Ns_complex, revisited....again

InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
<div class="IPBDescription">Some of you doubted me...foolish mortals</div>Kabam...Complete layout, in WC, and also run around-a-ble if you fancy that sort of thing in NSTR.  Only those who follow me shall know wtf any of it is.  Also, being lifted from underwater, and placed on Tatoo...Ahem...A deserty type area of alien death...mwahahahaahaha.  No outdoor areas planned either, but lets just say this:

The planet's deserts are very hot. Therefore, there are very wet areas inside, perfect for Hives to grow in.  The marine drop ship, and a few areas around the hangar are laced with sand.  The Security room (leftmost "door" from starting position) Has 4 controls, each opening a different door to allow access to the rest of the base.  Of course, Marines can't trap themselves in because of the vents leading into the marine spawn area.  And aliens can also knock down the doors(If all works well) and surprise the marines.  Marine spawn area will be very bright from the light of the hot desert sun, but the farther from that only window you get, the darker and mustier it gets.  Travel too far without friendlies, prepare to be flanked from the many corridors.  That goes for aliens too.

Comments

  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    hmmm... *snicker* I'd have to say you use that brick texture too much... and the hall of mirrors effect is nice but you use it WAY WAY to often.... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    You think so?  I thought about having a brick without walls map before too...But I think I'll finish this one 'eh?
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