Slightly Improved Overview Map Icons.
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">Onos = Gorge , SC = DC , no more!</div> I slightly improved the overview map icons (and HLTV icons) so that the onos no longer looks like a gorge and a DC looks different than a SC.
(look at the red and yellow dots)
<b>Yes, this is a cheat because you can read the information of the overview map faster.
Before flaming take a look at the minimap differences between 640er and 1600er resolution.
Its not good that a gorge looks like an onos i think</b>
All models borders have been fixed (still some bugs in the HLTV rounding of the overscaled models) and small grapicall improvements.
medpack - heart. you never search medpacks on the minimap normally. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
sentry - has a longer nose, looks worse on smallest resolutions but way better on high resolutions.
ip and phasegares - transparent dithering makes them look more diffeerent.
DC - 25% dithered with black outlines, contrast makes it look strong.
SC - 50% dithered, looks cloaked.
skulk - 25% longer, you can see looking direction easier.
gorge - 25% shorter, makes it look cute and fat. its also brighter.
lerk - Wings are 25% transparent, it looks like a bow.
fade - Transparency fades to 0% with some "movement lines" it looks like fading away. Looks great on small resolutions.
onos - 25% thicker and darker.
gestation egg - 15% transparent.
they look better ingame on smaller resolutions.
(look at the red and yellow dots)
<b>Yes, this is a cheat because you can read the information of the overview map faster.
Before flaming take a look at the minimap differences between 640er and 1600er resolution.
Its not good that a gorge looks like an onos i think</b>
All models borders have been fixed (still some bugs in the HLTV rounding of the overscaled models) and small grapicall improvements.
medpack - heart. you never search medpacks on the minimap normally. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
sentry - has a longer nose, looks worse on smallest resolutions but way better on high resolutions.
ip and phasegares - transparent dithering makes them look more diffeerent.
DC - 25% dithered with black outlines, contrast makes it look strong.
SC - 50% dithered, looks cloaked.
skulk - 25% longer, you can see looking direction easier.
gorge - 25% shorter, makes it look cute and fat. its also brighter.
lerk - Wings are 25% transparent, it looks like a bow.
fade - Transparency fades to 0% with some "movement lines" it looks like fading away. Looks great on small resolutions.
onos - 25% thicker and darker.
gestation egg - 15% transparent.
they look better ingame on smaller resolutions.
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->gorge - 25% shorter, makes it look cute and fat.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
True, True <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes, this is a cheat because you can read the information of the overview map faster.
Before flaming take a look at the minimap differences between 640er and 1600er resolution.
Its not good that a gorge looks like an onos i think<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
'Tis not a cheat, 'tis a work of artistic talent! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->