Tried Making A Model Out Of That Concept I Did...

SilentKnightSilentKnight Join Date: 2003-08-04 Member: 18907Members
edited August 2003 in NS Customization
<div class="IPBDescription">No, really!</div> <img src='http://criticalsyntaxerrors.homestead.com/files/gun1.jpg' border='0' alt='user posted image'>

Three different views, because life isnt complicated enough. I put in the crappy smooth render because you can see the gun's details a little better that way - though not much. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

It's an acceptable 467 tri's with non-viewable faces deleted. Before I killed all those suckers off, the gun was pushing 780 <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

And the stock is unfinished looking cause, duh, you wont be able to see it anyway! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->


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Comments

  • Unreal_PantherUnreal_Panther Join Date: 2003-06-07 Member: 17083Members
    Thats actually a really tight model..... gj
  • SilentKnightSilentKnight Join Date: 2003-08-04 Member: 18907Members
    Now I just need someone to skin and animate it! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Maybe I could use animations from a CS model or something <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> It's the proper shape for a lot of them. Although I'm pretty much a n00b at bones and whatnot, so that'd be a struggle for a while.
  • Unreal_PantherUnreal_Panther Join Date: 2003-06-07 Member: 17083Members
    if u can mesh i can skin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> or do a semi cool skin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SilentKnightSilentKnight Join Date: 2003-08-04 Member: 18907Members
    Yeah? Got any examples of previous work? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Hmm, this appears to me to be a bit blocky. It's pretty tight but all those 90 degree angles just spoil it for me.
  • Unreal_PantherUnreal_Panther Join Date: 2003-06-07 Member: 17083Members
    Not really, I did a crummy ferin skin awhile ago but if i put time into it I can do it ace style, if not have a skinning contest like crab =p
  • SilentKnightSilentKnight Join Date: 2003-08-04 Member: 18907Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hmm, this appears to me to be a bit blocky. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Which parts exactly? I can always change them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    it was pushing 780 polies, STFW.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited August 2003
    <!--QuoteBegin---SilentKnight-+Aug 5 2003, 04:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-SilentKnight- @ Aug 5 2003, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hmm, this appears to me to be a bit blocky. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Which parts exactly? I can always change them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The entire thing, to be honest. It could use a little bevelling and so on to round the corners a bit, i know this will increase the polys, but it will make for a far better looking model.

    Take the grip for example (i'm no gun-freak so i don't know what each part is called) it's entirely retangular, that would just hurt to hold in your hand.
  • SilentKnightSilentKnight Join Date: 2003-08-04 Member: 18907Members
    edited August 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Take the grip for example (i'm no gun-freak so i don't know what each part is called) it's entirely retangular, that would just hurt to hold in your hand. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    ...Yeah, but it'll be mostly covered up by the hand and out of sight ingame. You wont even notice that it's blocky. I guess I could change it a little...but it doesnt really need to be a smooth, sexy-looking grip <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    And I'll try rounding off some other things. I had a few ideas earlier but I didnt want to implement them because I wanted to see what people thought of the model before I started mucking around with adding hundreds of tri's onto it... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->


    Just out of curiousity, what do you people think is the highest tri count I go to for an NS model? Theoretically I could push 1k, but I dont think we need to lag our computers up with high-poly models in a modified Quake 2 engine, right? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Plus, I havent modelled for HL in a while, so I forget exactly how high you can go before people start to freak really badly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Modified Q1 engine, actually. (;

    Most of the NS weapon models are under 900 or so; most of the player models, between 800 and 1200. I believe the highest polycount in the game is the Hive, with 1300. I would call 1000 a safe ceiling, 1500 a safe high-end ceiling, and over 2000 a bad idea.

    For all of you who say you have top of the line computers -- regardless of what you're running, the HL engine *will* choke if you feed it too many polys. Simple fact.
  • SilentKnightSilentKnight Join Date: 2003-08-04 Member: 18907Members
    OK, how does this look?

    <img src='http://criticalsyntaxerrors.homestead.com/files/gun1a.jpg' border='0' alt='user posted image'>

    I basically redid the entire top bits...smoothed the stock-nub, altered grip a big to be more pretty and a little thinner...redid the clip-slot-thing, smoothed the foregrip, smoothed the top out, smoothed a few more random things. I probably added about 200 more tri's to it doing this, but once I delete the non-viewable faces, you'll see it drop about 300 tri's. It's at 800ish right now... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->


    This picture is without deleted faces...I'll delete em later when they need to be deleted.


    Two fixes I just made while typing this post but dont want to frikkin make a whole new picture - I got rid of that stupid box sticking out of the clip-slot-thing (where it mates to the trigger guard)...and I lowered the little part in the front that goes over the barrel a smidge because it looked weird with so much space between it and the barrel. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->


    And another thing - Half-Life is a Quake 1? Holy bagels <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> I always thought it was Quake 2 at least <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    its the child of the 2, the engine is a crossbreed. infact i was told there was even sum DOOM stuff in there but meh... whatever
  • SilentKnightSilentKnight Join Date: 2003-08-04 Member: 18907Members
    Point is that it's let millions of sad, cheap people waste their time with free mods off the internet, right? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Leaderz0rzLeaderz0rz Join Date: 2002-11-09 Member: 7847Members
    make it 2000 pollies and your be good =p, no reason to really make it that low poly, anyways good effort non the less.
  • VragnorVragnor Join Date: 2003-07-22 Member: 18359Members
    edited August 2003
    Looks awesome! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Glad to see you have an orignal too. Meaning: HMG, LMG, Shotty, and Welder ALL IN ONE! (yeesh)

    On the last update: is that flat- or smooth-shaded? if it's flat leave it that way <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SilentKnightSilentKnight Join Date: 2003-08-04 Member: 18907Members
    It's flat-shaded, because smooth sucks <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MetalHeartMetalHeart Join Date: 2003-08-05 Member: 18971Members
    -SilentKnight- Good Job!
    I like your model VERY much! It is OK for me, only proper skin, and animation ( some of CS anims are OK ).
    At last GOOD lmg...... no strange hand-made-pics, but NICE peace of hard work !
    Keep working, i hope u will release it soon! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I will use it for sure ! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    I can't wait, can't wait... can't...... but i have to...have to....Arghhh This pain drive me crazy... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    BTW .. Can u make also version without these "bayonets" under barrel ?
  • SilentKnightSilentKnight Join Date: 2003-08-04 Member: 18907Members
    Thanks...and those arent 'bayonets', they're nifty-looking barrel guards.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    I really like this. It has a very original feel while looking quite nice. I still feel the grip could be a little more rounded at least on the back of it, but besides that I really like this model.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    it looks wurry shexeh knight. go go go.
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    *Points*
    Look at -SilentKnight- he's noob!!

    Not.....

    That's a fine piece of artwork and i'd be honoured (Spelling?) to skin <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    It looks ok. See if you can work on the sights and all the stuff on the top of the gun a little more. They're still blocky, and they are going to be a lot of what your looking at in game. It tends to eat up some polys, but you can delete backfaces in the end so it's no biggie
  • UnknownUnknown Join Date: 1970-01-01 Member:
    took a good look at it. of course the idea is sexy, but you gotta fix some stuff (unless you *wanted* these there...)

    - fat pistol grip
    - wide trigger loop
    - unwieldy sights. they're relleh fat. guns typically have a pin in front, and two posts of some kind in the back. if you've got a pin in there, i can't see it.. but, oh well.
  • MetalHeartMetalHeart Join Date: 2003-08-05 Member: 18971Members
    edited August 2003
    OK -SilentKnight- <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Maybe not bayonets <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->, but version without "nifty-looking barrel guards" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    I know i know ... i ruin your conception....but it is just a question <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> And u didn't answer.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    With nifty-looking barrel guards or not i will use it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Once again good job.
    I hope skinin' and animatin' won't last forever (few months... weeks...and so on and so forth)....
  • VragnorVragnor Join Date: 2003-07-22 Member: 18359Members
    Now that i think about, that reminds me of a very futrastic (alien?) MP5... I like it! (hope it shoots like one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    It rocks. I love the concept pic, and it's great to see someone jump in and try making something themselves. It really looks the part too - nicely futuristic, but not at all cheesy raygun-style futuristic.

    The only thing I'd "criticise" is that you seem overly concerned about polycount. I'd say that you could aim for 1500 before backface deletion and be fine. Not that this model seems to need much extra detail, as you've done a very good job with it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • VragnorVragnor Join Date: 2003-07-22 Member: 18359Members
    ^Bump^ Did this die? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Power-LinePower-Line Join Date: 2002-11-04 Member: 6920Members
    id also be glad to skin, and i know an animater, so just tell me, i skinned the first sc marine and i have a more recent example but ill hafta wait til i get home to show you that. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
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