Leak Message
Olmy
Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
<div class="IPBDescription">not your ordinary kind of leak</div> Problem with my mapping project ns_proximacentauri and its really wierd <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> . K basically i have now created a marine spawn area as well as the ready room and i decided to try and compile my map. I wasn't too surprised to get a leak error which then caused rad and vis to be aborted. SO i tried my best to find the leak (i decided to use the method of covering a section of the map in a world brush to see if the leak resides in that area). By this process i was able to make this brush smaller and smaller untill i realised it was no longer intersecting ANY other world brushes, meaning it couldn't possibly be covering up leaks yet still it stopped the leak error. As it got more specific i realised it was surrounding two team start entities (one alien and one marine that i placed for testing). I made the brush so small that it only surrounded the entities. So i tried deleting these entities and the brush and recompiling as i had done to track down the leak. And i didn't get an error message. So i tried placing a team start in the ready room and still no error messages and the map runs fine (although you can't reach the marine spawn, you just spawn into the ready room when you join marines). Does anyone have any idea why this is happening? I'm pretty sure you are allowed to have two separate spaces like i've seen in any ns map thats been created, yet i can't see any other cause for this strange leak message. Ideas? Suggestions?
Comments
If so, that suggests the marien start room has a leak, placing a brush to block off the entities prevented the entities from being included and so therefore the room didin't appear to leak (even though the brushwork of the room probably contains a gap that is leaking).
Have you tried following the pointfile?
If so, that suggests the marien start room has a leak, placing a brush to block off the entities prevented the entities from being included and so therefore the room didin't appear to leak (even though the brushwork of the room probably contains a gap that is leaking).
Have you tried following the pointfile? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
yeah i came to that discovery a few hours ago when i realised that creating a world brush that encased the entity would cause the marine start to be removed and ignored during compile which is why i'm not getting the leak message anymore. furthurmore i think ive tracked down the leak to a small area and now i'm trying to find it. thanks for your help.
[edit] the pointfile is horribly random and totally useless
If you're using a recent version of hammer to track the pointfile try loading the LIN file instead of the PTS file, it works much better for me
*mutters rude things about Hammer defaulting to PTS, when LIN works better *
its less eratic but still pretty useless as i can't see it in the 3d window.
i might as well give up i'm never gonna find the leak. worst of all if i put a huge block over a totally different part of the level, the leak goes away! It's just stupid.
made the bsp bigger, but it stoped the leek
amckern
(valve box is place lots of soild brushes around the playable world, to make a n00b box, decomplie any hl map, and you will understand)