Movement Chambers

BlehBleh Join Date: 2003-02-09 Member: 13305Members
<div class="IPBDescription">small clarification</div> With the new 2.0 movements, I noticed they also regenerate alien adrenaline when you're near them. I thought earlier in beta, movement chambers allowed offensive towers to shoot faster when closeby as well. Has that changed, or is there any other advantage to movements other than the upgrades, teleport to hive, and adrenaline regeneration?

Comments

  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    MCs no longer increase the ROF of OCs near them. This was added and then later removed.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    That has changed yes, you no longer increase the firing rate of oc's with the MC around. The only benifits from having a movement chamber around are the ones that you have stated as far as I remember.
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    Bah! I was certain that change was still in <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> But the energy bump should still be handy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Does having more than one MC in an area increase the rate of energy regeneration? I'm guessing no, but some clarification would be nice.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Grendel+Aug 4 2003, 11:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Aug 4 2003, 11:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MCs no longer increase the ROF of OCs near them. This was added and then later removed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Aw...

    So <i>that</i> explains why movement is relegated to third on the build list. I was really looking forward to this :/
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Nah, the usual build pattern is like this:

    Sensory, Defense, Motion (I've seen Sensory, then Motion, but without Redemption, if the marines hold the last hive, your Onoses and Fades are meatchunks, so not many teams do this)

    Defense, Motion, Sensory

    Motion, GG, no second or third hive unless marines suck. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Swift Idiot+Aug 5 2003, 03:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Aug 5 2003, 03:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nah, the usual build pattern is like this:

    Sensory, Defense, Motion (I've seen Sensory, then Motion, but without Redemption, if the marines hold the last hive, your Onoses and Fades are meatchunks, so not many teams do this)

    Defense, Motion, Sensory

    Motion, GG, no second or third hive unless marines suck. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Movement. It's called Movement.
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