Celerity Is A Great Upgrade
RandomEngy
Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
At first when our team got a movement chamber I went with the old mainstay adrenaline. When I got a bit more familiar with 2.0 I tried out Silence, which was pretty useful, then later still, Celerity. I was really quite impressed with how much better this upgrade is. You go so much faster it's crazy, allowing you to close the distance to marines much faster, and dodge marine fire far easier. Also, you can make your escape quicker, to live for another day. Sure, you don't have as much energy, but you can just zip around the corner and regain it, and the marines have zero hope of catching up to you.
Celerity works extremely well with regeneration. You can zip in, do some damage and leave quickly, to recover. The best lifeform for this seems to be the two-hive Onos. He doesn't have the speed skill charge, and can't get the movement benefit from primal scream, and moves extremely slowly without celerity. Some people love to get redemption with the Onos, but you can do far more damage with hit-and-runs with Regeneration, and Celerity makes that very possible. For this reason, I like having MC and DC as the first two chambers. Another possibility for Celerity and Onos is to use it with Redemption to break bases with turrets a long way from the door. The onos could quickly get to the turrets and do a lot of damage without having to worry about turning around and escaping. Also, the celerity would allow the onos to return to the front lines far more quickly.
It is also extremely useful for gorges to escape from marines and avoid damage, as well as get to building spots sooner. However, if you're going to be doing a lot of energy-intensive activity, like healspraying and bilebombing, adrenaline would be better. Also, lerks who like to spam spores, umbra and primal scream might find adrenaline more attractive, seeing as lerks are decently fast anyway. I'm not sure about skulks... they do get the movement skill leap at hive 2 and seem pretty fast as it is... anyone else have some thoughts on this really nice upgrade?
Celerity works extremely well with regeneration. You can zip in, do some damage and leave quickly, to recover. The best lifeform for this seems to be the two-hive Onos. He doesn't have the speed skill charge, and can't get the movement benefit from primal scream, and moves extremely slowly without celerity. Some people love to get redemption with the Onos, but you can do far more damage with hit-and-runs with Regeneration, and Celerity makes that very possible. For this reason, I like having MC and DC as the first two chambers. Another possibility for Celerity and Onos is to use it with Redemption to break bases with turrets a long way from the door. The onos could quickly get to the turrets and do a lot of damage without having to worry about turning around and escaping. Also, the celerity would allow the onos to return to the front lines far more quickly.
It is also extremely useful for gorges to escape from marines and avoid damage, as well as get to building spots sooner. However, if you're going to be doing a lot of energy-intensive activity, like healspraying and bilebombing, adrenaline would be better. Also, lerks who like to spam spores, umbra and primal scream might find adrenaline more attractive, seeing as lerks are decently fast anyway. I'm not sure about skulks... they do get the movement skill leap at hive 2 and seem pretty fast as it is... anyone else have some thoughts on this really nice upgrade?