Shotgun Rush In 2.0
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Join Date: 2003-03-15 Member: 14532Members
Earlier today me and some mates of mine from my clan were playing public,
when we decided to perhaps have some real fun instead of playing semi-seriuos.
So we built ip and an armory, and decided to drop a shotgun and a pack of mines for everyone,
cant remember how many we were, but all had shotguns, and some had mines.
Then we proceeded to the hive, which was feedwater and mined the place down.
Some covered, others shooting the hive.
To everyones surprise it worked, and this even before the aliens had started building a new hive.
We took the aliens totally offguard, and squished them before they even knew what was going on.
I think the key element was surprise, because noone on the alien team could imagine us rushing them,
instead of they rushing us, since this is 2.0 and they think that marines will most likely go for tf and turrets,
and expand slowly, but safely.
This tactic works good in 2.0, maybe even better than in 1.04,
and is a good idea if you want to have some fun, and a quick game,
but in order for it to work you'll need a team which cooperates, and covers
eachothers backs.
The best way of winning is do to something totally unexpected <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
when we decided to perhaps have some real fun instead of playing semi-seriuos.
So we built ip and an armory, and decided to drop a shotgun and a pack of mines for everyone,
cant remember how many we were, but all had shotguns, and some had mines.
Then we proceeded to the hive, which was feedwater and mined the place down.
Some covered, others shooting the hive.
To everyones surprise it worked, and this even before the aliens had started building a new hive.
We took the aliens totally offguard, and squished them before they even knew what was going on.
I think the key element was surprise, because noone on the alien team could imagine us rushing them,
instead of they rushing us, since this is 2.0 and they think that marines will most likely go for tf and turrets,
and expand slowly, but safely.
This tactic works good in 2.0, maybe even better than in 1.04,
and is a good idea if you want to have some fun, and a quick game,
but in order for it to work you'll need a team which cooperates, and covers
eachothers backs.
The best way of winning is do to something totally unexpected <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
when we decided to perhaps have some real fun instead of playing semi-seriuos.
So we built ip and an armory, and decided to drop a shotgun and a pack of mines for everyone,
cant remember how many we were, but all had shotguns, and some had mines.
Then we proceeded to the hive, which was feedwater and mined the place down.
Some covered, others shooting the hive.
To everyones surprise it worked, and this even before the aliens had started building a new hive.
We took the aliens totally offguard, and squished them before they even knew what was going on.
I think the key element was surprise, because noone on the alien team could imagine us rushing them,
instead of they rushing us, since this is 2.0 and they think that marines will most likely go for tf and turrets,
and expand slowly, but safely.
This tactic works good in 2.0, maybe even better than in 1.04,
and is a good idea if you want to have some fun, and a quick game,
but in order for it to work you'll need a team which cooperates, and covers
eachothers backs.
The best way of winning is do to something totally unexpected <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
good job, if you invented without prior exposure
armory/mine rush was one of my favorites in 1.04; now that shotties are cheaper and better shotty rush owns, especially now that aliens tend not to build too much at their hives. If aliens are mostly away from the hive you can kill it real quick.
Why? Common 2.0 strat of early alien expansion.
All the aliens are not at home. They're out capping resources.
Little do they know, that without a security system, marine burglers will pop in and raid thier happy little home.
Edit: Typo
BUT a unupgraded shot gun takes down a res tower in 16 shots and less then 20 seconds, remember that when you go res hunting...
BUT a unupgraded shot gun takes down a res tower in 16 shots and less then 20 seconds, remember that when you go res hunting... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Rush tactics are and always will be part of a RTS game.
Follow these 3 simple formulas
Rushing > Expansion
Expansion > Defense
Defense > Rushing
BUT a unupgraded shot gun takes down a res tower in 16 shots and less then 20 seconds, remember that when you go res hunting... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Nothing cheap at all.
If the aliens don't want to play defense, that's the risk they take.
But most of the time they won't be expecting it, that's his point.
They'll at least waste the 10 res to go gorge right away (maybe even the full 25 if they drop a res as well), and then the game will be over before they regain it in time to go lerk.
They own the early game. So... it depends on how fast the aliens get up on their res for the higer ones, how well they work to gather, and how poor the marines are.
This reminds me of something that happened a week ago. Some guy would jump in the comm chair and use his "elite" hax to recycle the comm chair and the only marine RT. Since we couldn't stop this, everybody decided to rush the alien spawn. We tried this three times, and on the third try we managed to kill the hive, but they finished us off before they died <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->.
That being said, shotguns are the sh!t if you know how to use them.
Aim ahead, aim square, don't hold down the button, game over aliens <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
However, the opposite also applies... Good aliens will own shotgun rushes. Gorges drops movements, gg. A few folks go lerks, gg. A gorge drops sensory in the hive and you got a few good skulks, gg... In fact, 2 skulks and a sensory can stop a shotgun rush in the right hive, as long as they have time/cover to vanish after biting a marine. It's risky, but throwing it in on your first comm on a server often gets folks to listen during the next, real game.
Be very very wary of stayathome gorges building defence. Or lerks. Lerks destroy early rushes, moreso if there's something else standing slowing you down.
IMHO the rush is perfectly viable, and is to be expected. In most games as alien I will rush the hive as skulk purely to see what the comm's priorities are.
You can't really rush a hive singlehanded as marines, it really depends on the Comm.
Yep. Rushes keep you on your toes... It's the reason you get skulks on recon, and I send out a suicide marine early on. If it wasn't for rushes, this wouldn't be much of an FPS/RTS, would it?
I like the rush because it gives you a little incentive to be watching the exits, not humping the armoury, and not running away from the hive and leaving it blindingly open.
I don't think it'd so much be a turtle game as one of those RTS games newbies play with the "no attack for five minutes" rules. More or less. Like everyone's saying, unchecked alien expansion is a problem, and the best way to stop them is to scare them periodically with a quick shotgun rush win.
Eh, come on. they have their drawbacks. lerks could drop shotgunners pretty easily. It's just that a lot of people dont bother to change class to what helps them the most. I rarely see anyone change to gorge for base assult, even though his bile bomb is the most effective seige weapon the aliens have. Sorry to go off topic there
The shotty really "encourages" alien players to spam up an OT or two at home before the big push. Plus it gives the marine players a morale boost when they KNOW they can rush a hive.
Ahh but like all things NS it also has it's drawbacks. If you pull off a shotty rush then first thing you hear when the new round starts is 'OMG comm gimme teh shottgun I kill teh hive!!11!!!!'.
You say morale I say annoying big headedness.
Odd, I tend to hear, "Ooh, this commander rocks, what do you want us to do?"
Funny how something as simple as a shotty rush can prep the way for a real win.