.
I think the key element was surprise, because noone on the alien team could imagine us rushing them,
instead of they rushing us, since this is 2.0 and they think that marines will most likely go for tf and turrets,
and expand slowly, but safely.

This tactic works good in 2.0, maybe even better than in 1.04,
and is a good idea if you want to have some fun, and a quick game,
but in order for it to work you'll need a team which cooperates, and covers
eachothers backs.

The best way of winning is do to something totally unexpected <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    <!--QuoteBegin--Link^+Aug 5 2003, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Link^ @ Aug 5 2003, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Earlier today me and some mates of mine from my clan were playing public,
    when we decided to perhaps have some real fun instead of playing semi-seriuos.
    So we built ip and an armory, and decided to drop a shotgun and a pack of mines for everyone,
    cant remember how many we were, but all had shotguns, and some had mines.
    Then we proceeded to the hive, which was feedwater and mined the place down.
    Some covered, others shooting the hive.
    To everyones surprise it worked, and this even before the aliens had started building a new hive.

    We took the aliens totally offguard, and squished them before they even knew what was going on.
    I think the key element was surprise, because noone on the alien team could imagine us rushing them,
    instead of they rushing us, since this is 2.0 and they think that marines will most likely go for tf and turrets,
    and expand slowly, but safely.

    This tactic works good in 2.0, maybe even better than in 1.04,
    and is a good idea if you want to have some fun, and a quick game,
    but in order for it to work you'll need a team which cooperates, and covers
    eachothers backs.

    The best way of winning is do to something totally unexpected <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    good job, if you invented without prior exposure

    armory/mine rush was one of my favorites in 1.04; now that shotties are cheaper and better shotty rush owns, especially now that aliens tend not to build too much at their hives. If aliens are mostly away from the hive you can kill it real quick.
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    Shotgun is a Counterstrike AWP on skulks and probably 2 hits up to fade which would be 4 hits, then onos which might be 6 hits. They are CHEAP, you dont have to research much all the pros i havent listed someone else should put on NOW <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    edited August 2003
    Unless the aliens are actually expecting this, it'll work nearly every time.

    Why? Common 2.0 strat of early alien expansion.

    All the aliens are not at home. They're out capping resources.

    Little do they know, that without a security system, marine burglers will pop in and raid thier happy little home.

    Edit: Typo
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    Tbh I think rush tactics are a little on the 'cheap' side. Who wants a game that last 1 minute?

    BUT a unupgraded shot gun takes down a res tower in 16 shots and less then 20 seconds, remember that when you go res hunting...
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--Kid-A+Aug 6 2003, 05:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kid-A @ Aug 6 2003, 05:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tbh I think rush tactics are a little on the 'cheap' side. Who wants a game that last 1 minute?

    BUT a unupgraded shot gun takes down a res tower in 16 shots and less then 20 seconds, remember that when you go res hunting... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Rush tactics are and always will be part of a RTS game.

    Follow these 3 simple formulas

    Rushing > Expansion
    Expansion > Defense
    Defense > Rushing
  • SquidgetSquidget Join Date: 2003-06-13 Member: 17334Members
    <!--QuoteBegin--Kid-A+Aug 6 2003, 05:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kid-A @ Aug 6 2003, 05:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tbh I think rush tactics are a little on the 'cheap' side. Who wants a game that last 1 minute?

    BUT a unupgraded shot gun takes down a res tower in 16 shots and less then 20 seconds, remember that when you go res hunting... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nothing cheap at all.

    If the aliens don't want to play defense, that's the risk they take.
  • acer_r1acer_r1 Join Date: 2003-03-11 Member: 14397Banned
    lerks OWN shotgun rushes, i played 2 game today where the marines shotty rushed, in one they totally pwned the aliens, and the other one, the aliens when lerk and posion spored them to death...
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--acer r+Aug 6 2003, 10:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (acer r @ Aug 6 2003, 10:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lerks OWN shotgun rushes, i played 2 game today where the marines shotty rushed, in one they totally pwned the aliens, and the other one, the aliens when lerk and posion spored them to death... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But most of the time they won't be expecting it, that's his point.

    They'll at least waste the 10 res to go gorge right away (maybe even the full 25 if they drop a res as well), and then the game will be over before they regain it in time to go lerk.
  • LigerLiger Join Date: 2003-07-08 Member: 18026Members
    Yeah, the shotty rocks. Managed to stay alive for about 75-80% of a round on Origin on my original spawn because I had my shotty.

    They own the early game. So... it depends on how fast the aliens get up on their res for the higer ones, how well they work to gather, and how poor the marines are.
  • alpha2018alpha2018 Join Date: 2003-02-23 Member: 13891Members
    We played 3 consecutive games of 5 vs 5 on ns_eclipse, and each game the aliens lost to a very early shotgun rush. Every game I got into the comm chair, built an ip and an armory and then gave shotguns and welders for everybody. After I located the hive by listening for its RT, we all proceeded to their hive and killed it, not worrying about any base defenses. Nobody even had to use the IP. It takes 2 shotgunners much less than 1 minute to take down a hive at full hp, and the skulks are dead meat to a marine with a shotgun, much less 5 marines with their shotguns. On the 3rd game, the aliens must've gotten somewhat smart, because we ran into a single OC placed near the hive. Fortunately, though, the OC wasn't even at the entrance we came in at <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> But, I agree that this could not work if the aliens were prepared for this...eg, mass OCs and a couple of lerks. I also doubt it would work in really big games.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    [haven't read entire post <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->]

    This reminds me of something that happened a week ago. Some guy would jump in the comm chair and use his "elite" hax to recycle the comm chair and the only marine RT. Since we couldn't stop this, everybody decided to rush the alien spawn. We tried this three times, and on the third try we managed to kill the hive, but they finished us off before they died <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->.

    That being said, shotguns are the sh!t if you know how to use them.

    Aim ahead, aim square, don't hold down the button, game over aliens <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    First, shotgun rushes can be sick with good marines. How so? We had an evil a*hole comm who wasted a bunch of res, recycled the res, etc... Screwed us over. Admins kicked him, and we tried to salvage the game. So, we tried a shotty "rush" 4 minutes in after desperately holding off skulks without IPs for 3 of them (REALLY good shots). Problem is, it's hard to tell which is the hive by that point, where gorges occupy all of them. So we tried Cargo Bay, encountered skulks, two OCs, and a gorge... To find it's not the hive. We then tried Viaduct, saw nothing, shot a few times, found the res was cloaked, and then, after nearly dying to skulks, discovered it, too, was not their hive. We then moved towards Power Silo (no duh) and discovered, surprise, it was their hive! After desperately fighting, killing some lerks, we took down the hive and barely barely squeaked by with a few guys in the red health wise, and won an 8:47 shotgun "rush". Sick stuff, in the right hands.

    However, the opposite also applies... Good aliens will own shotgun rushes. Gorges drops movements, gg. A few folks go lerks, gg. A gorge drops sensory in the hive and you got a few good skulks, gg... In fact, 2 skulks and a sensory can stop a shotgun rush in the right hive, as long as they have time/cover to vanish after biting a marine. It's risky, but throwing it in on your first comm on a server often gets folks to listen during the next, real game.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    "All the aliens are not at home. They're out capping resources"

    Be very very wary of stayathome gorges building defence. Or lerks. Lerks destroy early rushes, moreso if there's something else standing slowing you down.


    IMHO the rush is perfectly viable, and is to be expected. In most games as alien I will rush the hive as skulk purely to see what the comm's priorities are.

    You can't really rush a hive singlehanded as marines, it really depends on the Comm.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->IMHO the rush is perfectly viable<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yep. Rushes keep you on your toes... It's the reason you get skulks on recon, and I send out a suicide marine early on. If it wasn't for rushes, this wouldn't be much of an FPS/RTS, would it?
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    It'd be the turtle game, and IMHO if you think the fun is gone, a turtle game will have you slitting your wrists.

    I like the rush because it gives you a little incentive to be watching the exits, not humping the armoury, and not running away from the hive and leaving it blindingly open.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It'd be the turtle game, and IMHO if you think the fun is gone, a turtle game will have you slitting your wrists.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I don't think it'd so much be a turtle game as one of those RTS games newbies play with the "no attack for five minutes" rules. More or less. Like everyone's saying, unchecked alien expansion is a problem, and the best way to stop them is to scare them periodically with a quick shotgun rush win.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    well if people dont rush then no one has to defend... thats even cheaper imo ;/
  • GtShadrachGtShadrach Join Date: 2003-08-06 Member: 19081Members
    <!--QuoteBegin--J D W+Aug 6 2003, 02:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J D W @ Aug 6 2003, 02:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Shotgun is a Counterstrike AWP on skulks and probably 2 hits up to fade which would be 4 hits, then onos which might be 6 hits. They are CHEAP, you dont have to research much all the pros i havent listed someone else should put on NOW <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Eh, come on. they have their drawbacks. lerks could drop shotgunners pretty easily. It's just that a lot of people dont bother to change class to what helps them the most. I rarely see anyone change to gorge for base assult, even though his bile bomb is the most effective seige weapon the aliens have. Sorry to go off topic there
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Now the shotty is getting into circulation, I'm seeing more rushes, and that really tends to cap effective kharaa expansion, as from experience I know I tend to go apecrap when I hear my single hive is under attack.

    The shotty really "encourages" alien players to spam up an OT or two at home before the big push. Plus it gives the marine players a morale boost when they KNOW they can rush a hive.
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    <!--QuoteBegin--Necrosis+Aug 10 2003, 06:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Aug 10 2003, 06:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The shotty really "encourages" alien players to spam up an OT or two at home before the big push. Plus it gives the marine players a morale boost when they KNOW they can rush a hive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ahh but like all things NS it also has it's drawbacks. If you pull off a shotty rush then first thing you hear when the new round starts is 'OMG comm gimme teh shottgun I kill teh hive!!11!!!!'.

    You say morale I say annoying big headedness.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you pull off a shotty rush then first thing you hear when the new round starts is 'OMG comm gimme teh shottgun I kill teh hive!!11!!!!'.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Odd, I tend to hear, "Ooh, this commander rocks, what do you want us to do?"

    Funny how something as simple as a shotty rush can prep the way for a real win.
Sign In or Register to comment.