Movement Chambers
Bleh
Join Date: 2003-02-09 Member: 13305Members
<div class="IPBDescription">small clarification</div> With the new 2.0 movements, I noticed they also regenerate alien adrenaline when you're near them. I thought earlier in beta, movement chambers allowed offensive towers to shoot faster when closeby as well. Has that changed, or is there any other advantage to movements other than the upgrades, teleport to hive, and adrenaline regeneration?
Comments
Does having more than one MC in an area increase the rate of energy regeneration? I'm guessing no, but some clarification would be nice.
Aw...
So <i>that</i> explains why movement is relegated to third on the build list. I was really looking forward to this :/
Sensory, Defense, Motion (I've seen Sensory, then Motion, but without Redemption, if the marines hold the last hive, your Onoses and Fades are meatchunks, so not many teams do this)
Defense, Motion, Sensory
Motion, GG, no second or third hive unless marines suck. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Sensory, Defense, Motion (I've seen Sensory, then Motion, but without Redemption, if the marines hold the last hive, your Onoses and Fades are meatchunks, so not many teams do this)
Defense, Motion, Sensory
Motion, GG, no second or third hive unless marines suck. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Movement. It's called Movement.